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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 22:27:43 +00:00

Runtime: Make const/non-const getters have the same name

Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
This commit is contained in:
Lioncash
2019-08-14 10:58:54 -04:00
parent 6760f78568
commit afab3e0327
60 changed files with 284 additions and 284 deletions

View File

@@ -116,7 +116,7 @@ void CScriptPlayerActor::PumpBeamModel(CStateManager& mgr) {
return;
BuildBeamModelData();
x314_beamModelData->Touch(mgr, 0);
mgr.WorldNC()->CycleLoadPauseState();
mgr.GetWorld()->CycleLoadPauseState();
x31c_beamModel = TLockedToken<CModel>();
x354_27_beamModelLoading = false;
}
@@ -131,7 +131,7 @@ void CScriptPlayerActor::PumpSuitModel(CStateManager& mgr) {
return;
x320_suitModel->Touch(0);
mgr.WorldNC()->CycleLoadPauseState();
mgr.GetWorld()->CycleLoadPauseState();
bool didSetup = false;
if (x354_26_deferOfflineModelData) {
@@ -155,10 +155,10 @@ void CScriptPlayerActor::SetupOfflineModelData() {
x2e8_suitRes.SetCharacterNodeId(x310_loadedCharIdx);
x318_suitModelData = std::make_unique<CModelData>(x2e8_suitRes);
if (!static_cast<MP1::CMain&>(*g_Main).GetScreenFading()) {
x328_backupModelData = x64_modelData->AnimationData()->GetModelData();
x328_backupModelData = x64_modelData->GetAnimationData()->GetModelData();
x348_deallocateBackupCountdown = 2;
}
x64_modelData->AnimationData()->SubstituteModelData(x318_suitModelData->AnimationData()->GetModelData());
x64_modelData->GetAnimationData()->SubstituteModelData(x318_suitModelData->GetAnimationData()->GetModelData());
}
void CScriptPlayerActor::SetupOnlineModelData() {
@@ -166,7 +166,7 @@ void CScriptPlayerActor::SetupOnlineModelData() {
x2e8_suitRes.SetCharacterNodeId(x310_loadedCharIdx);
SetModelData(std::make_unique<CModelData>(x2e8_suitRes));
CAnimPlaybackParms parms(x2e8_suitRes.GetDefaultAnim(), -1, 1.f, true);
x64_modelData->AnimationData()->SetAnimation(parms, false);
x64_modelData->GetAnimationData()->SetAnimation(parms, false);
if (x354_24_setBoundingBox)
SetBoundingBox(x64_modelData->GetBounds(GetTransform().getRotation()));
}