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Runtime: Make const/non-const getters have the same name
Makes for a more consistent interface, as getters won't have different names to remember based off whether or not they're const qualified.
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@@ -1162,7 +1162,7 @@ void CPatterned::UpdateAlphaDelta(float dt, CStateManager& mgr) {
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}
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x94_simpleShadow->SetUserAlpha(alpha);
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SetModelAlpha(alpha);
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x64_modelData->AnimationData()->GetParticleDB().SetModulationColorAllActiveEffects(zeus::CColor(1.f, alpha));
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x64_modelData->GetAnimationData()->GetParticleDB().SetModulationColorAllActiveEffects(zeus::CColor(1.f, alpha));
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}
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float CPatterned::CalcDyingThinkRate() const {
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@@ -1566,7 +1566,7 @@ void CPatterned::AddToRenderer(const zeus::CFrustum& frustum, const CStateManage
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if (x64_modelData && !x64_modelData->IsNull()) {
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int mask, target;
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mgr.GetCharacterRenderMaskAndTarget(x402_31_thawed, mask, target);
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if (CAnimData* aData = x64_modelData->AnimationData())
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if (CAnimData* aData = x64_modelData->GetAnimationData())
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aData->GetParticleDB().AddToRendererClippedMasked(frustum, mask, target);
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}
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}
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@@ -1576,7 +1576,7 @@ void CPatterned::AddToRenderer(const zeus::CFrustum& frustum, const CStateManage
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void CPatterned::RenderIceModelWithFlags(const CModelFlags& flags) const {
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CModelFlags useFlags = flags;
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useFlags.x1_matSetIdx = 0;
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CAnimData* animData = x64_modelData->AnimationData();
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CAnimData* animData = x64_modelData->GetAnimationData();
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if (CMorphableSkinnedModel* iceModel = animData->IceModel().GetObj())
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animData->Render(*iceModel, useFlags, {*x510_vertexMorph}, iceModel->GetMorphMagnitudes());
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}
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@@ -1690,7 +1690,7 @@ void CPatterned::PhazeOut(CStateManager& mgr) {
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SendScriptMsgs(EScriptObjectState::DeathRattle, mgr, EScriptObjectMessage::None);
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x401_27_phazingOut = true;
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x450_bodyController->SetPlaybackRate(0.f);
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x64_modelData->AnimationData()->GetParticleDB().SetUpdatesEnabled(false);
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x64_modelData->GetAnimationData()->GetParticleDB().SetUpdatesEnabled(false);
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}
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bool CPatterned::ApplyBoneTracking() const {
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