CStateManager: Move collision debug drawing into NDEBUG condition

This commit is contained in:
Luke Street 2020-12-18 06:08:54 -05:00
parent 168eb6ac39
commit b05460da42
1 changed files with 1 additions and 1 deletions

View File

@ -561,7 +561,6 @@ void CStateManager::DrawDebugStuff() const {
if (xf70_currentMaze) { if (xf70_currentMaze) {
xf70_currentMaze->DebugRender(); xf70_currentMaze->DebugRender();
} }
#endif
for (CEntity* ent : GetActorObjectList()) { for (CEntity* ent : GetActorObjectList()) {
if (const TCastToPtr<CCollisionActor> colAct = ent) { if (const TCastToPtr<CCollisionActor> colAct = ent) {
@ -571,6 +570,7 @@ void CStateManager::DrawDebugStuff() const {
colAct->DebugDraw(); colAct->DebugDraw();
} }
} }
#endif
} }
void CStateManager::RenderCamerasAndAreaLights() { void CStateManager::RenderCamerasAndAreaLights() {