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Correct rstl::prereserved_vector implementation

This commit is contained in:
Jack Andersen
2018-02-14 18:37:21 -10:00
parent 98518e7d44
commit b405f33ded
17 changed files with 478 additions and 499 deletions

View File

@@ -25,16 +25,16 @@ public:
class CPFAreaOctree
{
u32 x0_isLeaf;
zeus::CVector3f x4_points[3];
zeus::CAABox x4_aabb;
zeus::CVector3f x1c_center;
CPFAreaOctree* x28_children[8];
u32 x48_regionCount;
CPFRegion** x4c_regions;
rstl::prereserved_vector<CPFRegion*> x48_regions;
public:
CPFAreaOctree(CMemoryInStream& in);
void Fixup(CPFArea& area);
void GetChildIndex(const zeus::CVector3f&) const;
int GetChildIndex(const zeus::CVector3f& point) const;
void GetRegionList(const zeus::CVector3f&) const;
//void GetRegionListList(rstl::reserved_vector<rstl::prereserved_vector<CPFRegion>, 32>, const zeus::CVector3f&, float);
void GetRegionListList(rstl::reserved_vector<rstl::prereserved_vector<CPFRegion*>*, 32>, const zeus::CVector3f&, float);
bool IsPointInPaddedAABox(const zeus::CVector3f&, float);
void Render();
};
@@ -102,13 +102,16 @@ class CPFArea
CPFOpenList x78_;
u32 x138_;
//std::unique_ptr<u8[]> x13c_data;
/* Used to be prereserved_vectors backed by x13c_data
* This has been changed to meet storage requirements of
* modern systems */
std::vector<CPFNode> x140_nodes; // x140: count, x144: ptr
std::vector<CPFLink> x148_links; // x148: count, x14c: ptr
std::vector<CPFRegion> x150_regions; // x150: count, x154: ptr
std::vector<CPFAreaOctree> x158_octree; // x158: count, x15c: ptr
std::vector<CPFRegion*> x160_octreeRegionLookup; // x160: count, x164: ptr
std::vector<u32> x168_connectionsA; // x168: word_count, x16c: ptr
std::vector<u32> x170_connectionsB; // x170: word_count, x174: ptr
std::vector<u32> x168_connectionsGround; // x168: word_count, x16c: ptr
std::vector<u32> x170_connectionsFlyers; // x170: word_count, x174: ptr
std::vector<CPFRegionData> x178_regionDatas;
zeus::CTransform x188_transform;
public:
@@ -129,6 +132,7 @@ public:
void FindRegions(rstl::reserved_vector<CPFRegion, 4>&, const zeus::CVector3f&, u32);
void FindClosestRegion(const zeus::CVector3f&, u32, float);
void FindClosestReachablePoint(rstl::reserved_vector<CPFRegion, 4>&, const zeus::CVector3f&, u32);
bool PathExists(const CPFRegion* r1, const CPFRegion* r2, u32 flags) const;
};