Remove debugging changes

This commit is contained in:
Jack Andersen 2017-11-21 00:22:36 -10:00
parent ddf7c983da
commit b382188a5c
2 changed files with 1 additions and 6 deletions

View File

@ -578,8 +578,6 @@ struct GLSLBackendFactory : IShaderBackendFactory
std::string vertSource = r.readString(); std::string vertSource = r.readString();
std::string fragSource = r.readString(); std::string fragSource = r.readString();
printf("%s\n%s\n", vertSource.c_str(), fragSource.c_str());
if (r.hasError()) if (r.hasError())
return false; return false;

View File

@ -544,12 +544,9 @@ ShaderCacheManager::buildExtendedShader(const ShaderTag& tag, const hecl::Fronte
if (search != m_pipelineLookup.cend()) if (search != m_pipelineLookup.cend())
return search->second; return search->second;
if (tag.valSizeT() == 3543211830293577851)
printf("");
std::shared_ptr<ShaderPipelines> ret = std::make_shared<ShaderPipelines>(); std::shared_ptr<ShaderPipelines> ret = std::make_shared<ShaderPipelines>();
ShaderCachedData foundData = lookupData(tag); ShaderCachedData foundData = lookupData(tag);
if (false && foundData) if (foundData)
{ {
factory.commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool factory.commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{ {