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Runtime: Make const/non-const getters have the same name
Makes for a more consistent interface, as getters won't have different names to remember based off whether or not they're const qualified.
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@@ -102,8 +102,8 @@ void ViewManager::TestGameView::think() {
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}
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const urde::TAreaId aId = g_GameState->CurrentWorldState().GetCurrentAreaId();
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if (areaInfo && areaInfo->toBoolean() && g_StateManager->WorldNC() &&
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g_StateManager->WorldNC()->DoesAreaExist(aId)) {
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if (areaInfo && areaInfo->toBoolean() && g_StateManager->GetWorld() &&
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g_StateManager->GetWorld()->DoesAreaExist(aId)) {
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const auto& layerStates = g_GameState->CurrentWorldState().GetLayerState();
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std::string layerBits;
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u32 totalActive = 0;
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@@ -117,7 +117,7 @@ void ViewManager::TestGameView::think() {
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overlayText += fmt::format(fmt(
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"Area AssetId: 0x{}, Total Objects: {}\n"
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"Active Layer bits: {}\n"),
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g_StateManager->WorldNC()->GetArea(aId)->GetAreaAssetId(),
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g_StateManager->GetWorld()->GetArea(aId)->GetAreaAssetId(),
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g_StateManager->GetAllObjectList().size(), layerBits);
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}
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