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CFogVolumeFilter: Make use of std::array where applicable
Makes data strongly typed and also allows for the removal of some hardcoded array sizes.
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@ -1,5 +1,7 @@
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#include "Runtime/Graphics/Shaders/CFogVolumeFilter.hpp"
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#include "Runtime/Graphics/Shaders/CFogVolumeFilter.hpp"
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#include <array>
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Graphics/CBooRenderer.hpp"
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#include "Runtime/Graphics/CBooRenderer.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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@ -28,24 +30,30 @@ CFogVolumeFilter::CFogVolumeFilter() {
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struct Vert {
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struct Vert {
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zeus::CVector2f m_pos;
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zeus::CVector2f m_pos;
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zeus::CVector2f m_uv;
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zeus::CVector2f m_uv;
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} verts[4] = {
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};
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constexpr std::array<Vert, 4> verts{{
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{{-1.0, -1.0}, {0.0, 0.0}},
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{{-1.0, -1.0}, {0.0, 0.0}},
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{{-1.0, 1.0}, {0.0, 1.0}},
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{{-1.0, 1.0}, {0.0, 1.0}},
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{{1.0, -1.0}, {1.0, 0.0}},
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{{1.0, -1.0}, {1.0, 0.0}},
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{{1.0, 1.0}, {1.0, 1.0}},
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{{1.0, 1.0}, {1.0, 1.0}},
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};
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}};
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m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts, sizeof(Vert), 4);
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m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts.data(), sizeof(Vert), verts.size());
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m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(zeus::CColor), 1);
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m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(zeus::CColor), 1);
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boo::ObjToken<boo::ITexture> texs[] = {CGraphics::g_SpareTexture.get(), CGraphics::g_SpareTexture.get(),
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const std::array<boo::ObjToken<boo::ITexture>, 3> texs{
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g_Renderer->GetFogRampTex().get()};
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CGraphics::g_SpareTexture.get(),
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int bindIdxs[] = {0, 1, 0};
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CGraphics::g_SpareTexture.get(),
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bool bindDepth[] = {true, true, false};
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g_Renderer->GetFogRampTex().get(),
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boo::ObjToken<boo::IGraphicsBuffer> ubufs[] = {m_uniBuf.get()};
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};
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constexpr std::array bindIdxs{0, 1, 0};
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constexpr std::array bindDepth{true, true, false};
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const std::array<boo::ObjToken<boo::IGraphicsBuffer>, 1> ubufs{m_uniBuf.get()};
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m_dataBind1Way = ctx.newShaderDataBinding(s_1WayPipeline, m_vbo.get(), nullptr, nullptr, 1, ubufs, nullptr, nullptr,
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m_dataBind1Way =
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nullptr, 3, texs, bindIdxs, bindDepth);
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ctx.newShaderDataBinding(s_1WayPipeline, m_vbo.get(), nullptr, nullptr, ubufs.size(), ubufs.data(), nullptr,
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m_dataBind2Way = ctx.newShaderDataBinding(s_2WayPipeline, m_vbo.get(), nullptr, nullptr, 1, ubufs, nullptr, nullptr,
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nullptr, nullptr, texs.size(), texs.data(), bindIdxs.data(), bindDepth.data());
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nullptr, 3, texs, bindIdxs, bindDepth);
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m_dataBind2Way =
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ctx.newShaderDataBinding(s_2WayPipeline, m_vbo.get(), nullptr, nullptr, ubufs.size(), ubufs.data(), nullptr,
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nullptr, nullptr, texs.size(), texs.data(), bindIdxs.data(), bindDepth.data());
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return true;
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return true;
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} BooTrace);
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} BooTrace);
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}
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}
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