mirror of https://github.com/AxioDL/metaforce.git
Initial CFont implementation, proper CTexture/CGraphicsPalette structures
This commit is contained in:
parent
40a1f3c4a0
commit
b02ec12049
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@ -54,7 +54,7 @@ void CCubeMaterial::SetCurrent(const CModelFlags& flags, const CCubeSurface& sur
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materialDataCur += 8;
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for (u32 i = 0; i < texCount; ++i) {
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u32 texIdx = SBig(*reinterpret_cast<const u32*>(materialDataCur));
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sRenderingModel->GetTexture(texIdx)->Load(i, CTexture::EClampMode::One);
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sRenderingModel->GetTexture(texIdx)->Load(i, CTexture::EClampMode::Repeat);
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materialDataCur += 4;
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}
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}
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@ -232,8 +232,11 @@ void CCubeRenderer::PrimColor(float, float, float, float) {}
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void CCubeRenderer::PrimColor(const zeus::CColor&) {}
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void CCubeRenderer::EndPrimitive() {}
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void CCubeRenderer::SetAmbientColor(const zeus::CColor& color) {}
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void CCubeRenderer::DrawString(const char* string, int, int) {}
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u32 CCubeRenderer::GetFPS() { return 0; }
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void CCubeRenderer::DrawString(const char* string, int x, int y) {
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x10_font.DrawString(string, x, y, zeus::skWhite);
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}
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u32 CCubeRenderer::GetFPS() { return CGraphics::GetFPS(); }
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void CCubeRenderer::CacheReflection(IRenderer::TReflectionCallback cb, void* ctx, bool clearAfter) {}
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void CCubeRenderer::DrawSpaceWarp(const zeus::CVector3f& pt, float strength) {}
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void CCubeRenderer::DrawThermalModel(const CModel& model, const zeus::CColor& multCol, const zeus::CColor& addCol,
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@ -1,10 +1,11 @@
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#pragma once
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#include "Graphics/CCubeModel.hpp"
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#include "Graphics/CPVSVisSet.hpp"
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#include "Graphics/CTexture.hpp"
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#include "IRenderer.hpp"
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#include "CRandom16.hpp"
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#include "Runtime/Graphics/CCubeModel.hpp"
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#include "Runtime/Graphics/CPVSVisSet.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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#include "Runtime/Graphics/IRenderer.hpp"
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#include "Runtime/CRandom16.hpp"
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#include "Runtime/Graphics/CFont.hpp"
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#include <list>
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@ -51,7 +52,7 @@ class CCubeRenderer final : public IRenderer {
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private:
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IFactory& x8_factory;
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IObjectStore& xc_store;
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// CFont x10_font{1.f};
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CFont x10_font{1.f};
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// u32 x18_ = 0;
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std::list<CAreaListItem> x1c_areaListItems;
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// TODO x34...x40
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@ -0,0 +1,82 @@
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#include "Runtime/Graphics/CFont.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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namespace metaforce {
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/* TODO: Custom I8 font */
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std::array<u8, 65536> CFont::sSystemFont = {
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/* Omitted due to copyright issues */};
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u32 CFont::sNumInstances = 0;
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std::unique_ptr<CTexture> CFont::mpTexture;
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CFont::CFont(float scale) : x0_fontSize(16.f * scale), x4_scale(scale) {
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if (sNumInstances == 0) {
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mpTexture = std::make_unique<CTexture>(ETexelFormat::I8, 256, 256, 1);
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u8* fontData = new u8[(mpTexture->GetBitsPerPixel() * mpTexture->GetWidth() * mpTexture->GetHeight()) / 8];
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memcpy(fontData, sSystemFont.data(), sSystemFont.size());
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// u8* textureData = mpTexture->GetBitMapData();
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// LinearToTile8(textureData, fontData);
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delete[] fontData;
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// mpTexture->UnLock();
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}
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++sNumInstances;
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}
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void CFont::TileCopy8(u8* dest, const u8* src) {
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for (u32 i = 0; i < 4; ++i) {
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dest[0] = src[0];
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dest[1] = src[1];
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dest[2] = src[2];
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dest[3] = src[3];
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dest[4] = src[4];
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dest[5] = src[5];
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dest[6] = src[6];
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dest[7] = src[7];
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src += 256;
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dest += 8;
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}
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}
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void CFont::LinearToTile8(u8* dest, const u8* src) {
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int iVar1 = 0;
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int iVar2 = 0;
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for (size_t y = 0; y < 256; y += 4) {
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iVar2 = iVar1;
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for (size_t x = 0; x < 256; x += 8) {
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TileCopy8(dest, src + iVar2);
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dest += 32;
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iVar2 += 8;
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}
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iVar1 += 1024;
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}
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}
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void CFont::DrawString(const char* str, int x, int y, const zeus::CColor& col) {
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bool bVar2 = CGraphics::BeginRender2D(*mpTexture.get());
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char chr = *str;
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while (chr != 0) {
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u32 cellSize = static_cast<u32>(16.f * x4_scale);
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++str;
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CGraphics::DoRender2D(*mpTexture, x, y, (chr & 0xf) * 16, 0xf0, 0x10, cellSize, cellSize, col);
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chr = *str;
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}
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CGraphics::EndRender2D(bVar2);
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}
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u32 CFont::StringWidth(const char* str) const {
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u32 width = 0;
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char chr = *str;
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while (chr != 0) {
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++str;
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width += static_cast<u32>(15.f * x4_scale);
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chr = *str;
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}
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return width;
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}
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u32 CFont::CharsWidth(const char* str, u32 len) const { return len * (15.f * x4_scale); }
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u32 CFont::CharWidth(const char chr) const { return 15.f * x4_scale; }
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} // namespace metaforce
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@ -0,0 +1,28 @@
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#pragma once
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#include "Runtime/GCNTypes.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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#include <zeus/CColor.hpp>
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#include <memory>
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#include <array>
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namespace metaforce {
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class CFont {
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static std::array<u8, 65536> sSystemFont;
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static u32 sNumInstances;
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static std::unique_ptr<CTexture> mpTexture;
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float x0_fontSize;
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float x4_scale;
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void TileCopy8(u8* dest, const u8* src);
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void LinearToTile8(u8* dest, const u8* src);
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public:
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explicit CFont(float scale);
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void DrawString(const char* str, int x, int y, const zeus::CColor& color);
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u32 StringWidth(const char* str) const;
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u32 CharsWidth(const char* str, u32 len) const;
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u32 CharWidth(const char chr) const;
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};
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}
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@ -3,6 +3,7 @@
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#include "Runtime/CTimeProvider.hpp"
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#include "Runtime/Graphics/CLight.hpp"
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#include "Runtime/Graphics/CLineRenderer.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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#include "Runtime/Graphics/Shaders/CTextSupportShader.hpp"
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#include "Runtime/GuiSys/CGuiSys.hpp"
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@ -145,6 +146,12 @@ void CGraphics::EndScene() {
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UpdateFPSCounter();
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}
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bool CGraphics::BeginRender2D(const CTexture& tex) { return false; }
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void CGraphics::DoRender2D(const CTexture& tex, s32 x, s32 y, s32 w1, s32 w2, s32 w3, s32 w4, s32 w5,
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const zeus::CColor& col) {}
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void CGraphics::EndRender2D(bool v) {}
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void CGraphics::SetAlphaCompare(ERglAlphaFunc comp0, u8 ref0, ERglAlphaOp op, ERglAlphaFunc comp1, u8 ref1) {}
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void CGraphics::SetViewPointMatrix(const zeus::CTransform& xf) {
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@ -1,26 +1,28 @@
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#pragma once
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#include <array>
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#include <vector>
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#include <chrono>
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#include <vector>
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#include "optick.h"
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#include "Runtime/RetroTypes.hpp"
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#include "GX.hpp"
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#include "Runtime/Graphics/GX.hpp"
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#include "ConsoleVariables/CVar.hpp"
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#include "Runtime/ConsoleVariables/CVar.hpp"
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#include <zeus/CColor.hpp>
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#include <zeus/CTransform.hpp>
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#include <zeus/CVector2i.hpp>
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#include <zeus/CVector2f.hpp>
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#include <zeus/CVector2i.hpp>
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#include <aurora/gfx.hpp>
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using frame_clock = std::chrono::high_resolution_clock;
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namespace metaforce {
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class CTexture;
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extern CVar* g_disableLighting;
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class CLight;
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class CTimeProvider;
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static void SetCullMode(ERglCullMode);
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static void BeginScene();
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static void EndScene();
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static bool BeginRender2D(const CTexture& tex);
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static void DoRender2D(const CTexture& tex, s32 x, s32 y, s32 w1, s32 w2, s32 w3, s32 w4, s32 w5,
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const zeus::CColor& col);
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static void EndRender2D(bool v);
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static void SetAlphaCompare(ERglAlphaFunc comp0, u8 ref0, ERglAlphaOp op, ERglAlphaFunc comp1, u8 ref1);
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static void SetViewPointMatrix(const zeus::CTransform& xf);
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static void SetViewMatrix();
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@ -0,0 +1,22 @@
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#include "Runtime/Graphics/CGraphicsPalette.hpp"
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#include "Runtime/Streams/CInputStream.hpp"
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namespace metaforce {
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u32 CGraphicsPalette::sCurrentFrameCount = 0;
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CGraphicsPalette::CGraphicsPalette(EPaletteFormat fmt, int count)
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: x0_fmt(fmt), x8_entryCount(count), xc_entries(new u8[count * 2]) {
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//GXInitTlutObj(&x10_tlutObj, xc_entries.get(), x8_entryCount);
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}
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CGraphicsPalette::CGraphicsPalette(CInputStream& in) : x0_fmt(EPaletteFormat(in.ReadLong())) {
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u16 w = in.ReadShort();
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u16 h = in.ReadShort();
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x8_entryCount = w * h;
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xc_entries.reset(new u8[x8_entryCount * 2]);
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in.Get(xc_entries.get(), x8_entryCount * 2);
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//GXInitTlutObj(&x10_tlutObj, xc_entries.get(), x8_entryCount);
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//DCFlushRange(xc_entries.get(), x8_entryCount * 2);
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}
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} // namespace metaforce
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@ -4,6 +4,7 @@
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#include "Runtime/RetroTypes.hpp"
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namespace metaforce {
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class CInputStream;
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enum class EPaletteFormat {
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IA8 = 0x0,
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};
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class CGraphicsPalette {
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static u32 sCurrentFrameCount;
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friend class CTextRenderBuffer;
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EPaletteFormat x0_fmt;
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u32 x4_;
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int x8_entryCount;
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std::unique_ptr<u16[]> xc_entries;
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/* x10_ GXTlutObj here */
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bool x1c_ = false;
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u32 x4_frameLoaded{};
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u32 x8_entryCount;
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std::unique_ptr<u8[]> xc_entries;
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/* GXTlutObj x10_; */
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bool x1c_locked = false;
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public:
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explicit CGraphicsPalette(EPaletteFormat fmt, int count)
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: x0_fmt(fmt), x8_entryCount(count), xc_entries(new u16[count]) {}
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explicit CGraphicsPalette(CInputStream& in) : x0_fmt(EPaletteFormat(in.ReadLong())) {
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u16 w = in.ReadShort();
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u16 h = in.ReadShort();
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x8_entryCount = w * h;
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explicit CGraphicsPalette(EPaletteFormat fmt, int count);
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/* GX Tlut init here */
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}
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explicit CGraphicsPalette(CInputStream& in);
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};
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} // namespace metaforce
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@ -15,13 +15,14 @@ set(GRAPHICS_SOURCES
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CSkinnedModel.hpp CSkinnedModel.cpp
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CVertexMorphEffect.hpp CVertexMorphEffect.cpp
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CMoviePlayer.hpp CMoviePlayer.cpp
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CGraphicsPalette.hpp
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CGraphicsPalette.hpp CGraphicsPalette.cpp
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CPVSVisSet.hpp CPVSVisSet.cpp
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CPVSVisOctree.hpp CPVSVisOctree.cpp
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CPVSAreaSet.hpp CPVSAreaSet.cpp
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CGraphics.hpp CGraphics.cpp
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CSimpleShadow.hpp CSimpleShadow.cpp
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CRainSplashGenerator.hpp CRainSplashGenerator.cpp
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CFont.hpp CFont.cpp
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Shaders/CLineRendererShaders.hpp Shaders/CLineRendererShaders.cpp
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Shaders/CTexturedQuadFilter.hpp Shaders/CTexturedQuadFilter.cpp
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Shaders/CColoredQuadFilter.hpp Shaders/CColoredQuadFilter.cpp
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@ -5,16 +5,33 @@
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#include "Runtime/CFactoryMgr.hpp"
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#include "Runtime/GCNTypes.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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#include "Runtime/IObj.hpp"
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#include "Runtime/Streams/IOStreams.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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#include "Runtime/Graphics/CGraphicsPalette.hpp"
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namespace metaforce {
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class CVParamTransfer;
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class CTextureInfo;
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class CTexture {
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class CDumpedBitmapDataReloader {
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int x0_;
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u32 x4_;
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int x8_;
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u32 xc_;
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bool x10_;
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int x14_;
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void* x18_;
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};
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public:
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enum class EClampMode {
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Clamp,
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Repeat,
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Mirror,
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};
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enum class EFontType {
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None = -1,
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OneLayer = 0, /* Fill bit0 */
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ETexelFormat x0_fmt;
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u16 x4_w;
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u16 x6_h;
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u32 x8_mips;
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// boo::ObjToken<boo::ITexture> m_booTex;
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u8 x8_mips;
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u8 x9_bitsPerPixel;
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u32 xc_memoryAllocated;
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std::unique_ptr<CGraphicsPalette> x10_graphicsPalette;
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std::unique_ptr<CDumpedBitmapDataReloader> x14_bitmapReloader;
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u32 x18_gxFormat;
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u32 x1c_gxCIFormat;
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/* GXTexObj x20_texObj */
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EClampMode x40_clampMode;
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aurora::gfx::TextureHandle m_tex;
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aurora::gfx::TextureHandle m_paletteTex;
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std::unique_ptr<u8[]> m_otex;
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void BuildDXT1(const void* data, size_t length, aurora::zstring_view label);
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void BuildDXT3(const void* data, size_t length, aurora::zstring_view label);
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void InitBitmapBuffers(ETexelFormat fmt, s16 width, s16 height, s32 mips);
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public:
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CTexture(ETexelFormat, s16, s16, s32);
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CTexture(std::unique_ptr<u8[]>&& in, u32 length, bool otex, const CTextureInfo* inf, CAssetId id);
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enum class EClampMode { None, One };
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ETexelFormat GetTexelFormat() const { return x0_fmt; }
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ETexelFormat GetMemoryCardTexelFormat() const {
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return x0_fmt == ETexelFormat::C8PC ? ETexelFormat::C8 : ETexelFormat::RGB5A3;
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u16 GetWidth() const { return x4_w; }
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u16 GetHeight() const { return x6_h; }
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u32 GetNumMips() const { return x8_mips; }
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u8 GetBitsPerPixel() const { return x9_bitsPerPixel; }
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void Load(int slot, EClampMode clamp) const;
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const aurora::gfx::TextureHandle& GetTexture() const { return m_tex; }
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// const boo::ObjToken<boo::ITexture>& GetBooTexture() const { return m_booTex; }
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const aurora::gfx::TextureHandle& GetFontTexture(EFontType tp);
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const CTextureInfo* GetTextureInfo() const { return m_textureInfo; }
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static u32 TexelFormatBitsPerPixel(ETexelFormat fmt);
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};
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CFactoryFnReturn FTextureFactory(const metaforce::SObjectTag& tag, std::unique_ptr<u8[]>&& in, u32 len,
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@ -707,12 +707,36 @@ static std::string_view TextureFormatString(ETexelFormat format) {
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}
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}
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CTexture::CTexture(ETexelFormat fmt, s16 w, s16 h, s32 mips) : x0_fmt(fmt), x4_w(w), x6_h(h), x8_mips(mips) {
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/*
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x64_ = sMangleMipmaps;
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u32 CTexture::TexelFormatBitsPerPixel(ETexelFormat fmt) {
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switch(fmt) {
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case ETexelFormat::I4:
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case ETexelFormat::C4:
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case ETexelFormat::CMPR:
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return 4;
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case ETexelFormat::I8:
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case ETexelFormat::IA4:
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case ETexelFormat::C8:
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return 8;
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case ETexelFormat::IA8:
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case ETexelFormat::C14X2:
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case ETexelFormat::RGB565:
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case ETexelFormat::RGB5A3:
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return 16;
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case ETexelFormat::RGBA8:
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return 32;
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default:
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return 0;
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}
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}
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CTexture::CTexture(ETexelFormat fmt, s16 w, s16 h, s32 mips)
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: x0_fmt(fmt), x4_w(w), x6_h(h), x8_mips(mips), x9_bitsPerPixel(TexelFormatBitsPerPixel(fmt)) {
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#if 0
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x64_ = sCurrentFrameCount;
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InitBitmapBuffers(fmt, w, h, mips);
|
||||
InitTextureObjs();
|
||||
*/
|
||||
#endif
|
||||
}
|
||||
|
||||
CTexture::CTexture(std::unique_ptr<u8[]>&& in, u32 length, bool otex, const CTextureInfo* inf, CAssetId id)
|
||||
|
@ -723,6 +747,7 @@ CTexture::CTexture(std::unique_ptr<u8[]>&& in, u32 length, bool otex, const CTex
|
|||
x4_w = r.ReadShort();
|
||||
x6_h = r.ReadShort();
|
||||
x8_mips = r.ReadLong();
|
||||
x9_bitsPerPixel = TexelFormatBitsPerPixel(x0_fmt);
|
||||
|
||||
auto label = fmt::format(FMT_STRING("TXTR {:08X} ({})"), id.Value(), TextureFormatString(x0_fmt));
|
||||
switch (x0_fmt) {
|
||||
|
@ -826,7 +851,8 @@ std::unique_ptr<u8[]> CTexture::BuildMemoryCardTex(u32& sizeOut, ETexelFormat& f
|
|||
const RGBA8* source = sourceMip + (x6_h - (baseY + y) - 1) * w + baseX;
|
||||
for (int x = 0; x < 4; ++x) {
|
||||
if (source[x].a == 0xff) {
|
||||
*texel++ = CBasics::SwapBytes(u16((source[x].r >> 3 << 10) | (source[x].g >> 3 << 5) | (source[x].b >> 3)));
|
||||
*texel++ =
|
||||
CBasics::SwapBytes(u16((source[x].r >> 3 << 10) | (source[x].g >> 3 << 5) | (source[x].b >> 3)));
|
||||
} else {
|
||||
*texel++ = CBasics::SwapBytes(u16((source[x].r >> 4 << 8) | (source[x].g >> 4 << 4) | (source[x].b >> 4) |
|
||||
(source[x].a >> 5 << 12)));
|
||||
|
|
|
@ -918,7 +918,7 @@ void CElementGen::RenderModels(const CActorLights* actorLights) {
|
|||
CParticle& target = x30_particles[0];
|
||||
int partFrame = x74_curFrame - target.x28_startFrame;
|
||||
cachedTex = texr->GetValueTexture(partFrame).GetObj();
|
||||
cachedTex->Load(0, CTexture::EClampMode::One);
|
||||
cachedTex->Load(0, CTexture::EClampMode::Repeat);
|
||||
/* Shade as TEXC * RASC and TEXA * RASA */
|
||||
if (moveRedToAlphaBuffer) {
|
||||
/* Color = Prev.rgb * Prev.a */
|
||||
|
@ -1043,7 +1043,7 @@ void CElementGen::RenderModels(const CActorLights* actorLights) {
|
|||
if (!texConst) {
|
||||
CTexture* tex = texr->GetValueTexture(x74_curFrame - particle.x28_startFrame).GetObj();
|
||||
if (tex != cachedTex) {
|
||||
tex->Load(0, CTexture::EClampMode::One);
|
||||
tex->Load(0, CTexture::EClampMode::Repeat);
|
||||
cachedTex = tex;
|
||||
}
|
||||
}
|
||||
|
@ -1157,7 +1157,7 @@ void CElementGen::RenderLines() {
|
|||
CParticle& target = x30_particles[0];
|
||||
int partFrame = x74_curFrame - target.x28_startFrame;
|
||||
cachedTex = texr->GetValueTexture(partFrame).GetObj();
|
||||
cachedTex->Load(0, CTexture::EClampMode::One);
|
||||
cachedTex->Load(0, CTexture::EClampMode::Repeat);
|
||||
|
||||
/* Set TEXC * RASC */
|
||||
|
||||
|
@ -1187,7 +1187,7 @@ void CElementGen::RenderLines() {
|
|||
if (!constTexr) {
|
||||
CTexture* tex = texr->GetValueTexture(partFrame).GetObj();
|
||||
if (tex != cachedTex) {
|
||||
tex->Load(0, CTexture::EClampMode::One);
|
||||
tex->Load(0, CTexture::EClampMode::Repeat);
|
||||
cachedTex = tex;
|
||||
}
|
||||
}
|
||||
|
@ -1264,7 +1264,7 @@ void CElementGen::RenderParticles() {
|
|||
CParticle& target = x30_particles[0];
|
||||
int partFrame = x74_curFrame - target.x28_startFrame;
|
||||
cachedTex = texr->GetValueTexture(partFrame).GetObj();
|
||||
cachedTex->Load(0, CTexture::EClampMode::One);
|
||||
cachedTex->Load(0, CTexture::EClampMode::Repeat);
|
||||
|
||||
if (x338_moduColor != zeus::skBlack) {
|
||||
/* Add RASC * PREVC pass for MODU color loaded into channel mat-color */
|
||||
|
@ -1678,7 +1678,7 @@ void CElementGen::RenderParticlesIndirectTexture() {
|
|||
CParticle& firstParticle = x30_particles[0];
|
||||
int partFrame = x74_curFrame - firstParticle.x28_startFrame;
|
||||
CTexture* cachedTex = texr->GetValueTexture(partFrame).GetObj();
|
||||
cachedTex->Load(0, CTexture::EClampMode::One);
|
||||
cachedTex->Load(0, CTexture::EClampMode::Repeat);
|
||||
|
||||
SUVElementSet uvs = {0.f, 0.f, 1.f, 1.f};
|
||||
bool constTexr = texr->HasConstantTexture();
|
||||
|
@ -1687,7 +1687,7 @@ void CElementGen::RenderParticlesIndirectTexture() {
|
|||
|
||||
CUVElement* tind = desc->x58_x44_TIND.get();
|
||||
CTexture* cachedIndTex = tind->GetValueTexture(partFrame).GetObj();
|
||||
cachedIndTex->Load(2, CTexture::EClampMode::One);
|
||||
cachedIndTex->Load(2, CTexture::EClampMode::Repeat);
|
||||
|
||||
SUVElementSet uvsInd = {0.f, 0.f, 1.f, 1.f};
|
||||
bool constIndTexr = tind->HasConstantTexture();
|
||||
|
@ -1734,7 +1734,7 @@ void CElementGen::RenderParticlesIndirectTexture() {
|
|||
if (!constTexr) {
|
||||
CTexture* tex = texr->GetValueTexture(thisPartFrame).GetObj();
|
||||
if (tex != cachedTex) {
|
||||
tex->Load(0, CTexture::EClampMode::One);
|
||||
tex->Load(0, CTexture::EClampMode::Repeat);
|
||||
cachedTex = tex;
|
||||
}
|
||||
}
|
||||
|
@ -1742,7 +1742,7 @@ void CElementGen::RenderParticlesIndirectTexture() {
|
|||
if (!constIndTexr) {
|
||||
CTexture* tex = tind->GetValueTexture(thisPartFrame).GetObj();
|
||||
if (tex != cachedIndTex) {
|
||||
tex->Load(2, CTexture::EClampMode::One);
|
||||
tex->Load(2, CTexture::EClampMode::Repeat);
|
||||
cachedIndTex = tex;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -48,8 +48,9 @@ u32 CPFAreaOctree::GetChildIndex(const zeus::CVector3f& point) const {
|
|||
}
|
||||
|
||||
rstl::prereserved_vector<CPFRegion*>* CPFAreaOctree::GetRegionList(const zeus::CVector3f& point) {
|
||||
if (x0_isLeaf)
|
||||
if (x0_isLeaf != 0u) {
|
||||
return &x48_regions;
|
||||
}
|
||||
return x28_children[GetChildIndex(point)]->GetRegionList(point);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue