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https://github.com/AxioDL/metaforce.git
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Update shaders for Vulkan
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@@ -16,7 +16,7 @@ SPECTER_GLSL_VIEW_VERT_BLOCK
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"{\n"
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" vec4 color;\n"
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"};\n"
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"out VertToFrag vtf;\n"
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"SBINDING(0) out VertToFrag vtf;\n"
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"void main()\n"
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"{\n"
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" vtf.color = colorIn * mulColor;\n"
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@@ -25,11 +25,12 @@ SPECTER_GLSL_VIEW_VERT_BLOCK
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static const char* GLSLSolidFS =
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"#version 330\n"
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BOO_GLSL_BINDING_HEAD
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"struct VertToFrag\n"
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"{\n"
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" vec4 color;\n"
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"};\n"
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"in VertToFrag vtf;\n"
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"SBINDING(0) in VertToFrag vtf;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"void main()\n"
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"{\n"
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@@ -45,12 +46,12 @@ SPECTER_GLSL_VIEW_VERT_BLOCK
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"struct VertToFrag\n"
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"{\n"
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" vec4 color;\n"
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" vec2 uv;\n"
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" vec4 uv;\n"
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"};\n"
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"out VertToFrag vtf;\n"
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"SBINDING(0) out VertToFrag vtf;\n"
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"void main()\n"
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"{\n"
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" vtf.uv = uvIn;\n"
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" vtf.uv.xy = uvIn;\n"
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" vtf.color = mulColor;\n"
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" gl_Position = mv * vec4(posIn, 1.0);\n"
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"}\n";
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@@ -61,14 +62,14 @@ BOO_GLSL_BINDING_HEAD
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"struct VertToFrag\n"
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"{\n"
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" vec4 color;\n"
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" vec2 uv;\n"
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" vec4 uv;\n"
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"};\n"
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"in VertToFrag vtf;\n"
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"SBINDING(0) in VertToFrag vtf;\n"
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"TBINDING0 uniform sampler2D tex;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"void main()\n"
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"{\n"
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" colorOut = texture(tex, vtf.uv) * vtf.color;\n"
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" colorOut = texture(tex, vtf.uv.xy) * vtf.color;\n"
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"}\n";
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static const char* BlockNames[] = {"SpecterViewBlock"};
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@@ -299,8 +300,8 @@ void View::Resources::init(boo::VulkanDataFactory::Context& ctx, const IThemeDat
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m_solidVtxFmt = ctx.newVertexFormat(2, solidvdescs);
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m_solidShader = ctx.newShaderPipeline(GLSLSolidVS, GLSLSolidFS, m_solidVtxFmt,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, false);
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, false);
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boo::VertexElementDescriptor texvdescs[] =
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{
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@@ -310,8 +311,8 @@ void View::Resources::init(boo::VulkanDataFactory::Context& ctx, const IThemeDat
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m_texVtxFmt = ctx.newVertexFormat(2, texvdescs);
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m_texShader = ctx.newShaderPipeline(GLSLTexVS, GLSLTexFS, m_texVtxFmt,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, false);
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, false);
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}
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#endif
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