2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 21:47:42 +00:00

Runtime: Make const/non-const getters have the same name

Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
This commit is contained in:
Lioncash
2019-08-14 10:58:54 -04:00
parent 6760f78568
commit afab3e0327
60 changed files with 284 additions and 284 deletions

View File

@@ -49,10 +49,10 @@ void CScriptSpawnPoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objI
CPlayer* player = stateMgr.Player();
if (x4_areaId != stateMgr.GetNextAreaId()) {
CGameArea* area = stateMgr.WorldNC()->GetArea(x4_areaId);
CGameArea* area = stateMgr.GetWorld()->GetArea(x4_areaId);
if (area->IsPostConstructed() && area->GetOcclusionState() == CGameArea::EOcclusionState::Occluded) {
/* while (!area->TryTakingOutOfARAM()) {} */
CWorld::PropogateAreaChain(CGameArea::EOcclusionState::Visible, area, stateMgr.WorldNC());
CWorld::PropogateAreaChain(CGameArea::EOcclusionState::Visible, area, stateMgr.GetWorld());
}
stateMgr.SetCurrentAreaId(x4_areaId);
@@ -62,7 +62,7 @@ void CScriptSpawnPoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objI
if (area->IsPostConstructed() && area->GetOcclusionState() == CGameArea::EOcclusionState::Visible)
CWorld::PropogateAreaChain(CGameArea::EOcclusionState::Occluded,
stateMgr.WorldNC()->GetArea(stateMgr.GetNextAreaId()), stateMgr.WorldNC());
stateMgr.GetWorld()->GetArea(stateMgr.GetNextAreaId()), stateMgr.GetWorld());
} else {
player->Teleport(GetTransform(), stateMgr, true);
player->SetSpawnedMorphBallState(CPlayer::EPlayerMorphBallState(x10c_25_morphed), stateMgr);