mirror of https://github.com/AxioDL/metaforce.git
Silence warning, implement Zoid loader, and update nod
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9c32213790
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b172bd26e6
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@ -22,7 +22,7 @@ EPVSVisSetState CPVSVisSet::GetVisible(u32 idx) const
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if (idx < numFeatures)
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{
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/* This is a feature lookup */
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if (!x10_ptr[idx / 8] & (1 << (idx & 0x7)))
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if (!(x10_ptr[idx / 8] & (1 << (idx & 0x7))))
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return EPVSVisSetState::EndOfTree;
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return EPVSVisSetState::OutOfBounds;
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}
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@ -12,10 +12,10 @@ namespace urde
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MP1::CActorContraption::CActorContraption(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& aabox,
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const CMaterialList& matList, float f1, float f2, const CHealthInfo& hInfo,
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const CMaterialList& matList, float mass, float zMomentum, const CHealthInfo& hInfo,
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const CDamageVulnerability& dVuln, const CActorParameters& aParams,
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ResId part, const CDamageInfo& dInfo, bool active)
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: CScriptActor(uid, name, info, xf, std::move(mData), aabox, f1, f2, matList, hInfo, dVuln, aParams, false, active, 0,
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: CScriptActor(uid, name, info, xf, std::move(mData), aabox, mass, zMomentum, matList, hInfo, dVuln, aParams, false, active, 0,
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1.f, false, false, false, false)
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, x300_flameThrowerGen(g_SimplePool->GetObj("FlameThrower"))
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, x308_flameFxId(part)
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@ -81,7 +81,7 @@ void MP1::CActorContraption::DoUserAnimEvent(CStateManager& mgr, CInt32POINode&
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CFlameThrower* MP1::CActorContraption::CreateFlameThrower(const std::string& name, CStateManager& mgr)
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{
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auto it = std::find_if(x2e8_children.begin(), x2e8_children.end(),
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const auto& it = std::find_if(x2e8_children.begin(), x2e8_children.end(),
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[&name](const std::pair<TUniqueId, std::string>& p) { return p.second == name; });
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if (it == x2e8_children.end())
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@ -97,6 +97,6 @@ CFlameThrower* MP1::CActorContraption::CreateFlameThrower(const std::string& nam
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mgr.AddObject(ret);
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return ret;
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}
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return nullptr;
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return static_cast<CFlameThrower*>(mgr.ObjectById(it->first));
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}
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}
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@ -308,8 +308,8 @@ CLightParameters ScriptLoader::LoadLightParameters(CInputStream& in)
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if (propCount >= 14)
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layerIdx = in.readUint32Big();
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return CLightParameters(a, b, shadowTess, d, e, noLightsAmbient, makeLights, lightOpts, recalcOpts, actorPosBias,
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maxDynamicLights, maxAreaLights, ambientChannelOverflow, layerIdx);
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return CLightParameters(a, b, shadowTess, d, e, noLightsAmbient, makeLights, lightOpts, recalcOpts,
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actorPosBias, maxDynamicLights, maxAreaLights, ambientChannelOverflow, layerIdx);
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}
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return CLightParameters::None();
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}
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@ -1677,12 +1677,11 @@ CEntity* ScriptLoader::LoadDebrisExtended(CStateManager& mgr, CInputStream& in,
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if (g_ResFactory->GetResourceTypeById(model))
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modelData = CModelData(CStaticRes(model, aHead.x40_scale));
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return new CScriptDebris(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform,
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std::move(modelData), aParam, f1, f2, f3, f4, f5, f6, f7, f8, f9,
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c1, c2, f10, aHead.x40_scale, v1, f11, f12, v2,
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particle1, particle1Scale, particle1B1, particle1B2, particle1W,
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particle2, particle2Scale, particle2B1, particle2B2, particle2W,
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particle3, particle3Scale, particle3W, b1, b2, b3, b4);
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return new CScriptDebris(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, std::move(modelData),
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aParam, f1, f2, f3, f4, f5, f6, f7, f8, f9, c1, c2, f10, aHead.x40_scale, v1, f11, f12, v2,
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particle1, particle1Scale, particle1B1, particle1B2, particle1W, particle2, particle2Scale,
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particle2B1, particle2B2, particle2W, particle3, particle3Scale, particle3W, b1, b2, b3,
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b4);
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}
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CEntity* ScriptLoader::LoadSteam(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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@ -1710,8 +1709,7 @@ CEntity* ScriptLoader::LoadSteam(CStateManager& mgr, CInputStream& in, int propC
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zeus::CAABox aabb(-v2 * 0.5f, v2 * 0.5f);
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return new CScriptSteam(mgr.AllocateUniqueId(), name, info, v1, aabb, dInfo,
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v3, w1, b1, w2, f1, f2, f3, f4, b2);
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return new CScriptSteam(mgr.AllocateUniqueId(), name, info, v1, aabb, dInfo, v3, w1, b1, w2, f1, f2, f3, f4, b2);
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}
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CEntity* ScriptLoader::LoadRipple(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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@ -1778,8 +1776,9 @@ CEntity* ScriptLoader::LoadPlayerActor(CStateManager& mgr, CInputStream& in, int
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return new CScriptPlayerActor(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform,
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CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), aHead.x40_scale,
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animParms.GetInitialAnimation(), loop), CModelData::CModelDataNull(),
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aabox, true, list, mass, zMomentum, hInfo, dVuln, actParms, loop, active, flags, w1);
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animParms.GetInitialAnimation(), loop),
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CModelData::CModelDataNull(), aabox, true, list, mass, zMomentum, hInfo, dVuln,
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actParms, loop, active, flags, w1);
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}
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CEntity* ScriptLoader::LoadFlaahgra(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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@ -2170,8 +2169,38 @@ CEntity* ScriptLoader::Load(CStateManager& mgr, CInputStream& in, int propCount,
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CEntity* ScriptLoader::LoadActorContraption(CStateManager& mgr, CInputStream& in, int propCount,
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const CEntityInfo& info)
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{
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if (!EnsurePropertyCount(propCount, 15, "ActorContraption"))
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return nullptr;
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SScaledActorHead head = LoadScaledActorHead(in, mgr);
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zeus::CVector3f collisionExtent = zeus::CVector3f::ReadBig(in);
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zeus::CVector3f collisionOrigin = zeus::CVector3f::ReadBig(in);
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float mass = in.readFloatBig();
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float zMomentum = in.readFloatBig();
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CHealthInfo hInfo(in);
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CDamageVulnerability dVuln(in);
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CAnimationParameters animParams(in);
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CActorParameters actParams = LoadActorParameters(in);
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ResId flameFxId = in.readUint32Big();
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CDamageInfo dInfo(in);
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bool active = in.readBool();
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if (!g_ResFactory->GetResourceTypeById(animParams.GetACSFile()))
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return nullptr;
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zeus::CAABox aabb = GetCollisionBox(mgr, info.GetAreaId(), collisionExtent, collisionOrigin);
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CMaterialList list;
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list.Add(EMaterialTypes::Immovable);
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list.Add(EMaterialTypes::Solid);
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CModelData data(CAnimRes(animParams.GetACSFile(), animParams.GetCharacter(), head.x40_scale,
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animParams.GetInitialAnimation(), true));
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if ((collisionExtent.x < 0.f || collisionExtent.y < 0.f || collisionExtent.z < 0.f) || collisionExtent.isZero())
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aabb = data.GetBounds(head.x10_transform.getRotation());
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return new MP1::CActorContraption(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, std::move(data),
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aabb, list, mass, zMomentum, hInfo, dVuln, actParams, flameFxId, dInfo, active);
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}
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CEntity* ScriptLoader::LoadOculus(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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2
nod
2
nod
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@ -1 +1 @@
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Subproject commit e86971c9e082b58bb04ee794a106874b3ceae1c7
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Subproject commit 2bc7c4e568a78babce8bfd38012c8084b3f2157a
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