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Runtime: Make const/non-const getters have the same name
Makes for a more consistent interface, as getters won't have different names to remember based off whether or not they're const qualified.
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@@ -305,7 +305,7 @@ void CRagDoll::Update(CStateManager& mgr, float dt, float waterTop) {
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void CRagDoll::Prime(CStateManager& mgr, const zeus::CTransform& xf, CModelData& mData) {
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zeus::CVector3f scale = mData.GetScale();
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CAnimData* aData = mData.AnimationData();
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CAnimData* aData = mData.GetAnimationData();
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aData->BuildPose();
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for (auto& particle : x4_particles)
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if (particle.x0_id != 0xff)
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