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Correct rstl::prereserved_vector implementation

This commit is contained in:
Jack Andersen
2018-02-14 18:37:21 -10:00
parent 98518e7d44
commit b405f33ded
17 changed files with 478 additions and 499 deletions

View File

@@ -122,7 +122,7 @@ private:
EPlayerVisor x18_transitioningVisor = x14_currentVisor;
float x1c_visorTransitionFactor = 0.2f;
EPlayerSuit x20_currentSuit = EPlayerSuit::Power;
rstl::prereserved_vector<CPowerUp, 41> x24_powerups;
rstl::reserved_vector<CPowerUp, 41> x24_powerups;
rstl::reserved_vector<std::pair<CAssetId, float>, 846> x170_scanTimes;
std::pair<u32, u32> x180_scanCompletionRate = {};
CStaticInterference x188_staticIntf;