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Move room time calculate to ImGuiConsole::PostUpdate
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@ -747,11 +747,6 @@ void ImGuiConsole::ShowDebugOverlay() {
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hasPrevious = true;
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double igt = g_GameState->GetTotalPlayTime();
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if (m_currentRoom != g_StateManager->GetCurrentArea()) {
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m_currentRoom = static_cast<const void*>(g_StateManager->GetCurrentArea());
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m_lastRoomTime = igt - m_currentRoomStart;
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m_currentRoomStart = igt;
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}
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double currentRoomTime = igt - m_currentRoomStart;
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u32 curFrames = u32(std::round(u32(currentRoomTime * 60)));
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u32 lastFrames = u32(std::round(u32(m_lastRoomTime * 60)));
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@ -1180,6 +1175,15 @@ void ImGuiConsole::PostUpdate() {
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entities.fill(ImGuiEntityEntry{});
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inspectingEntities.clear();
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}
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// Always calculate room time regardless of if the overlay is displayed, this allows us have an accurate display if
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// the user chooses to display it later on during gameplay
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if (g_StateManager && m_currentRoom != g_StateManager->GetCurrentArea()) {
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const double igt = g_GameState->GetTotalPlayTime();
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m_currentRoom = static_cast<const void*>(g_StateManager->GetCurrentArea());
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m_lastRoomTime = igt - m_currentRoomStart;
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m_currentRoomStart = igt;
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}
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}
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void ImGuiConsole::Shutdown() {
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