mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-08 22:27:43 +00:00
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
This commit is contained in:
@@ -560,12 +560,12 @@ CEntity* ScriptLoader::LoadCounter(CStateManager& mgr, CInputStream& in, int pro
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std::string name = mgr.HashInstanceName(in);
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u32 w1 = in.readUint32Big();
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u32 w2 = in.readUint32Big();
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bool b1 = in.readBool();
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bool b2 = in.readBool();
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u32 initial = in.readUint32Big();
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u32 max = in.readUint32Big();
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bool autoReset = in.readBool();
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bool active = in.readBool();
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return new CScriptCounter(mgr.AllocateUniqueId(), name, info, w1, w2, b1, b2);
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return new CScriptCounter(mgr.AllocateUniqueId(), name, info, initial, max, autoReset, active);
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}
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CEntity* ScriptLoader::LoadEffect(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
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@@ -1557,9 +1557,9 @@ CEntity* ScriptLoader::LoadFlickerBat(CStateManager& mgr, CInputStream& in, int
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CPatternedInfo pInfo(in, pair.second);
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CActorParameters actParms = LoadActorParameters(in);
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bool b1 = in.readBool();
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bool b2 = in.readBool();
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bool b3 = in.readBool();
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bool collider = in.readBool();
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bool excludePlayer = in.readBool();
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bool enableLineOfSight = in.readBool();
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if (g_ResFactory->GetResourceTypeById(pInfo.GetAnimationParameters().GetACSFile()) != SBIG('ANCS'))
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return nullptr;
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@@ -1567,7 +1567,7 @@ CEntity* ScriptLoader::LoadFlickerBat(CStateManager& mgr, CInputStream& in, int
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CModelData mData(CAnimRes(pInfo.GetAnimationParameters().GetACSFile(), pInfo.GetAnimationParameters().GetCharacter(),
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scale, pInfo.GetAnimationParameters().GetInitialAnimation(), true));
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return new MP1::CFlickerBat(mgr.AllocateUniqueId(), name, flavor, info, xf, std::move(mData), pInfo,
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CPatterned::EColliderType(b1), b2, actParms, b3);
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CPatterned::EColliderType(collider), excludePlayer, actParms, enableLineOfSight);
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}
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CEntity* ScriptLoader::LoadPathCamera(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
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@@ -1631,7 +1631,7 @@ CEntity* ScriptLoader::LoadPuddleSpore(CStateManager& mgr, CInputStream& in, int
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return nullptr;
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CModelData mData(
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CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
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CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
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return new MP1::CPuddleSpore(mgr.AllocateUniqueId(), name, flavor, info, xf, std::move(mData), pInfo,
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CPatterned::EColliderType(b1), w1, f1, f2, f3, f4, f5, actParms, w2, dInfo);
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}
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@@ -1831,8 +1831,8 @@ CEntity* ScriptLoader::LoadSpecialFunction(CStateManager& mgr, CInputStream& in,
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return nullptr;
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return new CScriptSpecialFunction(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, specialFunction,
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str, f1, f2, f3, f4, zeus::skZero3f, zeus::skBlack, active1,
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CDamageInfo(), w2, w3, w4, w5, w6, w7);
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str, f1, f2, f3, f4, zeus::skZero3f, zeus::skBlack, active1, CDamageInfo(), w2, w3,
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w4, w5, w6, w7);
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}
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CEntity* ScriptLoader::LoadSpankWeed(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
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@@ -1846,10 +1846,10 @@ CEntity* ScriptLoader::LoadSpankWeed(CStateManager& mgr, CInputStream& in, int p
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CPatternedInfo pInfo(in, pair.second);
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CActorParameters actParms = LoadActorParameters(in);
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in.readBool();
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float f1 = in.readFloatBig();
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float f2 = in.readFloatBig();
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float f3 = in.readFloatBig();
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float f4 = in.readFloatBig();
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float maxDetectionRange = in.readFloatBig();
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float maxHearingRange = in.readFloatBig();
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float maxSightRange = in.readFloatBig();
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float hideTime = in.readFloatBig();
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const CAnimationParameters& animParms = pInfo.GetAnimationParameters();
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if (!animParms.GetACSFile().IsValid())
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@@ -1858,7 +1858,7 @@ CEntity* ScriptLoader::LoadSpankWeed(CStateManager& mgr, CInputStream& in, int p
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CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), aHead.x40_scale,
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animParms.GetInitialAnimation(), true));
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return new MP1::CSpankWeed(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, std::move(mData),
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actParms, pInfo, f1, f2, f3, f4);
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actParms, pInfo, maxDetectionRange, maxHearingRange, maxSightRange, hideTime);
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}
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CEntity* ScriptLoader::LoadParasite(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
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@@ -1915,10 +1915,11 @@ CEntity* ScriptLoader::LoadPlayerHint(CStateManager& mgr, CInputStream& in, int
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SActorHead aHead = LoadActorHead(in, mgr);
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bool active = in.readBool();
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u32 w2 = LoadParameterFlags(in);
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u32 w1 = in.readUint32Big();
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u32 overrideFlags = LoadParameterFlags(in);
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u32 priority = in.readUint32Big();
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return new CScriptPlayerHint(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, w1, w2);
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return new CScriptPlayerHint(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, priority,
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overrideFlags);
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}
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CEntity* ScriptLoader::LoadRipper(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
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@@ -1938,6 +1939,10 @@ CEntity* ScriptLoader::LoadPickupGenerator(CStateManager& mgr, CInputStream& in,
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}
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CEntity* ScriptLoader::LoadAIKeyframe(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
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if (CScriptActorKeyframe* kf = static_cast<CScriptActorKeyframe*>(LoadActorKeyframe(mgr, in, propCount, info))) {
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kf->SetIsPassive(true);
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return kf;
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}
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return nullptr;
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}
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@@ -1949,10 +1954,10 @@ CEntity* ScriptLoader::LoadPointOfInterest(CStateManager& mgr, CInputStream& in,
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SActorHead aHead = LoadActorHead(in, mgr);
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bool active = in.readBool();
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CScannableParameters sParms = LoadScannableParameters(in);
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float f1 = in.readFloatBig();
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float pointSize = in.readFloatBig();
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return new CScriptPointOfInterest(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, sParms,
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f1);
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pointSize);
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}
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CEntity* ScriptLoader::LoadDrone(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
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@@ -1979,7 +1984,7 @@ CEntity* ScriptLoader::LoadMetroid(CStateManager& mgr, CInputStream& in, int pro
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return nullptr;
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CModelData mData(
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CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
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CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
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return new MP1::CMetroid(mgr.AllocateUniqueId(), name, flavor, info, xf, std::move(mData), pInfo, actParms, metData,
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kInvalidUniqueId);
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}
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@@ -2030,7 +2035,7 @@ CEntity* ScriptLoader::LoadDebrisExtended(CStateManager& mgr, CInputStream& in,
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CScriptDebris::EOrientationType particle2Or = CScriptDebris::EOrientationType(in.readUint32Big());
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CAssetId particle3 = in.readUint32Big();
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/*zeus::CVector3f particle3Scale =*/ zeus::CVector3f::ReadBig(in); /* Not actually used, go figure */
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/*zeus::CVector3f particle3Scale =*/zeus::CVector3f::ReadBig(in); /* Not actually used, go figure */
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CScriptDebris::EOrientationType particle3Or = CScriptDebris::EOrientationType(in.readUint32Big());
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bool solid = in.readBool();
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@@ -2275,8 +2280,8 @@ CEntity* ScriptLoader::LoadFishCloud(CStateManager& mgr, CInputStream& in, int p
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bool hotInThermal = in.readBool();
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CModelData mData(CStaticRes(model, zeus::skOne3f));
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CAnimRes animRes(animParms.GetACSFile(), animParms.GetCharacter(), zeus::skOne3f,
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animParms.GetInitialAnimation(), true);
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CAnimRes animRes(animParms.GetACSFile(), animParms.GetCharacter(), zeus::skOne3f, animParms.GetInitialAnimation(),
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true);
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return new CFishCloud(mgr.AllocateUniqueId(), active, aHead.x0_name, info, aHead.x40_scale, aHead.x10_transform,
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std::move(mData), animRes, numBoids, speed, separationRadius, cohesionMagnitude,
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alignmentWeight, separationMagnitude, weaponRepelMagnitude, playerRepelMagnitude,
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@@ -2526,15 +2531,13 @@ CEntity* ScriptLoader::LoadWallCrawlerSwarm(CStateManager& mgr, CInputStream& in
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u32 launchSfx = in.readUint32Big();
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u32 scatterSfx = in.readUint32Big();
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return new CWallCrawlerSwarm(mgr.AllocateUniqueId(), active, aHead.x0_name, info, aHead.x40_scale,
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aHead.x10_transform, flavor,
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CAnimRes(actor, charIdx, zeus::CVector3f(1.5f), defaultAnim, true),
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launchAnim, attractAnim, part1, part2, part3, part4, crabDamage, scarabExplodeDamage,
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crabDamageCooldown, boidRadius, touchRadius, playerTouchRadius, numBoids,
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maxCreatedBoids, animPlaybackSpeed, separationRadius, cohesionMagnitude, alignmentWeight,
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separationMagnitude, moveToWaypointWeight, attractionMagnitude, attractionRadius,
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boidGenRate, maxLaunches, scarabBoxMargin, scarabScatterXYVelocity, scarabTimeToExplode,
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hInfo, dVulns, launchSfx, scatterSfx, aParams);
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return new CWallCrawlerSwarm(
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mgr.AllocateUniqueId(), active, aHead.x0_name, info, aHead.x40_scale, aHead.x10_transform, flavor,
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CAnimRes(actor, charIdx, zeus::CVector3f(1.5f), defaultAnim, true), launchAnim, attractAnim, part1, part2, part3,
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part4, crabDamage, scarabExplodeDamage, crabDamageCooldown, boidRadius, touchRadius, playerTouchRadius, numBoids,
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maxCreatedBoids, animPlaybackSpeed, separationRadius, cohesionMagnitude, alignmentWeight, separationMagnitude,
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moveToWaypointWeight, attractionMagnitude, attractionRadius, boidGenRate, maxLaunches, scarabBoxMargin,
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scarabScatterXYVelocity, scarabTimeToExplode, hInfo, dVulns, launchSfx, scatterSfx, aParams);
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}
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CEntity* ScriptLoader::LoadAiJumpPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
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@@ -2543,9 +2546,9 @@ CEntity* ScriptLoader::LoadAiJumpPoint(CStateManager& mgr, CInputStream& in, int
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SActorHead aHead = LoadActorHead(in, mgr);
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bool active = in.readBool();
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float f1 = in.readFloat();
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float apex = in.readFloat();
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return new CScriptAiJumpPoint(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, f1);
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return new CScriptAiJumpPoint(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, apex);
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}
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CEntity* ScriptLoader::LoadFlaahgraTentacle(CStateManager& mgr, CInputStream& in, int propCount,
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@@ -2810,10 +2813,9 @@ CEntity* ScriptLoader::LoadRadialDamage(CStateManager& mgr, CInputStream& in, in
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float radius = in.readFloatBig();
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zeus::CTransform xf = ConvertEditorEulerToTransform4f(zeus::skZero3f, center);
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return new CScriptSpecialFunction(mgr.AllocateUniqueId(), name, info, xf,
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CScriptSpecialFunction::ESpecialFunction::RadialDamage, "", radius, 0.f, 0.f, 0.f,
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zeus::skZero3f, zeus::skBlack, active, dInfo, -1, -1,
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CPlayerState::EItemType::Invalid, -1, -1, -1);
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return new CScriptSpecialFunction(
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mgr.AllocateUniqueId(), name, info, xf, CScriptSpecialFunction::ESpecialFunction::RadialDamage, "", radius, 0.f,
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0.f, 0.f, zeus::skZero3f, zeus::skBlack, active, dInfo, -1, -1, CPlayerState::EItemType::Invalid, -1, -1, -1);
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}
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CEntity* ScriptLoader::LoadCameraPitchVolume(CStateManager& mgr, CInputStream& in, int propCount,
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@@ -2823,12 +2825,12 @@ CEntity* ScriptLoader::LoadCameraPitchVolume(CStateManager& mgr, CInputStream& i
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SScaledActorHead aHead = LoadScaledActorHead(in, mgr);
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||||
bool active = in.readBool();
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zeus::CRelAngle f1 = zeus::CRelAngle::FromDegrees(in.readFloatBig());
|
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zeus::CRelAngle f2 = zeus::CRelAngle::FromDegrees(in.readFloatBig());
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||||
float f3 = in.readFloatBig();
|
||||
zeus::CRelAngle upPitch = zeus::CRelAngle::FromDegrees(in.readFloatBig());
|
||||
zeus::CRelAngle downPitch = zeus::CRelAngle::FromDegrees(in.readFloatBig());
|
||||
float scale = in.readFloatBig();
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||||
|
||||
return new CScriptCameraPitchVolume(mgr.AllocateUniqueId(), active, aHead.x0_name, info, aHead.x40_scale,
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aHead.x10_transform, f1, f2, f3);
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||||
aHead.x10_transform, upPitch, downPitch, scale);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadEnvFxDensityController(CStateManager& mgr, CInputStream& in, int propCount,
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||||
@@ -2839,12 +2841,12 @@ CEntity* ScriptLoader::LoadEnvFxDensityController(CStateManager& mgr, CInputStre
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||||
std::string name = mgr.HashInstanceName(in);
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||||
bool active = in.readBool();
|
||||
float density = in.readFloatBig();
|
||||
u32 w1 = in.readUint32Big();
|
||||
u32 maxDensityDeltaSpeed = in.readUint32Big();
|
||||
|
||||
return new CScriptSpecialFunction(mgr.AllocateUniqueId(), name, info, zeus::CTransform(),
|
||||
CScriptSpecialFunction::ESpecialFunction::EnvFxDensityController, "", density, w1,
|
||||
0.f, 0.f, zeus::skZero3f, zeus::skBlack, active, CDamageInfo(), -1,
|
||||
-1, CPlayerState::EItemType::Invalid, -1, -1, -1);
|
||||
CScriptSpecialFunction::ESpecialFunction::EnvFxDensityController, "", density,
|
||||
maxDensityDeltaSpeed, 0.f, 0.f, zeus::skZero3f, zeus::skBlack, active,
|
||||
CDamageInfo(), -1, -1, CPlayerState::EItemType::Invalid, -1, -1, -1);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadMagdolite(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
||||
@@ -2993,25 +2995,26 @@ CEntity* ScriptLoader::LoadGeemer(CStateManager& mgr, CInputStream& in, int prop
|
||||
if (pInfo.GetAnimationParameters().GetACSFile() == CAssetId())
|
||||
return nullptr;
|
||||
|
||||
float f1 = in.readFloatBig();
|
||||
float advanceWpRadius = in.readFloatBig();
|
||||
float f2 = in.readFloatBig();
|
||||
float f3 = in.readFloatBig();
|
||||
float alignAngVel = in.readFloatBig();
|
||||
float f4 = in.readFloatBig();
|
||||
float f5 = in.readFloatBig();
|
||||
float f6 = in.readFloatBig();
|
||||
float f7 = in.readFloatBig();
|
||||
u16 sId1 = in.readUint32Big() & 0xFFFF;
|
||||
u16 sId2 = in.readUint32Big() & 0xFFFF;
|
||||
u16 sId3 = in.readUint32Big() & 0xFFFF;
|
||||
float playerObstructionMinDist = in.readFloatBig();
|
||||
float haltDelay = in.readFloatBig();
|
||||
float forwardMoveWeight = in.readFloatBig();
|
||||
u16 haltSfx = in.readUint32Big() & 0xFFFF;
|
||||
u16 getUpSfx = in.readUint32Big() & 0xFFFF;
|
||||
u16 crouchSfx = in.readUint32Big() & 0xFFFF;
|
||||
|
||||
CModelData mData(CAnimRes(pInfo.GetAnimationParameters().GetACSFile(), pInfo.GetAnimationParameters().GetCharacter(),
|
||||
actHead.x40_scale, pInfo.GetAnimationParameters().GetInitialAnimation(), true));
|
||||
|
||||
return new MP1::CParasite(mgr.AllocateUniqueId(), actHead.x0_name, CPatterned::EFlavorType::Zero, info,
|
||||
actHead.x10_transform, std::move(mData), pInfo, EBodyType::WallWalker, 0.f, f1, f2, f3, f4,
|
||||
0.2f, 0.4f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, f7, 0.f, 0.f, f5, f6, false,
|
||||
CWallWalker::EWalkerType::Geemer, CDamageVulnerability::NormalVulnerabilty(), CDamageInfo(),
|
||||
sId1, sId2, sId3, -1, -1, 0.f, actParms);
|
||||
actHead.x10_transform, std::move(mData), pInfo, EBodyType::WallWalker, 0.f, advanceWpRadius,
|
||||
f2, alignAngVel, f4, 0.2f, 0.4f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, forwardMoveWeight, 0.f, 0.f,
|
||||
playerObstructionMinDist, haltDelay, false, CWallWalker::EWalkerType::Geemer,
|
||||
CDamageVulnerability::NormalVulnerabilty(), CDamageInfo(), haltSfx, getUpSfx, crouchSfx, -1,
|
||||
-1, 0.f, actParms);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadSpindleCamera(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
||||
@@ -3051,13 +3054,12 @@ CEntity* ScriptLoader::LoadSpindleCamera(CStateManager& mgr, CInputStream& in, i
|
||||
SSpindleProperty recoverClampedAzimuthFromHintDir(in);
|
||||
recoverClampedAzimuthFromHintDir.FixupAngles();
|
||||
|
||||
return new CScriptSpindleCamera(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, flags,
|
||||
hintToCamDistMin, hintToCamDistMax, hintToCamVOffMin, hintToCamVOffMax,
|
||||
targetHintToCamDeltaAngleVel, deltaAngleScaleWithCamDist, hintToCamDist,
|
||||
distOffsetFromBallDist, hintBallToCamAzimuth, unused, maxHintBallToCamAzimuth,
|
||||
camLookRelAzimuth, lookPosZOffset, camPosZOffset, clampedAzimuthFromHintDir,
|
||||
dampingAzimuthSpeed, targetHintToCamDeltaAngleVelRange, deleteHintBallDist,
|
||||
recoverClampedAzimuthFromHintDir);
|
||||
return new CScriptSpindleCamera(
|
||||
mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, flags, hintToCamDistMin,
|
||||
hintToCamDistMax, hintToCamVOffMin, hintToCamVOffMax, targetHintToCamDeltaAngleVel, deltaAngleScaleWithCamDist,
|
||||
hintToCamDist, distOffsetFromBallDist, hintBallToCamAzimuth, unused, maxHintBallToCamAzimuth, camLookRelAzimuth,
|
||||
lookPosZOffset, camPosZOffset, clampedAzimuthFromHintDir, dampingAzimuthSpeed, targetHintToCamDeltaAngleVelRange,
|
||||
deleteHintBallDist, recoverClampedAzimuthFromHintDir);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadAtomicAlpha(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
||||
@@ -3102,8 +3104,8 @@ CEntity* ScriptLoader::LoadCameraHintTrigger(CStateManager& mgr, CInputStream& i
|
||||
zeus::CTransform xfRot = aHead.x10_transform.getRotation();
|
||||
if (xfRot == zeus::CTransform())
|
||||
return new CScriptTrigger(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform.origin,
|
||||
zeus::CAABox(-scale, scale), CDamageInfo(), zeus::skZero3f,
|
||||
ETriggerFlags::DetectPlayer, active, deactivateOnEnter, deactivateOnExit);
|
||||
zeus::CAABox(-scale, scale), CDamageInfo(), zeus::skZero3f, ETriggerFlags::DetectPlayer,
|
||||
active, deactivateOnEnter, deactivateOnExit);
|
||||
|
||||
return new CScriptCameraHintTrigger(mgr.AllocateUniqueId(), active, aHead.x0_name, info, scale, aHead.x10_transform,
|
||||
deactivateOnEnter, deactivateOnExit);
|
||||
@@ -3123,8 +3125,8 @@ CEntity* ScriptLoader::LoadRumbleEffect(CStateManager& mgr, CInputStream& in, in
|
||||
|
||||
return new CScriptSpecialFunction(
|
||||
mgr.AllocateUniqueId(), name, info, ConvertEditorEulerToTransform4f(zeus::skZero3f, position),
|
||||
CScriptSpecialFunction::ESpecialFunction::RumbleEffect, "", f1, w1, pFlags, 0.f, zeus::skZero3f,
|
||||
zeus::skBlack, active, {}, {}, {}, CPlayerState::EItemType::Invalid, -1, -1, -1);
|
||||
CScriptSpecialFunction::ESpecialFunction::RumbleEffect, "", f1, w1, pFlags, 0.f, zeus::skZero3f, zeus::skBlack,
|
||||
active, {}, {}, {}, CPlayerState::EItemType::Invalid, -1, -1, -1);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadAmbientAI(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
||||
@@ -3218,9 +3220,8 @@ CEntity* ScriptLoader::LoadIceZoomer(CStateManager& mgr, CInputStream& in, int p
|
||||
CDamageVulnerability dVuln(in);
|
||||
float iceZoomerJointHP = in.readFloatBig();
|
||||
|
||||
CModelData mData(
|
||||
CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), actHead.x40_scale, animParms.GetInitialAnimation(),
|
||||
true));
|
||||
CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), actHead.x40_scale,
|
||||
animParms.GetInitialAnimation(), true));
|
||||
return new MP1::CParasite(mgr.AllocateUniqueId(), actHead.x0_name, CPatterned::EFlavorType::Zero, info,
|
||||
actHead.x10_transform, std::move(mData), pInfo, EBodyType::WallWalker, 0.f, advanceWpRadius,
|
||||
f2, alignAngleVel, f4, 0.2f, 0.4f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, moveFowardWeight, 0.f, 0.f,
|
||||
@@ -3347,9 +3348,8 @@ CEntity* ScriptLoader::LoadThermalHeatFader(CStateManager& mgr, CInputStream& in
|
||||
bool active = in.readBool();
|
||||
float fadedLevel = in.readFloatBig();
|
||||
float initialLevel = in.readFloatBig();
|
||||
return new CScriptDistanceFog(mgr.AllocateUniqueId(), name, info, ERglFogMode::None, zeus::skBlack,
|
||||
zeus::CVector2f(), 0.f, zeus::CVector2f(), false, active, fadedLevel, initialLevel, 0.f,
|
||||
0.f);
|
||||
return new CScriptDistanceFog(mgr.AllocateUniqueId(), name, info, ERglFogMode::None, zeus::skBlack, zeus::CVector2f(),
|
||||
0.f, zeus::CVector2f(), false, active, fadedLevel, initialLevel, 0.f, 0.f);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadBurrower(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
||||
@@ -3411,8 +3411,8 @@ CEntity* ScriptLoader::LoadWorldLightFader(CStateManager& mgr, CInputStream& in,
|
||||
float f1 = in.readFloatBig();
|
||||
float f2 = in.readFloatBig();
|
||||
|
||||
return new CScriptDistanceFog(mgr.AllocateUniqueId(), name, info, ERglFogMode::None, zeus::skBlack,
|
||||
zeus::skZero2f, 0.f, zeus::skZero2f, false, active, 0.f, 0.f, f1, f2);
|
||||
return new CScriptDistanceFog(mgr.AllocateUniqueId(), name, info, ERglFogMode::None, zeus::skBlack, zeus::skZero2f,
|
||||
0.f, zeus::skZero2f, false, active, 0.f, 0.f, f1, f2);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadMetroidPrimeStage2(CStateManager& mgr, CInputStream& in, int propCount,
|
||||
|
||||
Reference in New Issue
Block a user