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Runtime: Make const/non-const getters have the same name
Makes for a more consistent interface, as getters won't have different names to remember based off whether or not they're const qualified.
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@@ -32,8 +32,8 @@ CScriptPickup::CScriptPickup(TUniqueId uid, std::string_view name, const CEntity
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if (pickupEffect.IsValid())
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x27c_pickupParticleDesc = g_SimplePool->GetObj({SBIG('PART'), pickupEffect});
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if (x64_modelData && x64_modelData->AnimationData())
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x64_modelData->AnimationData()->SetAnimation(CAnimPlaybackParms(0, -1, 1.f, true), false);
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if (x64_modelData && x64_modelData->GetAnimationData())
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x64_modelData->GetAnimationData()->SetAnimation(CAnimPlaybackParms(0, -1, 1.f, true), false);
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if (x278_delayTimer != 0.f) {
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xb4_drawFlags = CModelFlags(5, 0, 3, zeus::CColor(1.f, 1.f, 1.f, 0.f));
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