Implement CPlayerCameraBob

This commit is contained in:
Phillip Stephens 2016-09-15 17:56:46 -07:00
parent c40135f97f
commit b27821c5eb
5 changed files with 267 additions and 35 deletions

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@ -1,5 +1,6 @@
#include "CCameraManager.hpp"
#include "CCameraShakeData.hpp"
#include "CFirstPersonCamera.hpp"
#include "Audio/CSfxManager.hpp"
#include "CGameCamera.hpp"
#include "CStateManager.hpp"
@ -10,11 +11,9 @@
namespace urde
{
CCameraManager::CCameraManager(TUniqueId curCameraId)
: x0_curCameraId(curCameraId)
CCameraManager::CCameraManager(TUniqueId curCameraId) : x0_curCameraId(curCameraId)
{
CSfxManager::AddListener(CSfxManager::ESfxChannels::One,
zeus::CVector3f::skZero, zeus::CVector3f::skZero,
CSfxManager::AddListener(CSfxManager::ESfxChannels::One, zeus::CVector3f::skZero, zeus::CVector3f::skZero,
{1.f, 0.f, 0.f}, {0.f, 0.f, 1.f}, 50.f, 50.f, 1000.f, 1, 0x7f);
}
@ -32,7 +31,7 @@ zeus::CTransform CCameraManager::GetCurrentCameraTransform(const CStateManager&
void CCameraManager::RemoveCameraShaker(int id)
{
for (auto it=x18_shakers.begin() ; it != x18_shakers.end() ; ++it)
for (auto it = x18_shakers.begin(); it != x18_shakers.end(); ++it)
if (it->x20_shakerId == id)
{
x18_shakers.erase(it);
@ -47,10 +46,7 @@ int CCameraManager::AddCameraShaker(const CCameraShakeData& data)
return x2c_lastShakeId;
}
void CCameraManager::AddCinemaCamera(TUniqueId id, CStateManager& stateMgr)
{
x4_cineCameras.push_back(id);
}
void CCameraManager::AddCinemaCamera(TUniqueId id, CStateManager& stateMgr) { x4_cineCameras.push_back(id); }
void CCameraManager::SetInsideFluid(bool val, TUniqueId fluidId)
{
@ -67,11 +63,10 @@ void CCameraManager::Update(float dt, CStateManager& stateMgr)
{
const CGameCamera* camera = GetCurrentCamera(stateMgr);
zeus::CVector3f heading = camera->GetTransform().basis * zeus::CVector3f{0.f, 1.f, 0.f};
CSfxManager::UpdateListener(camera->GetTransform().origin, zeus::CVector3f::skZero,
heading, {0.f, 0.f, 1.f}, 0x7f);
CSfxManager::UpdateListener(camera->GetTransform().origin, zeus::CVector3f::skZero, heading, {0.f, 0.f, 1.f}, 0x7f);
x30_shakeOffset = zeus::CVector3f::skZero;
for (auto it=x18_shakers.begin() ; it != x18_shakers.end() ;)
for (auto it = x18_shakers.begin(); it != x18_shakers.end();)
{
if (it->x1c_curTime >= it->x18_duration)
{
@ -110,8 +105,7 @@ void CCameraManager::Update(float dt, CStateManager& stateMgr)
zeus::CVector2f tmpVector; // Get from camera
x3c_fog.SetFogExplicit(ERglFogMode::PerspExp, tmpColor, tmpVector);
stateMgr.GetCameraFilterPass(4).SetFilter(CCameraFilterPass::EFilterType::Multiply,
CCameraFilterPass::EFilterShape::Fullscreen,
0.f, tmpColor, -1);
CCameraFilterPass::EFilterShape::Fullscreen, 0.f, tmpColor, -1);
}
x86_26_inWater = true;
}
@ -137,6 +131,13 @@ const CGameCamera* CCameraManager::GetCurrentCamera(const CStateManager& stateMg
return static_cast<const CGameCamera*>(camList->GetObjectById(GetCurrentCameraId()));
}
float CCameraManager::sub80009148() const
{
const zeus::CVector3f uVec = x7c_fpCamera->GetTransform().upVector();
return 1.f - std::min(std::fabs(std::min(std::fabs(uVec.y * uVec.x * uVec.z * zeus::kUpVec.y + zeus::kUpVec.x +
zeus::kUpVec.z), 1.f) / std::cos(zeus::degToRad(30.f))), 1.f);
}
void CCameraManager::ResetCameras(CStateManager& mgr)
{
zeus::CTransform xf = mgr.GetPlayer().CreateTransformFromMovementDirection();
@ -148,5 +149,4 @@ void CCameraManager::ResetCameras(CStateManager& mgr)
camObj->Reset(xf, mgr);
}
}
}

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@ -73,6 +73,8 @@ public:
CFirstPersonCamera* GetFirstPersonCamera() { return x7c_fpCamera; }
CBallCamera* GetBallCamera() { return x80_ballCamera; }
float sub80009148() const;
};
}

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@ -22,6 +22,7 @@ class CPlayer : public CPhysicsActor
{
friend class CStateManager;
friend class CFirstPersonCamera;
friend class CPlayerCameraBob;
public:
enum class EPlayerScanState
{
@ -74,6 +75,7 @@ private:
: x0_(a), x4_(b), x8_(c), xc_(d), x1c_(e) {}
};
bool x38c_;
bool x3dc_;
std::unique_ptr<CPlayerGun> x490_gun;
std::unique_ptr<CMorphBall> x768_morphball;

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@ -1,4 +1,8 @@
#include "CPlayerCameraBob.hpp"
#include "World/CPlayer.hpp"
#include "CStateManager.hpp"
#include "Camera/CCameraManager.hpp"
#include "zeus/Math.hpp"
namespace urde
{
@ -16,12 +20,206 @@ float CPlayerCameraBob::kViewWanderSpeedMax = 0.3f;
float CPlayerCameraBob::kViewWanderRollVariation = 0.3f;
float CPlayerCameraBob::kGunBobMagnitude = 0.3f;
float CPlayerCameraBob::kHelmetBobMagnitude = 2.f;
const float CPlayerCameraBob::kLandingBobDamping = 2.f * zeus::sqrtF(150.f);
CPlayerCameraBob::CPlayerCameraBob(ECameraBobType type, const zeus::CVector2f& vec, float f1)
: x0_type(type), x4_vec(vec), xc_(f1)
: x0_type(type), x4_vec(vec), xc_(f1)
{
}
zeus::CTransform CPlayerCameraBob::GetViewWanderTransform() const { return xd0_viewWanderXf; }
zeus::CVector3f CPlayerCameraBob::GetHelmetBobTranslation() const
{
return {kHelmetBobMagnitude * x2c_cameraBobTransform.origin.x,
kHelmetBobMagnitude * x2c_cameraBobTransform.origin.y,
kHelmetBobMagnitude * (x2c_cameraBobTransform.origin.z - x78_)};
}
zeus::CTransform CPlayerCameraBob::GetGunBobTransformation() const
{
return zeus::CTransform::Translate((1.f + kGunBobMagnitude) * x2c_cameraBobTransform.origin);
}
zeus::CTransform CPlayerCameraBob::GetCameraBobTransformation() const { return x2c_cameraBobTransform; }
void CPlayerCameraBob::SetPlayerVelocity(const zeus::CVector3f& velocity)
{
x5c_playerVelocity = velocity;
x68_ = zeus::min(x68_, velocity.z);
}
void CPlayerCameraBob::SetBobMagnitude(float magnitude) { x10_bobMagnitude = zeus::clamp(0.f, magnitude, 1.f); }
void CPlayerCameraBob::SetBobTimeScale(float ts) { x18_bobTimeScale = zeus::clamp(0.f, ts, 1.f); }
void CPlayerCameraBob::ResetCameraBobTime() { x1c_bobTime = 0.f; }
void CPlayerCameraBob::SetState(CPlayerCameraBob::ECameraBobState state, CStateManager& mgr)
{
if (x24_curState == state)
return;
x20_oldState = x24_curState;
x24_curState = state;
if (x20_oldState == ECameraBobState::Two)
{
x28_applyLandingTrans = true;
x68_ = std::min(x68_, -35.f);
x29_ = (x68_ >= -30.f);
if (x29_)
x74_ += x68_;
else
{
x6c_ += x68_;
x68_ = 0.f;
}
}
if (x24_curState == ECameraBobState::Three && x100_ != 0.f)
InitViewWander(mgr);
}
void CPlayerCameraBob::InitViewWander(CStateManager& mgr)
{
x7c_wanderPoints[0] = {0.f, 1.f, 0.f};
x7c_wanderPoints[1] = x7c_wanderPoints[0];
x7c_wanderPoints[2] = x7c_wanderPoints[0];
x7c_wanderPoints[3] = CalculateRandomViewWanderPosition(mgr);
xb0_wanderPitches[0] = 0.f;
xb0_wanderPitches[1] = xb0_wanderPitches[0];
xb0_wanderPitches[2] = xb0_wanderPitches[0];
xb0_wanderPitches[3] = CalculateRandomViewWanderPitch(mgr);
xc8_viewWanderSpeed =
(kViewWanderSpeedMax - kViewWanderRadius) * kViewWanderRadius + mgr.GetActiveRandom()->Float();
xc4_wanderTime = 0.f;
xcc_wanderIndex = 0;
}
void CPlayerCameraBob::UpdateViewWander(float dt, CStateManager& mgr)
{
zeus::CVector3f pt = zeus::getCatmullRomSplinePoint(
x7c_wanderPoints[xcc_wanderIndex], x7c_wanderPoints[(xcc_wanderIndex + 1) & 3],
x7c_wanderPoints[(xcc_wanderIndex + 2) & 3], x7c_wanderPoints[(xcc_wanderIndex + 3) & 3], dt);
pt.x *= x100_;
pt.z *= x100_;
zeus::CTransform orient = zeus::CTransform::RotateY((
zeus::getCatmullRomSplinePoint(xb0_wanderPitches[xcc_wanderIndex], xb0_wanderPitches[(xcc_wanderIndex + 1) & 3],
xb0_wanderPitches[(xcc_wanderIndex + 2) & 3],
xb0_wanderPitches[(xcc_wanderIndex + 3) & 3], dt) *
x100_));
xd0_viewWanderXf = zeus::lookAt(pt, zeus::CVector3f::skZero, zeus::kUpVec) * orient;
xc4_wanderTime = (xc8_viewWanderSpeed * xc4_wanderTime) + dt;
if (xc4_wanderTime > 1.f)
{
x7c_wanderPoints[xcc_wanderIndex] = CalculateRandomViewWanderPosition(mgr);
xb0_wanderPitches[xcc_wanderIndex] = CalculateRandomViewWanderPitch(mgr);
xc8_viewWanderSpeed =
((kViewWanderSpeedMax - kViewWanderSpeedMin) * kViewWanderSpeedMin) + mgr.GetActiveRandom()->Float();
xcc_wanderIndex = (xcc_wanderIndex + 1) & 3;
xc4_wanderTime -= 1.f;
}
}
void CPlayerCameraBob::Update(float dt, CStateManager& mgr)
{
x1c_bobTime = (dt * x1c_bobTime) + x18_bobTimeScale;
float landSpring = kLandingBobSpringConstant;
float landDampen = kLandingBobDamping;
if (x28_applyLandingTrans)
{
landDampen = 4.f * zeus::sqrtF(40.f);
landSpring = 40.f;
}
x6c_ = dt * x6c_ + -(landSpring * -(landDampen * x6c_) - x28_applyLandingTrans);
x70_landingTranslation = x6c_ * x28_applyLandingTrans + dt;
x74_ = dt * x74_ + -(80.f * -((6.f * zeus::sqrtF(80.f)) * x74_) - x78_);
x78_ = x74_ * x78_ + dt;
if (std::fabs(x6c_) < 0.0049f && std::fabs(x70_landingTranslation) < 0.0049f && std::fabs(x78_) < 0.0049f)
{
x28_applyLandingTrans = false;
x28_applyLandingTrans = 0.f;
x78_ = 0.f;
}
if (x24_curState == ECameraBobState::Three)
x104_ = 1.f;
else
x104_ = 0.f;
float f1 = mgr.GetCameraManager()->sub80009148();
x70_landingTranslation *= f1;
x78_ *= f1;
x104_ *= f1;
if (mgr.GetPlayer().x38c_)
{
x70_landingTranslation *= 0.2f;
x78_ *= 0.2f;
x104_ *= 0.4f;
}
x100_ = kTargetMagnitudeTrackingRate * x100_ + (x104_ - x100_);
x100_ = std::max(x100_, 0.f);
float tmp = x14_;
x14_ = kTargetMagnitudeTrackingRate * tmp + (x10_bobMagnitude - tmp);
UpdateViewWander(dt, mgr);
x78_ = tmp;
x2c_cameraBobTransform = GetViewWanderTransform() * CalculateCameraBobTransformation() *
zeus::lookAt(zeus::CVector3f::skZero, {0.f, 2.f, x78_}, zeus::kUpVec);
}
zeus::CVector3f CPlayerCameraBob::CalculateRandomViewWanderPosition(CStateManager& mgr)
{
const float angle = (2.f * (M_PIF * mgr.GetActiveRandom()->Float()));
const float bias = kViewWanderRadius * mgr.GetActiveRandom()->Float();
return {(bias * std::sin(angle)), 1.f, (bias * std::cos(angle))};
}
float CPlayerCameraBob::CalculateRandomViewWanderPitch(CStateManager& mgr)
{
return zeus::degToRad((2.f * (mgr.GetActiveRandom()->Float() - 0.5f)) * kViewWanderRollVariation);
}
void CPlayerCameraBob::CalculateMovingTranslation(float& x, float& y) const
{
if (x0_type == ECameraBobType::Zero)
{
double c = ((M_PIF * 2.f) * std::fmod(x1c_bobTime, 2.0f * xc_) / xc_);
x = (x14_ * x4_vec.x) * std::sin(c);
y = (x14_ * x4_vec.y) * (std::fabs(std::cos(c * .5)) * std::cos(c * .5));
}
else if (x0_type == ECameraBobType::One)
{
float fX = std::fmod(x1c_bobTime, 2.f * xc_);
if (fX > xc_)
x = (2.f - (fX / xc_)) * (x14_ * x4_vec.x);
else
x = ((fX / xc_)) * (x14_ * x4_vec.x);
float sY = std::sin(std::fmod((M_PI * fX) / xc_, M_PI));
y = (((1.f - sY) * (x14_ * x4_vec.y)) * (0.5f * (-((sY * 1.f) - sY) * (x14_ * x4_vec.y)))) + 0.5f;
}
}
float CPlayerCameraBob::CalculateLandingTranslation() const { return x70_landingTranslation; }
zeus::CTransform CPlayerCameraBob::CalculateCameraBobTransformation() const
{
float x = 0.f;
float y = 0.f;
CalculateMovingTranslation(x, y);
if (x28_applyLandingTrans)
y += CalculateLandingTranslation();
return zeus::CTransform::Translate(x, 0.f, y);
}
void CPlayerCameraBob::ReadTweaks(CInputStream& in)
{
if (in.hasError())
@ -42,5 +240,4 @@ void CPlayerCameraBob::ReadTweaks(CInputStream& in)
kGunBobMagnitude = in.readFloatBig();
kHelmetBobMagnitude = in.readFloatBig();
}
}

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@ -9,6 +9,7 @@
namespace urde
{
class CStateManager;
class CPlayerCameraBob
{
public:
@ -17,6 +18,20 @@ public:
Zero,
One
};
enum class ECameraBobState
{
Zero,
One,
Two,
Three,
Four,
Five,
Six,
Seven,
Eight
};
private:
static float kCameraBobExtentX;
static float kCameraBobExtentY;
@ -32,38 +47,54 @@ private:
static float kViewWanderRollVariation;
static float kGunBobMagnitude;
static float kHelmetBobMagnitude;
static const float kLandingBobDamping;
ECameraBobType x0_type;
zeus::CVector2f x4_vec;
float xc_;
float x10_ = 0.f;
float x10_bobMagnitude = 0.f;
float x14_ = 0.f;
float x18_ = 0.f;
float x1c_ = 0.f;
u32 x20_ = 8;
u32 x24_ = 8;
bool x28_ = false;
float x18_bobTimeScale = 0.f;
float x1c_bobTime = 0.f;
ECameraBobState x20_oldState = ECameraBobState::Eight;
ECameraBobState x24_curState = ECameraBobState::Eight;
bool x28_applyLandingTrans = false;
bool x29_ = false;
zeus::CTransform x2c_;
float x5c_ = 0.f;
float x60_ = 0.f;
float x64_ = 0.f;
zeus::CTransform x2c_cameraBobTransform;
zeus::CVector3f x5c_playerVelocity;
float x68_ = 0.f;
float x6c_ = 0.f;
float x70_ = 0.f;
float x70_landingTranslation = 0.f;
float x74_ = 0.f;
float x78_ = 0.f;
zeus::CVector3f x7c_[4] = {zeus::CVector3f{0.f, 1.f, 0.f}};
float xb0_[4] = {0.f};
float xc4_ = 0.f;
float xc8_ = 0.1f;
u32 xcc_ = 0;
zeus::CTransform xd0_;
zeus::CVector3f x7c_wanderPoints[4] = {zeus::CVector3f{0.f, 1.f, 0.f}};
float xb0_wanderPitches[4] = {0.f};
float xc4_wanderTime = 0.f;
float xc8_viewWanderSpeed = kViewWanderSpeedMin;
u32 xcc_wanderIndex = 0;
zeus::CTransform xd0_viewWanderXf;
float x100_ = FLT_EPSILON;
float x104_ = 0.f;
public:
CPlayerCameraBob(ECameraBobType type, const zeus::CVector2f& vec, float);
zeus::CTransform GetViewWanderTransform() const;
zeus::CVector3f GetHelmetBobTranslation() const;
zeus::CTransform GetGunBobTransformation() const;
zeus::CTransform GetCameraBobTransformation() const;
void SetPlayerVelocity(const zeus::CVector3f& velocity);
void SetBobMagnitude(float);
void SetBobTimeScale(float);
void ResetCameraBobTime();
void SetState(ECameraBobState, CStateManager&);
void InitViewWander(CStateManager&);
void UpdateViewWander(float, CStateManager&);
void Update(float, CStateManager &);
zeus::CVector3f CalculateRandomViewWanderPosition(CStateManager&);
float CalculateRandomViewWanderPitch(CStateManager&);
void CalculateMovingTranslation(float& x, float& y) const;
float CalculateLandingTranslation() const;
zeus::CTransform CalculateCameraBobTransformation() const;
static void ReadTweaks(CInputStream& in);
};