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Correct rstl::prereserved_vector implementation
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@@ -122,7 +122,7 @@ private:
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EPlayerVisor x18_transitioningVisor = x14_currentVisor;
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float x1c_visorTransitionFactor = 0.2f;
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EPlayerSuit x20_currentSuit = EPlayerSuit::Power;
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rstl::prereserved_vector<CPowerUp, 41> x24_powerups;
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rstl::reserved_vector<CPowerUp, 41> x24_powerups;
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rstl::reserved_vector<std::pair<CAssetId, float>, 846> x170_scanTimes;
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std::pair<u32, u32> x180_scanCompletionRate = {};
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CStaticInterference x188_staticIntf;
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