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Runtime: Make const/non-const getters have the same name
Makes for a more consistent interface, as getters won't have different names to remember based off whether or not they're const qualified.
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@@ -214,10 +214,10 @@ void CNewIntroBoss::Think(float dt, CStateManager& mgr) {
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if (x63c_attackTime > 0.f)
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x63c_attackTime -= dt;
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ModelData()->AnimationData()->PreRender();
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GetModelData()->GetAnimationData()->PreRender();
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if (x400_25_alive)
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x574_boneTracking.PreRender(mgr, *ModelData()->AnimationData(), x34_transform, ModelData()->GetScale(),
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x574_boneTracking.PreRender(mgr, *GetModelData()->GetAnimationData(), x34_transform, GetModelData()->GetScale(),
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*x450_bodyController);
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x5ec_collisionManager->Update(dt, mgr, CCollisionActorManager::EUpdateOptions::ObjectSpace);
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