Remove redundant line of GLSL

This commit is contained in:
Jack Andersen 2016-07-31 14:21:02 -10:00
parent dc2c636f33
commit b0b955f83f
1 changed files with 0 additions and 1 deletions

View File

@ -205,7 +205,6 @@ std::string GLSL::makeFrag(const char* glslVer, bool alphaTest,
"\n#extension GL_ARB_shader_image_load_store: enable\n" BOO_GLSL_BINDING_HEAD + "\n#extension GL_ARB_shader_image_load_store: enable\n" BOO_GLSL_BINDING_HEAD +
GenerateVertToFragStruct(0) + GenerateVertToFragStruct(0) +
(!alphaTest ? (!alphaTest ?
"\n#extension GL_ARB_shader_image_load_store: enable\n"
"#ifdef GL_ARB_shader_image_load_store\n" "#ifdef GL_ARB_shader_image_load_store\n"
"layout(early_fragment_tests) in;\n" "layout(early_fragment_tests) in;\n"
"#endif\n" : "") + "#endif\n" : "") +