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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-10 09:07:42 +00:00

Rename namespaces

This commit is contained in:
2016-02-13 01:02:47 -08:00
parent 4595b7b6ab
commit af69c9d3ab
404 changed files with 790 additions and 787 deletions

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@@ -1,6 +1,6 @@
#include "CFrontEndUI.hpp"
namespace Retro
namespace pshag
{
namespace MP1
{

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@@ -1,10 +1,10 @@
#ifndef __RETRO_CFRONTENDUI_HPP__
#define __RETRO_CFRONTENDUI_HPP__
#ifndef __PSHAG_CFRONTENDUI_HPP__
#define __PSHAG_CFRONTENDUI_HPP__
#include "CIOWin.hpp"
#include "CGameDebug.hpp"
namespace Retro
namespace pshag
{
class CGuiSliderGroup;
class CGuiTableGroup;
@@ -56,4 +56,4 @@ public:
}
}
#endif // __RETRO_CFRONTENDUI_HPP__
#endif // __PSHAG_CFRONTENDUI_HPP__

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@@ -1,9 +1,9 @@
#ifndef __RETRO_CINGAMETWEAKMANAGER_HPP__
#define __RETRO_CINGAMETWEAKMANAGER_HPP__
#ifndef __PSHAG_CINGAMETWEAKMANAGER_HPP__
#define __PSHAG_CINGAMETWEAKMANAGER_HPP__
#include "CInGameTweakManagerBase.hpp"
namespace Retro
namespace pshag
{
namespace MP1
{
@@ -17,4 +17,4 @@ public:
}
}
#endif // __RETRO_CINGAMETWEAKMANAGER_HPP__
#endif // __PSHAG_CINGAMETWEAKMANAGER_HPP__

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@@ -3,7 +3,7 @@
#include "GameGlobalObjects.hpp"
#include "CGameState.hpp"
namespace Retro
namespace pshag
{
namespace MP1
{

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@@ -1,9 +1,9 @@
#ifndef __RETRO_CMFGAME_HPP__
#define __RETRO_CMFGAME_HPP__
#ifndef __PSHAG_CMFGAME_HPP__
#define __PSHAG_CMFGAME_HPP__
#include "CMFGameBase.hpp"
namespace Retro
namespace pshag
{
namespace MP1
{
@@ -27,4 +27,4 @@ public:
}
}
#endif // __RETRO_CMFGAME_HPP__
#endif // __PSHAG_CMFGAME_HPP__

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@@ -1,5 +1,5 @@
#ifndef __RETRO_CMAIN_HPP__
#define __RETRO_CMAIN_HPP__
#ifndef __PSHAG_CMAIN_HPP__
#define __PSHAG_CMAIN_HPP__
#include <boo/boo.hpp>
#include "CMemory.hpp"
@@ -7,7 +7,7 @@
#include "CPlayMovie.hpp"
#include "IOStreams.hpp"
namespace Retro
namespace pshag
{
class CStopwatch;
@@ -69,4 +69,4 @@ extern CMain* g_main;
}
}
#endif // __RETRO_CMAIN_HPP__
#endif // __PSHAG_CMAIN_HPP__

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@@ -7,7 +7,7 @@
#include "CFrontEndUI.hpp"
#include "GameGlobalObjects.hpp"
namespace Retro
namespace pshag
{
namespace MP1
{

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@@ -1,9 +1,9 @@
#ifndef __RETRO_CMAINFLOW_HPP__
#define __RETRO_CMAINFLOW_HPP__
#ifndef __PSHAG_CMAINFLOW_HPP__
#define __PSHAG_CMAINFLOW_HPP__
#include "CMainFlowBase.hpp"
namespace Retro
namespace pshag
{
class CArchitectureMessage;
class CArchitectureQueue;
@@ -25,4 +25,4 @@ public:
}
#endif // __RETRO_CMAINFLOW_HPP__
#endif // __PSHAG_CMAINFLOW_HPP__

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@@ -1,4 +1,4 @@
namespace Retro
namespace pshag
{
namespace MP1
{

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@@ -1,9 +1,9 @@
#ifndef __RETRO_CPLAYMOVIE_HPP__
#define __RETRO_CPLAYMOVIE_HPP__
#ifndef __PSHAG_CPLAYMOVIE_HPP__
#define __PSHAG_CPLAYMOVIE_HPP__
#include "CPlayMovieBase.hpp"
namespace Retro
namespace pshag
{
namespace MP1
{
@@ -27,4 +27,4 @@ public:
}
}
#endif // __RETRO_CPLAYMOVIE_HPP__
#endif // __PSHAG_CPLAYMOVIE_HPP__

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@@ -7,11 +7,11 @@
#include "DataSpec/DNAMP1/Tweaks/CTweakPlayer.hpp"
#include "DataSpec/DNAMP1/Tweaks/CTweakPlayerControl.hpp"
namespace Retro
namespace pshag
{
ITweakGame* g_tweakGame = nullptr;
ITweakPlayer* g_tweakPlayer = nullptr;
ITweakPlayerControl* g_tweakPlayerControl = nullptr;
DataSpec::ITweakGame* g_tweakGame = nullptr;
DataSpec::ITweakPlayer* g_tweakPlayer = nullptr;
DataSpec::ITweakPlayerControl* g_tweakPlayerControl = nullptr;
namespace MP1
{

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@@ -1,9 +1,9 @@
#ifndef __RETRO_CTWEAKS_HPP__
#define __RETRO_CTWEAKS_HPP__
#ifndef __PSHAG_CTWEAKS_HPP__
#define __PSHAG_CTWEAKS_HPP__
#include "RetroTypes.hpp"
namespace Retro
namespace pshag
{
namespace MP1
@@ -19,4 +19,4 @@ public:
}
}
#endif // __RETRO_CTWEAKS_HPP__
#endif // __PSHAG_CTWEAKS_HPP__

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@@ -37,7 +37,7 @@
#include "DataSpec/DNAMP1/Tweaks/CTweakPlayer.hpp"
#include "DataSpec/DNAMP1/Tweaks/CTweakGame.hpp"
namespace Retro
namespace pshag
{
CMemoryCardSys* g_MemoryCardSys = nullptr;
CResFactory* g_ResFactory = nullptr;
@@ -216,7 +216,7 @@ int main(int argc, const char* argv[])
#endif
LogVisor::RegisterConsoleLogger();
Retro::TOneStatic<Retro::MP1::CMain> main;
pshag::TOneStatic<pshag::MP1::CMain> main;
int ret = boo::ApplicationRun(boo::IApplication::EPlatformType::Auto, *main,
_S("mp1"), _S("MP1"), argc, argv);
return ret;