CPathFindRegion: Brace statements where applicable

Makes code fully consistent across the board. While we're at it, we can
make intended constness explicit.
This commit is contained in:
Lioncash 2020-05-08 16:00:27 -04:00
parent 8baab44a5d
commit b495472ee7
1 changed files with 66 additions and 48 deletions

View File

@ -33,33 +33,43 @@ CPFRegion::CPFRegion(CMemoryInStream& in) {
const CPFLink* CPFRegion::GetPathLink() const { return &xc_startLink[x4c_regionData->GetPathLink()]; }
void CPFRegion::Fixup(CPFArea& area, u32& maxRegionNodes) {
if (x0_numNodes)
if (x0_numNodes != 0) {
x4_startNode = &area.x140_nodes[reinterpret_cast<uintptr_t>(x4_startNode)];
else
} else {
x4_startNode = nullptr;
if (x8_numLinks)
}
if (x8_numLinks != 0) {
xc_startLink = &area.x148_links[reinterpret_cast<uintptr_t>(xc_startLink)];
else
} else {
xc_startLink = nullptr;
}
x4c_regionData = &area.x178_regionDatas[x24_regionIdx];
if (x0_numNodes > maxRegionNodes)
if (x0_numNodes > maxRegionNodes) {
maxRegionNodes = x0_numNodes;
}
}
bool CPFRegion::IsPointInside(const zeus::CVector3f& point) const {
if (!x34_aabb.pointInside(point))
if (!x34_aabb.pointInside(point)) {
return false;
}
u32 i;
for (i = 0; i < x0_numNodes; ++i) {
CPFNode& node = x4_startNode[i];
if ((point - node.GetPos()).dot(node.GetNormal()) < 0.f)
const CPFNode& node = x4_startNode[i];
if ((point - node.GetPos()).dot(node.GetNormal()) < 0.f) {
break;
}
}
if (i != x0_numNodes)
if (i != x0_numNodes) {
return false;
zeus::CVector3f nodeToPoint = point - x4_startNode->GetPos();
return nodeToPoint.dot(x18_normal) >= 0.f &&
(nodeToPoint - x14_height * zeus::skUp).dot(x18_normal) <= 0.f;
}
const zeus::CVector3f nodeToPoint = point - x4_startNode->GetPos();
return nodeToPoint.dot(x18_normal) >= 0.f && (nodeToPoint - x14_height * zeus::skUp).dot(x18_normal) <= 0.f;
}
float CPFRegion::PointHeight(const zeus::CVector3f& point) const {
@ -73,13 +83,14 @@ bool CPFRegion::FindClosestPointOnPolygon(const std::vector<zeus::CVector3f>& po
for (i = 0; i < polyPoints.size(); ++i) {
const zeus::CVector3f& p0 = polyPoints[i];
const zeus::CVector3f& p1 = polyPoints[(i + 1) % polyPoints.size()];
if ((p1 - p0).cross(normal).dot(point - p0) < 0.f)
if ((p1 - p0).cross(normal).dot(point - p0) < 0.f) {
break;
}
}
if (i == polyPoints.size()) {
float distToPoly = (polyPoints.front() - point).dot(normal);
float distToPolySq = distToPoly * distToPoly;
const float distToPoly = (polyPoints.front() - point).dot(normal);
const float distToPolySq = distToPoly * distToPoly;
if (distToPolySq < x4c_regionData->GetBestPointDistanceSquared()) {
found = true;
x4c_regionData->SetBestPointDistanceSquared(distToPolySq);
@ -93,11 +104,12 @@ bool CPFRegion::FindClosestPointOnPolygon(const std::vector<zeus::CVector3f>& po
zeus::CVector3f p0ToP1 = p1 - p0;
zeus::CVector3f p1ToPoint = point - p1;
zeus::CVector3f sum = p1ToPoint + p0ToP1;
if (p0ToP1.cross(normal).dot(p1ToPoint) < 0.f && p0ToP1.dot(p1ToPoint) <= 0.f && sum.dot(p0ToP1) >= 0.f) {
projected = true;
p0ToP1.normalize();
sum -= p0ToP1.dot(sum) * p0ToP1;
float distSq = sum.magSquared();
const float distSq = sum.magSquared();
if (distSq < x4c_regionData->GetBestPointDistanceSquared()) {
found = true;
x4c_regionData->SetBestPointDistanceSquared(distSq);
@ -110,7 +122,7 @@ bool CPFRegion::FindClosestPointOnPolygon(const std::vector<zeus::CVector3f>& po
if (!projected && !excludePolyPoints) {
for (i = 0; i < polyPoints.size(); ++i) {
const zeus::CVector3f& p0 = polyPoints[i];
float distSq = (point - p0).magSquared();
const float distSq = (point - p0).magSquared();
if (distSq < x4c_regionData->GetBestPointDistanceSquared()) {
found = true;
x4c_regionData->SetBestPointDistanceSquared(distSq);
@ -125,12 +137,14 @@ bool CPFRegion::FindClosestPointOnPolygon(const std::vector<zeus::CVector3f>& po
bool CPFRegion::FindBestPoint(std::vector<zeus::CVector3f>& polyPoints, const zeus::CVector3f& point, u32 flags,
float paddingSq) const {
bool found = false;
bool isFlyer = (flags & 0x2) != 0;
const bool isFlyer = (flags & 0x2) != 0;
x4c_regionData->SetBestPointDistanceSquared(paddingSq);
if (!isFlyer) {
for (u32 i = 0; i < x0_numNodes; ++i) {
CPFNode& node = x4_startNode[i];
CPFNode& nextNode = x4_startNode[(i + 1) % x0_numNodes];
const CPFNode& node = x4_startNode[i];
const CPFNode& nextNode = x4_startNode[(i + 1) % x0_numNodes];
polyPoints.clear();
polyPoints.push_back(node.GetPos());
polyPoints.push_back(node.GetPos());
@ -144,7 +158,7 @@ bool CPFRegion::FindBestPoint(std::vector<zeus::CVector3f>& polyPoints, const ze
polyPoints.clear();
for (u32 i = 0; i < x0_numNodes; ++i) {
CPFNode& node = x4_startNode[i];
const CPFNode& node = x4_startNode[i];
polyPoints.push_back(node.GetPos());
}
found |= FindClosestPointOnPolygon(polyPoints, x18_normal, point, false);
@ -152,7 +166,7 @@ bool CPFRegion::FindBestPoint(std::vector<zeus::CVector3f>& polyPoints, const ze
if (!isFlyer) {
polyPoints.clear();
for (int i = int(x0_numNodes) - 1; i >= 0; --i) {
CPFNode& node = x4_startNode[i];
const CPFNode& node = x4_startNode[i];
polyPoints.push_back(node.GetPos());
polyPoints.back().z() += x14_height;
}
@ -187,55 +201,59 @@ zeus::CVector3f CPFRegion::GetLinkMidPoint(const CPFLink& link) const {
zeus::CVector3f CPFRegion::FitThroughLink2d(const zeus::CVector3f& p1, const CPFLink& link, const zeus::CVector3f& p2,
float chRadius) const {
CPFNode& node = x4_startNode[link.GetNode()];
CPFNode& nextNode = x4_startNode[(link.GetNode() + 1) % x0_numNodes];
zeus::CVector3f nodeDelta = nextNode.GetPos() - node.GetPos();
const CPFNode& node = x4_startNode[link.GetNode()];
const CPFNode& nextNode = x4_startNode[(link.GetNode() + 1) % x0_numNodes];
const zeus::CVector3f nodeDelta = nextNode.GetPos() - node.GetPos();
float t = 0.5f;
if (chRadius < 0.5f * link.Get2dWidth()) {
zeus::CVector2f delta2d = nodeDelta.toVec2f();
delta2d *= link.GetOO2dWidth();
zeus::CVector3f nodeToP1 = p1 - node.GetPos();
float f27 = nodeToP1.dot(node.GetNormal());
float f31 = delta2d.dot(nodeToP1.toVec2f());
zeus::CVector3f nodeToP2 = p2 - node.GetPos();
float f26 = -nodeToP2.dot(node.GetNormal());
float f1b = delta2d.dot(nodeToP2.toVec2f());
float f3 = f27 + f26;
if (f3 > FLT_EPSILON)
const zeus::CVector3f nodeToP1 = p1 - node.GetPos();
const float f27 = nodeToP1.dot(node.GetNormal());
const float f31 = delta2d.dot(nodeToP1.toVec2f());
const zeus::CVector3f nodeToP2 = p2 - node.GetPos();
const float f26 = -nodeToP2.dot(node.GetNormal());
const float f1b = delta2d.dot(nodeToP2.toVec2f());
const float f3 = f27 + f26;
if (f3 > FLT_EPSILON) {
t = zeus::clamp(chRadius, 1.f / f3 * (f26 * f31 + f27 * f1b), link.Get2dWidth() - chRadius) * link.GetOO2dWidth();
}
}
return nodeDelta * t + node.GetPos();
}
zeus::CVector3f CPFRegion::FitThroughLink3d(const zeus::CVector3f& p1, const CPFLink& link, float regionHeight,
const zeus::CVector3f& p2, float chRadius, float chHalfHeight) const {
CPFNode& node = x4_startNode[link.GetNode()];
CPFNode& nextNode = x4_startNode[(link.GetNode() + 1) % x0_numNodes];
zeus::CVector3f nodeDelta = nextNode.GetPos() - node.GetPos();
float f25 = (p1 - node.GetPos()).dot(node.GetNormal());
float f24 = (node.GetPos() - p2).dot(node.GetNormal());
float f23 = f25 + f24;
const CPFNode& node = x4_startNode[link.GetNode()];
const CPFNode& nextNode = x4_startNode[(link.GetNode() + 1) % x0_numNodes];
const zeus::CVector3f nodeDelta = nextNode.GetPos() - node.GetPos();
const float f25 = (p1 - node.GetPos()).dot(node.GetNormal());
const float f24 = (node.GetPos() - p2).dot(node.GetNormal());
const float f23 = f25 + f24;
#if 0
if (chRadius < 0.5f * link.Get2dWidth()) {
zeus::CVector2f delta2d(nodeDelta.x, nodeDelta.y);
delta2d *= link.GetOO2dWidth();
zeus::CVector3f nodeToP1 = p1 - node.GetPos();
float f29 = delta2d.dot(zeus::CVector2f(nodeToP1.y, nodeToP1.y));
zeus::CVector3f nodeToP2 = p2 - node.GetPos();
float f1b = delta2d.dot(zeus::CVector2f(nodeToP2.y, nodeToP2.y));
const zeus::CVector3f nodeToP1 = p1 - node.GetPos();
const float f29 = delta2d.dot(zeus::CVector2f(nodeToP1.y, nodeToP1.y));
const zeus::CVector3f nodeToP2 = p2 - node.GetPos();
const float f1b = delta2d.dot(zeus::CVector2f(nodeToP2.y, nodeToP2.y));
if (f23 > FLT_EPSILON) {
zeus::clamp(chRadius, 1.f / f23 * f24 * f29 + f25 * f1b, link.Get2dWidth() - chRadius) *
link.GetOO2dWidth();
zeus::clamp(chRadius, 1.f / f23 * f24 * f29 + f25 * f1b, link.Get2dWidth() - chRadius) * link.GetOO2dWidth();
}
}
#endif
zeus::CVector3f midPoint = nodeDelta * 0.5f + node.GetPos();
const zeus::CVector3f midPoint = nodeDelta * 0.5f + node.GetPos();
float z;
if (chHalfHeight < 0.5f * regionHeight) {
float minZ = chHalfHeight + midPoint.z();
const float minZ = chHalfHeight + midPoint.z();
z = 0.5f * (p1.z() + p2.z());
if (f23 > FLT_EPSILON)
if (f23 > FLT_EPSILON) {
z = (f24 * p1.z() + f25 * p2.z()) / f23;
}
z = zeus::clamp(minZ, z, regionHeight + midPoint.z() - chHalfHeight);
} else {
z = (p1.z() + p2.z()) * 0.5f;