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CFlaahgraTentacle implementations (needs testing)
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44
Runtime/MP1/World/CFlaahgraTentacle.hpp
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44
Runtime/MP1/World/CFlaahgraTentacle.hpp
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#pragma once
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#include "World/CPatterned.hpp"
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#include "Collision/CCollisionActorManager.hpp"
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namespace urde::MP1 {
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class CFlaahgraTentacle : public CPatterned {
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static const SSphereJointInfo skJointList[3];
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static constexpr std::string_view skpTentacleTip = "Arm_12"sv;
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s32 x568_ = -1;
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std::unique_ptr<CCollisionActorManager> x56c_collisionManager;
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float x570_ = 0.f;
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float x574_ = 0.f;
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float x578_ = 0.f;
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TUniqueId x57c_tentacleTipAct = kInvalidUniqueId;
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zeus::CVector3f x580_forceVector;
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TUniqueId x58c_triggerId = kInvalidUniqueId;
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bool x58e_24_ : 1;
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void AddSphereCollisionList(const SSphereJointInfo*, s32, std::vector<CJointCollisionDescription>&);
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void SetupCollisionManager(CStateManager&);
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void ExtractTentacle(CStateManager&);
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void RetractTentacle(CStateManager&);
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void SaveBombSlotInfo(CStateManager&);
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public:
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DEFINE_PATTERNED(FlaahgraTentacle);
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CFlaahgraTentacle(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const CPatternedInfo&, const CActorParameters&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
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zeus::CVector3f GetAimPosition(const CStateManager&, float) const;
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bool Inside(CStateManager&, float) { return x450_bodyController->GetLocomotionType() == pas::ELocomotionType::Crouch; }
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bool AnimOver(CStateManager&, float) { return x568_ == 3; }
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bool ShouldAttack(CStateManager&, float);
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void Dead(CStateManager&, EStateMsg, float) { x450_bodyController->SetLocomotionType(pas::ELocomotionType::Crouch); }
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void Attack(CStateManager&, EStateMsg, float);
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void Retreat(CStateManager&, EStateMsg, float);
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void InActive(CStateManager&, EStateMsg, float);
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};
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}
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