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Additional particle implementation
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@@ -0,0 +1,50 @@
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#include "CSpawnSystemKeyframeData.hpp"
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#include "CSimplePool.hpp"
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namespace Retro
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{
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CSpawnSystemKeyframeData::CSpawnSystemKeyframeData(CInputStream& in)
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{
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x0 = in.readUint32Big();
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x4 = in.readUint32Big();
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x8 = in.readUint32Big();
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xc = in.readUint32Big();
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u32 count = in.readUint32Big();
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x10_spawns.reserve(count);
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for (u32 i=0 ; i<count ; ++i)
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{
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u32 v1 = in.readUint32Big();
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x10_spawns.emplace_back(v1, std::vector<CSpawnSystemKeyframeInfo>());
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std::vector<CSpawnSystemKeyframeInfo>& v2 = x10_spawns.back().second;
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u32 v2c = in.readUint32Big();
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v2.reserve(v2c);
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for (u32 j=0 ; j<v2c ; ++j)
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v2.emplace_back(in);
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}
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}
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CSpawnSystemKeyframeData::CSpawnSystemKeyframeInfo::CSpawnSystemKeyframeInfo(CInputStream& in)
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{
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x0_id = in.readUint32Big();
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x4 = in.readUint32Big();
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x8 = in.readUint32Big();
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xc = in.readUint32Big();
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}
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void CSpawnSystemKeyframeData::LoadAllSpawnedSystemTokens(CSimplePool* pool)
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{
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for (auto& spawn : x10_spawns)
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for (CSpawnSystemKeyframeInfo& elem : spawn.second)
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elem.LoadToken(pool);
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}
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void CSpawnSystemKeyframeData::CSpawnSystemKeyframeInfo::LoadToken(CSimplePool* pool)
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{
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x10_token = std::move(pool->GetObj({FOURCC('PART'), x0_id}));
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x10_token.Lock();
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x18_found = true;
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}
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}
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