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WPSC layout
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#ifndef __PSHAG_CWEAPONDESCRIPTION_HPP__
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#define __PSHAG_CWEAPONDESCRIPTION_HPP__
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#include "CParticleDataFactory.hpp"
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#include "CRealElement.hpp"
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#include "CIntElement.hpp"
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#include "CVectorElement.hpp"
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#include "CModVectorElement.hpp"
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#include "CColorElement.hpp"
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namespace pshag
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{
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class CWeaponDescription
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{
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public:
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std::unique_ptr<CVectorElement> x0_IORN;
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std::unique_ptr<CVectorElement> x4_IVEC;
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std::unique_ptr<CVectorElement> x8_PSOV;
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std::unique_ptr<CModVectorElement> xc_PSVM;
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bool x10_VMD2;
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std::unique_ptr<CIntElement> x14_PSLT;
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std::unique_ptr<CVectorElement> x18_PCSL;
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std::unique_ptr<CColorElement> x1c_PCOL;
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std::unique_ptr<CVectorElement> x20_POFS;
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std::unique_ptr<CVectorElement> x24_OFST;
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bool x28_APSO;
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bool x29_HOMG;
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bool x2a_AP11;
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bool x2b_AP21;
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bool x2c_AS11;
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bool x2d_AS12;
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bool x2e_AS13;
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std::unique_ptr<CRealElement> x30_TRAT;
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SChildGeneratorDesc x34_APSM;
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SChildGeneratorDesc x44_APS2;
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SSwooshGeneratorDesc x54_ASW1;
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SSwooshGeneratorDesc x64_ASW2;
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SSwooshGeneratorDesc x74_ASW3;
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SParticleModel x84_OHEF;
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//x94_COLR;
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bool xa4_EWTR;
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bool xa5_LWTR;
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bool xa6_SWTR;
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int xa8_PJFX;
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};
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}
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#endif // __PSHAG_CWEAPONDESCRIPTION_HPP__
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