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Fix player dynamic collision
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@@ -88,7 +88,7 @@ CScriptWater::CScriptWater(CStateManager& mgr, TUniqueId uid, std::string_view n
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x90_actorLights->SetFindNearestDynamicLights(true);
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x148_24_detectCamera = true;
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CalculateRenderBounds();
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xe6_27_renderVisorFlags = u8(thermalCold ? 2 : 1);
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xe6_27_thermalVisorFlags = u8(thermalCold ? 2 : 1);
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if (!x30_24_active)
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{
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x2bc_alpha = 0.f;
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