mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-08-07 14:15:35 +00:00
Bad level link fixes
This commit is contained in:
parent
38c9ece8ec
commit
b60d55d784
@ -95,6 +95,11 @@ include_directories(${ATHENA_INCLUDE_DIR} ${LOGVISOR_INCLUDE_DIR} ${HECL_INCLUDE
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${SPECTER_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${CMAKE_CURRENT_SOURCE_DIR})
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${SPECTER_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${CMAKE_CURRENT_SOURCE_DIR})
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add_subdirectory(DataSpec)
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add_subdirectory(DataSpec)
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add_subdirectory(Editor)
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add_subdirectory(Editor)
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set(CLIENT_SOURCES
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${CMAKE_SOURCE_DIR}/Editor/ProjectResourceFactoryBase.hpp
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${CMAKE_SOURCE_DIR}/Editor/ProjectResourceFactoryBase.cpp
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${CMAKE_SOURCE_DIR}/Editor/ProjectResourceFactoryMP1.hpp
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${CMAKE_SOURCE_DIR}/Editor/ProjectResourceFactoryMP1.cpp)
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add_subdirectory(Runtime)
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add_subdirectory(Runtime)
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add_subdirectory(mpcksum)
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add_subdirectory(mpcksum)
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@ -29,8 +29,6 @@ add_executable(urde WIN32 MACOSX_BUNDLE
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ParticleEditor.hpp ParticleEditor.cpp atdna_ParticleEditor.cpp
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ParticleEditor.hpp ParticleEditor.cpp atdna_ParticleEditor.cpp
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InformationCenter.hpp InformationCenter.hpp atdna_InformationCenter.cpp
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InformationCenter.hpp InformationCenter.hpp atdna_InformationCenter.cpp
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ProjectManager.hpp ProjectManager.cpp
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ProjectManager.hpp ProjectManager.cpp
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ProjectResourceFactoryBase.hpp ProjectResourceFactoryBase.cpp
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ProjectResourceFactoryMP1.hpp ProjectResourceFactoryMP1.cpp
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ViewManager.hpp ViewManager.cpp
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ViewManager.hpp ViewManager.cpp
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Resource.hpp Resource.cpp
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Resource.hpp Resource.cpp
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Camera.hpp Camera.cpp)
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Camera.hpp Camera.cpp)
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@ -38,17 +36,6 @@ add_executable(urde WIN32 MACOSX_BUNDLE
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target_link_libraries(urde
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target_link_libraries(urde
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UrdeLocales
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UrdeLocales
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UrdeIcons
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UrdeIcons
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RuntimeMP1
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RuntimeCommonWorld
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RuntimeCommonAutoMapper
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RuntimeCommonCamera
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RuntimeCommonCharacter
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RuntimeCommonInput
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RuntimeCommonParticle
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RuntimeCommonCollision
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RuntimeCommonGuiSys
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RuntimeCommonGraphics
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RuntimeCommonAudio
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RuntimeCommon
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RuntimeCommon
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DNAMP3 DNAMP2 DNAMP1
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DNAMP3 DNAMP2 DNAMP1
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DNACommon specter specter-fonts freetype ${DATA_SPEC_LIBS}
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DNACommon specter specter-fonts freetype ${DATA_SPEC_LIBS}
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@ -188,4 +188,23 @@ bool ProjectManager::saveProject()
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return true;
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return true;
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}
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}
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void ProjectManager::mainUpdate()
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{
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if (m_mainMP1)
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m_mainMP1->Proc();
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}
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void ProjectManager::asyncIdle()
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{
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m_factoryMP1.AsyncIdle();
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}
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void ProjectManager::shutdown()
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{
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if (m_mainMP1)
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m_mainMP1->Shutdown();
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m_clientProc.shutdown();
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m_factoryMP1.Shutdown();
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}
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}
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}
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@ -49,24 +49,9 @@ public:
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bool extractGame(const hecl::SystemString& path);
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bool extractGame(const hecl::SystemString& path);
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bool saveProject();
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bool saveProject();
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void mainUpdate()
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void mainUpdate();
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{
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void asyncIdle();
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if (m_mainMP1)
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void shutdown();
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m_mainMP1->Proc();
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}
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void asyncIdle()
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{
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m_factoryMP1.AsyncIdle();
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}
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void shutdown()
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{
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if (m_mainMP1)
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m_mainMP1->Shutdown();
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m_clientProc.shutdown();
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m_factoryMP1.Shutdown();
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}
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};
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};
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}
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}
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@ -1,7 +1,9 @@
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add_library(RuntimeCommonAudio
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set(AUDIO_SOURCES
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CAudioSys.hpp CAudioSys.cpp
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CAudioSys.hpp CAudioSys.cpp
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CAudioStateWin.hpp CAudioStateWin.cpp
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CAudioStateWin.hpp CAudioStateWin.cpp
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CSfxManager.hpp CSfxManager.cpp
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CSfxManager.hpp CSfxManager.cpp
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CSfxHandle.hpp CSfxHandle.cpp
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CSfxHandle.hpp CSfxHandle.cpp
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dsp.c dsp.h
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dsp.c dsp.h
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g721.c g721.h)
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g721.c g721.h)
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runtime_add_list(Audio AUDIO_SOURCES)
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@ -1,2 +1,4 @@
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add_library(RuntimeCommonAutoMapper
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set(AUTOMAPPER_SOURCES
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CMapWorldInfo.hpp CMapWorldInfo.cpp)
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CMapWorldInfo.hpp CMapWorldInfo.cpp)
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runtime_add_list(AutoMapper AUTOMAPPER_SOURCES)
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@ -1,6 +1,14 @@
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include_directories(${CMAKE_CURRENT_SOURCE_DIR} ${BOO_INCLUDE_DIR}
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include_directories(${CMAKE_CURRENT_SOURCE_DIR} ${BOO_INCLUDE_DIR}
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${ZLIB_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/DataSpec)
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${ZLIB_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/DataSpec)
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macro(runtime_add_list rel_path a_list)
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unset(tmp_list)
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foreach(path IN LISTS ${a_list})
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list(APPEND tmp_list "${rel_path}/${path}")
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endforeach(path)
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set(${a_list} "${tmp_list}" PARENT_SCOPE)
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endmacro(runtime_add_list)
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add_subdirectory(Audio)
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add_subdirectory(Audio)
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add_subdirectory(Character)
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add_subdirectory(Character)
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add_subdirectory(Graphics)
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add_subdirectory(Graphics)
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@ -20,7 +28,23 @@ else()
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list(APPEND PLAT_SRCS CMemoryCardSysNix.cpp CCallStackNix.cpp)
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list(APPEND PLAT_SRCS CMemoryCardSysNix.cpp CCallStackNix.cpp)
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endif()
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endif()
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add_subdirectory(MP1)
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add_subdirectory(MP2)
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add_subdirectory(MP3)
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add_library(RuntimeCommon
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add_library(RuntimeCommon
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${CLIENT_SOURCES}
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${MP1_SOURCES}
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${AUDIO_SOURCES}
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${AUTOMAPPER_SOURCES}
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${CAMERA_SOURCES}
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${CHARACTER_SOURCES}
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${COLLISION_SOURCES}
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${GRAPHICS_SOURCES}
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${GUISYS_SOURCES}
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${INPUT_SOURCES}
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${PARTICLE_SOURCES}
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${WORLD_SOURCES}
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#CMemory.hpp CMemory.cpp
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#CMemory.hpp CMemory.cpp
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CMemoryCardSys.hpp
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CMemoryCardSys.hpp
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IAllocator.hpp IAllocator.cpp
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IAllocator.hpp IAllocator.cpp
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@ -72,7 +96,3 @@ add_library(RuntimeCommon
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RetroTypes.hpp
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RetroTypes.hpp
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GCNTypes.hpp
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GCNTypes.hpp
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${PLAT_SRCS})
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${PLAT_SRCS})
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add_subdirectory(MP1)
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add_subdirectory(MP2)
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add_subdirectory(MP3)
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@ -22,8 +22,8 @@ public:
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};
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};
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private:
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private:
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public:
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public:
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void SetFilter(EFilterType type, EFilterShape shape, float, const zeus::CColor& color, u32);
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void SetFilter(EFilterType type, EFilterShape shape, float, const zeus::CColor& color, u32) {}
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void DisableFilter(float);
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void DisableFilter(float) {}
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};
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};
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class CCameraBlurPass
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class CCameraBlurPass
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@ -0,0 +1,12 @@
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#include "CCinematicCamera.hpp"
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namespace urde
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{
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CCinematicCamera::CCinematicCamera(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, bool active, float, float a, float b, float c, float d, u32 e)
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: CGameCamera(uid, active, name, info, xf, a, b, c, d, kInvalidUniqueId, e & 0x20, 0)
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{
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}
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}
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@ -0,0 +1,14 @@
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#include "CGameCamera.hpp"
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#include "World/CActorParameters.hpp"
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namespace urde
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{
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CGameCamera::CGameCamera(TUniqueId uid, bool active, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, float, float, float, float, TUniqueId, bool, u32)
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: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(),
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CMaterialList(EMaterialTypes::Zero), CActorParameters::None(), kInvalidUniqueId)
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{
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}
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}
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@ -10,6 +10,8 @@ namespace urde
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class CGameCamera : public CActor
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class CGameCamera : public CActor
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{
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{
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public:
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public:
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CGameCamera(TUniqueId, bool active, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, float, float, float, float, TUniqueId, bool, u32);
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const zeus::CTransform& GetTransform() const {return x34_transform;}
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const zeus::CTransform& GetTransform() const {return x34_transform;}
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};
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};
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@ -1,9 +1,11 @@
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add_library(RuntimeCommonCamera
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set(CAMERA_SOURCES
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CCameraManager.hpp CCameraManager.cpp
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CCameraManager.hpp CCameraManager.cpp
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CGameCamera.hpp CGameCamera.cpp
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CGameCamera.hpp CGameCamera.cpp
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CFirstPersonCamera.hpp CFirstPersonCamera.cpp
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CFirstPersonCamera.hpp CFirstPersonCamera.cpp
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CBallCamera.hpp CBallCamera.cpp
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CBallCamera.hpp CBallCamera.cpp
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CPathCamera.hpp CPathCamera.cpp
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CPathCamera.hpp CPathCamera.cpp
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CCinematicCamera.hpp CCinematicCamera.cpp
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CCinematicCamera.hpp CCinematicCamera.cpp
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CCameraShakeData.hpp CCameraShakeData.cpp
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CCameraShakeData.hpp CCameraShakeData.cpp
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CCameraFilter.hpp CCameraFilter.cpp)
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CCameraFilter.hpp CCameraFilter.cpp)
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runtime_add_list(Camera CAMERA_SOURCES)
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@ -7,7 +7,7 @@ namespace urde
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class CActorLights
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class CActorLights
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{
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{
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public:
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public:
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void ActivateLights() const;
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void ActivateLights() const {}
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};
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};
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}
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}
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@ -1,80 +1,82 @@
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add_library(RuntimeCommonCharacter
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set(CHARACTER_SOURCES
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CAssetFactory.hpp CAssetFactory.cpp
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CAssetFactory.hpp CAssetFactory.cpp
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CCharacterFactory.hpp CCharacterFactory.cpp
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CCharacterFactory.hpp CCharacterFactory.cpp
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CModelData.hpp CModelData.cpp
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CModelData.hpp CModelData.cpp
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CAnimData.hpp CAnimData.cpp
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CAnimData.hpp CAnimData.cpp
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CCharAnimTime.hpp CCharAnimTime.cpp
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CCharAnimTime.hpp CCharAnimTime.cpp
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IMetaAnim.hpp IMetaAnim.cpp
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IMetaAnim.hpp IMetaAnim.cpp
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IMetaTrans.hpp
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IMetaTrans.hpp
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CAnimationDatabase.hpp
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CAnimationDatabase.hpp
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CAnimationDatabaseGame.hpp CAnimationDatabaseGame.cpp
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CAnimationDatabaseGame.hpp CAnimationDatabaseGame.cpp
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CTransitionDatabase.hpp
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CTransitionDatabase.hpp
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CTransitionDatabaseGame.hpp CTransitionDatabaseGame.cpp
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CTransitionDatabaseGame.hpp CTransitionDatabaseGame.cpp
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CHierarchyPoseBuilder.hpp CHierarchyPoseBuilder.cpp
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CHierarchyPoseBuilder.hpp CHierarchyPoseBuilder.cpp
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CPoseAsTransforms.hpp CPoseAsTransforms.cpp
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CPoseAsTransforms.hpp CPoseAsTransforms.cpp
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CSkinBank.hpp CSkinBank.cpp
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CSkinBank.hpp CSkinBank.cpp
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CCharLayoutInfo.hpp CCharLayoutInfo.cpp
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CCharLayoutInfo.hpp CCharLayoutInfo.cpp
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CLayoutDescription.hpp
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CLayoutDescription.hpp
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CSegIdList.hpp CSegIdList.cpp
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CSegIdList.hpp CSegIdList.cpp
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CSegId.hpp CSegId.cpp
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CSegId.hpp CSegId.cpp
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TSegIdMap.hpp
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TSegIdMap.hpp
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CSkinRules.hpp CSkinRules.cpp
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CSkinRules.hpp CSkinRules.cpp
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CAnimCharacterSet.hpp CAnimCharacterSet.cpp
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CAnimCharacterSet.hpp CAnimCharacterSet.cpp
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CAnimationSet.hpp CAnimationSet.cpp
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CAnimationSet.hpp CAnimationSet.cpp
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CCharacterSet.hpp CCharacterSet.cpp
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CCharacterSet.hpp CCharacterSet.cpp
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CCharacterInfo.hpp CCharacterInfo.cpp
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CCharacterInfo.hpp CCharacterInfo.cpp
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CPASDatabase.hpp CPASDatabase.cpp
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CPASDatabase.hpp CPASDatabase.cpp
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CPASAnimState.hpp CPASAnimState.cpp
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CPASAnimState.hpp CPASAnimState.cpp
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CPASParmInfo.hpp CPASParmInfo.cpp
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CPASParmInfo.hpp CPASParmInfo.cpp
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CPASAnimInfo.hpp CPASAnimInfo.cpp
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CPASAnimInfo.hpp CPASAnimInfo.cpp
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CPASAnimParm.hpp CPASAnimParm.cpp
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CPASAnimParm.hpp CPASAnimParm.cpp
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CEffectComponent.hpp CEffectComponent.cpp
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CEffectComponent.hpp CEffectComponent.cpp
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CAnimation.hpp CAnimation.cpp
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CAnimation.hpp CAnimation.cpp
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CAnimationManager.hpp CAnimationManager.cpp
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CAnimationManager.hpp CAnimationManager.cpp
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CTransition.hpp CTransition.cpp
|
CTransition.hpp CTransition.cpp
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CTransitionManager.hpp CTransitionManager.cpp
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CTransitionManager.hpp CTransitionManager.cpp
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CMetaAnimFactory.hpp CMetaAnimFactory.cpp
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CMetaAnimFactory.hpp CMetaAnimFactory.cpp
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CMetaAnimPlay.hpp CMetaAnimPlay.cpp
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CMetaAnimPlay.hpp CMetaAnimPlay.cpp
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CMetaAnimBlend.hpp CMetaAnimBlend.cpp
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CMetaAnimBlend.hpp CMetaAnimBlend.cpp
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CMetaAnimPhaseBlend.hpp CMetaAnimPhaseBlend.cpp
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CMetaAnimPhaseBlend.hpp CMetaAnimPhaseBlend.cpp
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CMetaAnimRandom.hpp CMetaAnimRandom.cpp
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CMetaAnimRandom.hpp CMetaAnimRandom.cpp
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CMetaAnimSequence.hpp CMetaAnimSequence.cpp
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CMetaAnimSequence.hpp CMetaAnimSequence.cpp
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CMetaTransFactory.hpp CMetaTransFactory.cpp
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CMetaTransFactory.hpp CMetaTransFactory.cpp
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CMetaTransMetaAnim.hpp CMetaTransMetaAnim.cpp
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CMetaTransMetaAnim.hpp CMetaTransMetaAnim.cpp
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CMetaTransTrans.hpp CMetaTransTrans.cpp
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CMetaTransTrans.hpp CMetaTransTrans.cpp
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CMetaTransPhaseTrans.hpp CMetaTransPhaseTrans.cpp
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CMetaTransPhaseTrans.hpp CMetaTransPhaseTrans.cpp
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CMetaTransSnap.hpp CMetaTransSnap.cpp
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CMetaTransSnap.hpp CMetaTransSnap.cpp
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CAnimTreeLoopIn.hpp CAnimTreeLoopIn.cpp
|
CAnimTreeLoopIn.hpp CAnimTreeLoopIn.cpp
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CAnimTreeSequence.hpp CAnimTreeSequence.cpp
|
CAnimTreeSequence.hpp CAnimTreeSequence.cpp
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CAnimTreeAnimReaderContainer.hpp CAnimTreeAnimReaderContainer.cpp
|
CAnimTreeAnimReaderContainer.hpp CAnimTreeAnimReaderContainer.cpp
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CAnimTreeBlend.hpp CAnimTreeBlend.cpp
|
CAnimTreeBlend.hpp CAnimTreeBlend.cpp
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CAnimTreeNode.hpp CAnimTreeNode.cpp
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CAnimTreeNode.hpp CAnimTreeNode.cpp
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CAnimTreeScale.hpp CAnimTreeScale.cpp
|
CAnimTreeScale.hpp CAnimTreeScale.cpp
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CAnimTreeTimeScale.hpp CAnimTreeTimeScale.cpp
|
CAnimTreeTimeScale.hpp CAnimTreeTimeScale.cpp
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CAnimTreeTransition.hpp CAnimTreeTransition.cpp
|
CAnimTreeTransition.hpp CAnimTreeTransition.cpp
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CAnimTreeTweenBase.hpp CAnimTreeTweenBase.cpp
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CAnimTreeTweenBase.hpp CAnimTreeTweenBase.cpp
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CAnimTreeSingleChild.hpp CAnimTreeSingleChild.cpp
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CAnimTreeSingleChild.hpp CAnimTreeSingleChild.cpp
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CAnimTreeDoubleChild.hpp CAnimTreeDoubleChild.cpp
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CAnimTreeDoubleChild.hpp CAnimTreeDoubleChild.cpp
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CAnimPlaybackParms.hpp
|
CAnimPlaybackParms.hpp
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IAnimReader.hpp IAnimReader.cpp
|
IAnimReader.hpp IAnimReader.cpp
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CPrimitive.hpp CPrimitive.cpp
|
CPrimitive.hpp CPrimitive.cpp
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CHalfTransition.hpp CHalfTransition.cpp
|
CHalfTransition.hpp CHalfTransition.cpp
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CTimeScaleFunctions.hpp CTimeScaleFunctions.cpp
|
CTimeScaleFunctions.hpp CTimeScaleFunctions.cpp
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CParticleData.hpp CParticleData.cpp
|
CParticleData.hpp CParticleData.cpp
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CParticleDatabase.hpp CParticleDatabase.cpp
|
CParticleDatabase.hpp CParticleDatabase.cpp
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CParticleGenInfo.hpp CParticleGenInfo.cpp
|
CParticleGenInfo.hpp CParticleGenInfo.cpp
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CAnimPOIData.hpp CAnimPOIData.cpp
|
CAnimPOIData.hpp CAnimPOIData.cpp
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CPOINode.hpp CPOINode.cpp
|
CPOINode.hpp CPOINode.cpp
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CBoolPOINode.hpp CBoolPOINode.cpp
|
CBoolPOINode.hpp CBoolPOINode.cpp
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CInt32POINode.hpp CInt32POINode.cpp
|
CInt32POINode.hpp CInt32POINode.cpp
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CSoundPOINode.hpp CSoundPOINode.cpp
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CSoundPOINode.hpp CSoundPOINode.cpp
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CParticlePOINode.hpp CParticlePOINode.cpp
|
CParticlePOINode.hpp CParticlePOINode.cpp
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CAnimSourceReader.hpp CAnimSourceReader.cpp
|
CAnimSourceReader.hpp CAnimSourceReader.cpp
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CAnimSource.hpp CAnimSource.cpp
|
CAnimSource.hpp CAnimSource.cpp
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CAllFormatsAnimSource.hpp CAllFormatsAnimSource.cpp
|
CAllFormatsAnimSource.hpp CAllFormatsAnimSource.cpp
|
||||||
CSegStatementSet.hpp CSegStatementSet.cpp
|
CSegStatementSet.hpp CSegStatementSet.cpp
|
||||||
CAnimPerSegmentData.hpp
|
CAnimPerSegmentData.hpp
|
||||||
CAdditiveAnimPlayback.hpp CAdditiveAnimPlayback.cpp
|
CAdditiveAnimPlayback.hpp CAdditiveAnimPlayback.cpp
|
||||||
CActorLights.hpp CActorLights.cpp
|
CActorLights.hpp CActorLights.cpp
|
||||||
CAnimSysContext.hpp
|
CAnimSysContext.hpp
|
||||||
CBodyState.hpp)
|
CBodyState.hpp)
|
||||||
|
|
||||||
|
runtime_add_list(Character CHARACTER_SOURCES)
|
||||||
|
@ -1,8 +1,10 @@
|
|||||||
add_library(RuntimeCommonCollision
|
set(COLLISION_SOURCES
|
||||||
CGameCollision.hpp CGameCollision.cpp
|
CGameCollision.hpp CGameCollision.cpp
|
||||||
CCollisionInfo.hpp CCollisionInfo.cpp
|
CCollisionInfo.hpp CCollisionInfo.cpp
|
||||||
CCollidableOBBTree.hpp CCollidableOBBTree.cpp
|
CCollidableOBBTree.hpp CCollidableOBBTree.cpp
|
||||||
CCollidableOBBTreeGroup.hpp CCollidableOBBTreeGroup.cpp
|
CCollidableOBBTreeGroup.hpp CCollidableOBBTreeGroup.cpp
|
||||||
CMaterialList.hpp
|
CMaterialList.hpp
|
||||||
CMaterialFilter.hpp
|
CMaterialFilter.hpp
|
||||||
CRayCastResult.hpp CRayCastResult.cpp)
|
CRayCastResult.hpp CRayCastResult.cpp)
|
||||||
|
|
||||||
|
runtime_add_list(Collision COLLISION_SOURCES)
|
||||||
|
@ -6,20 +6,22 @@ endif()
|
|||||||
|
|
||||||
include_directories(${LIBJPEG_INCLUDE_DIR})
|
include_directories(${LIBJPEG_INCLUDE_DIR})
|
||||||
|
|
||||||
add_library(RuntimeCommonGraphics
|
set(GRAPHICS_SOURCES
|
||||||
IRenderer.hpp
|
IRenderer.hpp
|
||||||
CBooRenderer.hpp CBooRenderer.cpp
|
CBooRenderer.hpp CBooRenderer.cpp
|
||||||
CLineRenderer.hpp CLineRenderer.cpp
|
CLineRenderer.hpp CLineRenderer.cpp
|
||||||
CLineRendererShaders.hpp CLineRendererShadersGLSL.cpp
|
CLineRendererShaders.hpp CLineRendererShadersGLSL.cpp
|
||||||
CMetroidModelInstance.hpp
|
CMetroidModelInstance.hpp
|
||||||
CLight.hpp CLight.cpp
|
CLight.hpp CLight.cpp
|
||||||
CTexture.hpp CTextureBoo.cpp
|
CTexture.hpp CTextureBoo.cpp
|
||||||
CModel.hpp CModelBoo.cpp
|
CModel.hpp CModelBoo.cpp
|
||||||
CSkinnedModel.hpp CSkinnedModel.cpp
|
CSkinnedModel.hpp CSkinnedModel.cpp
|
||||||
CModelShaders.hpp CModelShadersGLSL.cpp
|
CModelShaders.hpp CModelShadersGLSL.cpp
|
||||||
CVertexMorphEffect.hpp CVertexMorphEffect.cpp
|
CVertexMorphEffect.hpp CVertexMorphEffect.cpp
|
||||||
CMoviePlayer.hpp CMoviePlayer.cpp
|
CMoviePlayer.hpp CMoviePlayer.cpp
|
||||||
CFrustumPlanes.hpp CFrustumPlanes.cpp
|
CFrustumPlanes.hpp CFrustumPlanes.cpp
|
||||||
CGraphicsPalette.hpp CGraphicsPalette.cpp
|
CGraphicsPalette.hpp CGraphicsPalette.cpp
|
||||||
CGraphics.hpp CGraphics.cpp
|
CGraphics.hpp CGraphics.cpp
|
||||||
${PLAT_SRCS})
|
${PLAT_SRCS})
|
||||||
|
|
||||||
|
runtime_add_list(Graphics GRAPHICS_SOURCES)
|
||||||
|
@ -37,7 +37,7 @@ public:
|
|||||||
const TLockedToken<CCharLayoutInfo>& GetLayoutInfo() const {return x1c_layoutInfo;}
|
const TLockedToken<CCharLayoutInfo>& GetLayoutInfo() const {return x1c_layoutInfo;}
|
||||||
|
|
||||||
void Calculate(const CPoseAsTransforms& pose, const std::experimental::optional<CVertexMorphEffect>&);
|
void Calculate(const CPoseAsTransforms& pose, const std::experimental::optional<CVertexMorphEffect>&);
|
||||||
void Draw(const CModelFlags& drawFlags) const;
|
void Draw(const CModelFlags& drawFlags) const {}
|
||||||
};
|
};
|
||||||
|
|
||||||
class CMorphableSkinnedModel : public CSkinnedModel
|
class CMorphableSkinnedModel : public CSkinnedModel
|
||||||
|
@ -1,95 +1,97 @@
|
|||||||
add_library(RuntimeCommonGuiSys
|
set(GUISYS_SOURCES
|
||||||
CSplashScreen.cpp
|
CSplashScreen.cpp
|
||||||
CSplashScreen.hpp
|
CSplashScreen.hpp
|
||||||
CGuiObject.cpp
|
CGuiObject.cpp
|
||||||
CGuiObject.hpp
|
CGuiObject.hpp
|
||||||
CConsoleOutputWindow.cpp
|
CConsoleOutputWindow.cpp
|
||||||
CConsoleOutputWindow.hpp
|
CConsoleOutputWindow.hpp
|
||||||
CAuiEnergyBarT01.cpp
|
CAuiEnergyBarT01.cpp
|
||||||
CAuiEnergyBarT01.hpp
|
CAuiEnergyBarT01.hpp
|
||||||
CAuiImagePane.cpp
|
CAuiImagePane.cpp
|
||||||
CAuiImagePane.hpp
|
CAuiImagePane.hpp
|
||||||
CAuiMeter.cpp
|
CAuiMeter.cpp
|
||||||
CAuiMeter.hpp
|
CAuiMeter.hpp
|
||||||
CConsoleOutputWindow.cpp
|
CConsoleOutputWindow.cpp
|
||||||
CConsoleOutputWindow.hpp
|
CConsoleOutputWindow.hpp
|
||||||
CGuiAnimBase.cpp
|
CGuiAnimBase.cpp
|
||||||
CGuiAnimBase.hpp
|
CGuiAnimBase.hpp
|
||||||
CGuiAnimController.cpp
|
CGuiAnimController.cpp
|
||||||
CGuiAnimController.hpp
|
CGuiAnimController.hpp
|
||||||
CGuiAutoRepeatData.cpp
|
CGuiAutoRepeatData.cpp
|
||||||
CGuiAutoRepeatData.hpp
|
CGuiAutoRepeatData.hpp
|
||||||
CGuiCamera.cpp
|
CGuiCamera.cpp
|
||||||
CGuiCamera.hpp
|
CGuiCamera.hpp
|
||||||
CGuiFactories.cpp
|
CGuiFactories.cpp
|
||||||
CGuiFactories.hpp
|
CGuiFactories.hpp
|
||||||
CGuiFrame.cpp
|
CGuiFrame.cpp
|
||||||
CGuiFrame.hpp
|
CGuiFrame.hpp
|
||||||
CGuiLight.cpp
|
CGuiLight.cpp
|
||||||
CGuiLight.hpp
|
CGuiLight.hpp
|
||||||
CGuiModel.cpp
|
CGuiModel.cpp
|
||||||
CGuiModel.hpp
|
CGuiModel.hpp
|
||||||
CGuiRandomVar.cpp
|
CGuiRandomVar.cpp
|
||||||
CGuiRandomVar.hpp
|
CGuiRandomVar.hpp
|
||||||
CGuiSliderGroup.cpp
|
CGuiSliderGroup.cpp
|
||||||
CGuiSliderGroup.hpp
|
CGuiSliderGroup.hpp
|
||||||
CGuiStaticImage.cpp
|
CGuiStaticImage.cpp
|
||||||
CGuiStaticImage.hpp
|
CGuiStaticImage.hpp
|
||||||
CGuiSys.cpp
|
CGuiSys.cpp
|
||||||
CGuiSys.hpp
|
CGuiSys.hpp
|
||||||
CGuiTableGroup.cpp
|
CGuiTableGroup.cpp
|
||||||
CGuiTableGroup.hpp
|
CGuiTableGroup.hpp
|
||||||
CGuiTextPane.cpp
|
CGuiTextPane.cpp
|
||||||
CGuiTextPane.hpp
|
CGuiTextPane.hpp
|
||||||
CGuiTextSupport.cpp
|
CGuiTextSupport.cpp
|
||||||
CGuiTextSupport.hpp
|
CGuiTextSupport.hpp
|
||||||
CGuiWidget.cpp
|
CGuiWidget.cpp
|
||||||
CGuiWidgetDrawParms.cpp
|
CGuiWidgetDrawParms.cpp
|
||||||
CGuiWidgetDrawParms.hpp
|
CGuiWidgetDrawParms.hpp
|
||||||
CGuiWidget.hpp
|
CGuiWidget.hpp
|
||||||
CMakeLists.txt
|
CMakeLists.txt
|
||||||
CSplashScreen.cpp
|
CSplashScreen.cpp
|
||||||
CSplashScreen.hpp
|
CSplashScreen.hpp
|
||||||
CGuiCompoundWidget.cpp
|
CGuiCompoundWidget.cpp
|
||||||
CGuiCompoundWidget.hpp
|
CGuiCompoundWidget.hpp
|
||||||
CSaveableState.cpp
|
CSaveableState.cpp
|
||||||
CSaveableState.hpp
|
CSaveableState.hpp
|
||||||
CDrawStringOptions.cpp
|
CDrawStringOptions.cpp
|
||||||
CDrawStringOptions.hpp
|
CDrawStringOptions.hpp
|
||||||
CRasterFont.cpp
|
CRasterFont.cpp
|
||||||
CRasterFont.hpp
|
CRasterFont.hpp
|
||||||
CGuiGroup.cpp
|
CGuiGroup.cpp
|
||||||
CGuiGroup.hpp
|
CGuiGroup.hpp
|
||||||
CGuiFunctionDef.cpp
|
CGuiFunctionDef.cpp
|
||||||
CGuiFunctionDef.hpp
|
CGuiFunctionDef.hpp
|
||||||
CGuiFuncParm.cpp
|
CGuiFuncParm.cpp
|
||||||
CGuiFuncParm.hpp
|
CGuiFuncParm.hpp
|
||||||
CGuiPhysicalMsg.cpp
|
CGuiPhysicalMsg.cpp
|
||||||
CGuiPhysicalMsg.hpp
|
CGuiPhysicalMsg.hpp
|
||||||
CGuiControllerInfo.hpp
|
CGuiControllerInfo.hpp
|
||||||
CGuiLogicalEventTrigger.cpp
|
CGuiLogicalEventTrigger.cpp
|
||||||
CGuiLogicalEventTrigger.hpp
|
CGuiLogicalEventTrigger.hpp
|
||||||
CGuiWidgetIdDB.cpp
|
CGuiWidgetIdDB.cpp
|
||||||
CGuiWidgetIdDB.hpp
|
CGuiWidgetIdDB.hpp
|
||||||
CGuiHeadWidget.cpp
|
CGuiHeadWidget.cpp
|
||||||
CGuiHeadWidget.hpp
|
CGuiHeadWidget.hpp
|
||||||
CGuiBackground.cpp
|
CGuiBackground.cpp
|
||||||
CGuiBackground.hpp
|
CGuiBackground.hpp
|
||||||
CGuiPane.cpp
|
CGuiPane.cpp
|
||||||
CGuiPane.hpp
|
CGuiPane.hpp
|
||||||
CGuiMessage.cpp
|
CGuiMessage.cpp
|
||||||
CGuiMessage.hpp
|
CGuiMessage.hpp
|
||||||
CFontRenderState.cpp
|
CFontRenderState.cpp
|
||||||
CFontRenderState.hpp
|
CFontRenderState.hpp
|
||||||
CTextExecuteBuffer.cpp
|
CTextExecuteBuffer.cpp
|
||||||
CTextExecuteBuffer.hpp
|
CTextExecuteBuffer.hpp
|
||||||
CTextRenderBuffer.cpp
|
CTextRenderBuffer.cpp
|
||||||
CTextRenderBuffer.hpp
|
CTextRenderBuffer.hpp
|
||||||
CInstruction.cpp
|
CInstruction.cpp
|
||||||
CInstruction.hpp
|
CInstruction.hpp
|
||||||
CTextParser.cpp
|
CTextParser.cpp
|
||||||
CTextParser.hpp
|
CTextParser.hpp
|
||||||
CWordBreakTables.cpp
|
CWordBreakTables.cpp
|
||||||
CWordBreakTables.hpp
|
CWordBreakTables.hpp
|
||||||
CFontImageDef.cpp
|
CFontImageDef.cpp
|
||||||
CFontImageDef.hpp)
|
CFontImageDef.hpp)
|
||||||
|
|
||||||
|
runtime_add_list(GuiSys GUISYS_SOURCES)
|
||||||
|
@ -1,9 +1,11 @@
|
|||||||
add_library(RuntimeCommonInput
|
set(INPUT_SOURCES
|
||||||
IController.hpp
|
IController.hpp
|
||||||
CKeyboardMouseController.hpp
|
CKeyboardMouseController.hpp
|
||||||
ControlMapper.hpp ControlMapper.cpp
|
ControlMapper.hpp ControlMapper.cpp
|
||||||
CInputGenerator.hpp CInputGenerator.cpp
|
CInputGenerator.hpp CInputGenerator.cpp
|
||||||
CFinalInput.hpp CFinalInput.cpp
|
CFinalInput.hpp CFinalInput.cpp
|
||||||
CRumbleManager.hpp CRumbleManager.cpp
|
CRumbleManager.hpp CRumbleManager.cpp
|
||||||
CRumbleGenerator.hpp CRumbleGenerator.cpp
|
CRumbleGenerator.hpp CRumbleGenerator.cpp
|
||||||
CRumbleVoice.hpp CRumbleVoice.cpp)
|
CRumbleVoice.hpp CRumbleVoice.cpp)
|
||||||
|
|
||||||
|
runtime_add_list(Input INPUT_SOURCES)
|
||||||
|
@ -13,8 +13,8 @@ public:
|
|||||||
CRumbleManager() = default;
|
CRumbleManager() = default;
|
||||||
void Update(float);
|
void Update(float);
|
||||||
void StopRumble(u16) {}
|
void StopRumble(u16) {}
|
||||||
void Rumble(ERumbleFxId, CStateManager&, ERumblePriority priority);
|
void Rumble(ERumbleFxId, CStateManager&, ERumblePriority priority) {}
|
||||||
void Rumble(ERumbleFxId, float, CStateManager&, ERumblePriority priority);
|
void Rumble(ERumbleFxId, float, CStateManager&, ERumblePriority priority) {}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,9 +1,11 @@
|
|||||||
include_directories(. ..)
|
include_directories(. ..)
|
||||||
add_library(RuntimeMP1
|
set(MP1_SOURCES
|
||||||
CTweaks.hpp CTweaks.cpp
|
CTweaks.hpp CTweaks.cpp
|
||||||
CInGameTweakManager.hpp CInGameTweakManager.cpp
|
CInGameTweakManager.hpp CInGameTweakManager.cpp
|
||||||
CMainFlow.hpp CMainFlow.cpp
|
CMainFlow.hpp CMainFlow.cpp
|
||||||
CMFGame.hpp CMFGame.cpp
|
CMFGame.hpp CMFGame.cpp
|
||||||
CPlayMovie.hpp CPlayMovie.cpp
|
CPlayMovie.hpp CPlayMovie.cpp
|
||||||
CFrontEndUI.hpp CFrontEndUI.cpp
|
CFrontEndUI.hpp CFrontEndUI.cpp
|
||||||
MP1.hpp MP1.cpp)
|
MP1.hpp MP1.cpp)
|
||||||
|
|
||||||
|
runtime_add_list(MP1 MP1_SOURCES)
|
||||||
|
@ -4,35 +4,37 @@ elseif(APPLE)
|
|||||||
set(PLAT_SRCS CElementGenShadersMetal.cpp)
|
set(PLAT_SRCS CElementGenShadersMetal.cpp)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
add_library(RuntimeCommonParticle
|
set(PARTICLE_SOURCES
|
||||||
IElement.hpp
|
IElement.hpp
|
||||||
CGenDescription.hpp
|
CGenDescription.hpp
|
||||||
CRealElement.hpp CRealElement.cpp
|
CRealElement.hpp CRealElement.cpp
|
||||||
CIntElement.hpp CIntElement.cpp
|
CIntElement.hpp CIntElement.cpp
|
||||||
CVectorElement.hpp CVectorElement.cpp
|
CVectorElement.hpp CVectorElement.cpp
|
||||||
CModVectorElement.hpp CModVectorElement.cpp
|
CModVectorElement.hpp CModVectorElement.cpp
|
||||||
CColorElement.hpp CColorElement.cpp
|
CColorElement.hpp CColorElement.cpp
|
||||||
CUVElement.hpp CUVElement.cpp
|
CUVElement.hpp CUVElement.cpp
|
||||||
CEmitterElement.hpp CEmitterElement.cpp
|
CEmitterElement.hpp CEmitterElement.cpp
|
||||||
CParticleDataFactory.hpp CParticleDataFactory.cpp
|
CParticleDataFactory.hpp CParticleDataFactory.cpp
|
||||||
CSwooshDescription.hpp CSwooshDescription.cpp
|
CSwooshDescription.hpp CSwooshDescription.cpp
|
||||||
CElectricDescription.hpp CElectricDescription.cpp
|
CElectricDescription.hpp CElectricDescription.cpp
|
||||||
CDecalDescription.hpp CDecalDescription.cpp
|
CDecalDescription.hpp CDecalDescription.cpp
|
||||||
CWeaponDescription.hpp CWeaponDescription.cpp
|
CWeaponDescription.hpp CWeaponDescription.cpp
|
||||||
CDecalDataFactory.hpp CDecalDataFactory.cpp
|
CDecalDataFactory.hpp CDecalDataFactory.cpp
|
||||||
CElementGen.hpp CElementGen.cpp
|
CElementGen.hpp CElementGen.cpp
|
||||||
CParticleSwooshDataFactory.hpp CParticleSwooshDataFactory.cpp
|
CParticleSwooshDataFactory.hpp CParticleSwooshDataFactory.cpp
|
||||||
CParticleSwoosh.hpp CParticleSwoosh.cpp
|
CParticleSwoosh.hpp CParticleSwoosh.cpp
|
||||||
CParticleElectricDataFactory.hpp CParticleElectricDataFactory.cpp
|
CParticleElectricDataFactory.hpp CParticleElectricDataFactory.cpp
|
||||||
CParticleElectric.hpp CParticleElectric.cpp
|
CParticleElectric.hpp CParticleElectric.cpp
|
||||||
CParticleGen.hpp CParticleGen.cpp
|
CParticleGen.hpp CParticleGen.cpp
|
||||||
CProjectileWeaponDataFactory.hpp CProjectileWeaponDataFactory.cpp
|
CProjectileWeaponDataFactory.hpp CProjectileWeaponDataFactory.cpp
|
||||||
CCollisionResponseData.hpp CCollisionResponseData.cpp
|
CCollisionResponseData.hpp CCollisionResponseData.cpp
|
||||||
CDecalManager.hpp CDecalManager.cpp
|
CDecalManager.hpp CDecalManager.cpp
|
||||||
CSpawnSystemKeyframeData.hpp CSpawnSystemKeyframeData.cpp
|
CSpawnSystemKeyframeData.hpp CSpawnSystemKeyframeData.cpp
|
||||||
CWarp.hpp CWarp.cpp
|
CWarp.hpp CWarp.cpp
|
||||||
CFlameWarp.hpp CFlameWarp.cpp
|
CFlameWarp.hpp CFlameWarp.cpp
|
||||||
CParticleGlobals.hpp CParticleGlobals.cpp
|
CParticleGlobals.hpp CParticleGlobals.cpp
|
||||||
CElementGenShaders.hpp
|
CElementGenShaders.hpp
|
||||||
CElementGenShadersGLSL.cpp
|
CElementGenShadersGLSL.cpp
|
||||||
${PLAT_SRCS})
|
${PLAT_SRCS})
|
||||||
|
|
||||||
|
runtime_add_list(Particle PARTICLE_SOURCES)
|
||||||
|
@ -61,9 +61,9 @@ public:
|
|||||||
zeus::CVector3f x28_ = {0.5f};
|
zeus::CVector3f x28_ = {0.5f};
|
||||||
float x34_ = 0.f;
|
float x34_ = 0.f;
|
||||||
public:
|
public:
|
||||||
void SetFogExplicit(ERglFogMode, const zeus::CColor& color, const zeus::CVector2f& vec);
|
void SetFogExplicit(ERglFogMode, const zeus::CColor& color, const zeus::CVector2f& vec) {}
|
||||||
void DisableFog();
|
void DisableFog() {}
|
||||||
void Update(float dt);
|
void Update(float dt) {}
|
||||||
};
|
};
|
||||||
|
|
||||||
CGameArea(CInputStream& in, int mlvlVersion);
|
CGameArea(CInputStream& in, int mlvlVersion);
|
||||||
|
@ -1,42 +1,44 @@
|
|||||||
add_library(RuntimeCommonWorld
|
set(WORLD_SOURCES
|
||||||
CWorld.hpp CWorld.cpp
|
CWorld.hpp CWorld.cpp
|
||||||
IGameArea.hpp IGameArea.cpp
|
IGameArea.hpp IGameArea.cpp
|
||||||
CGameArea.hpp CGameArea.cpp
|
CGameArea.hpp CGameArea.cpp
|
||||||
CAi.hpp CAi.cpp
|
CAi.hpp CAi.cpp
|
||||||
CPathFindArea.hpp CPathFindArea.cpp
|
CPathFindArea.hpp CPathFindArea.cpp
|
||||||
CAreaOctTree.hpp CAreaOctTree.cpp
|
CAreaOctTree.hpp CAreaOctTree.cpp
|
||||||
CActor.hpp CActor.cpp
|
CActor.hpp CActor.cpp
|
||||||
CPhysicsActor.hpp CPhysicsActor.cpp
|
CPhysicsActor.hpp CPhysicsActor.cpp
|
||||||
CEntity.hpp CEntity.cpp
|
CEntity.hpp CEntity.cpp
|
||||||
CPhysicsActor.hpp CPhysicsActor.cpp
|
CPhysicsActor.hpp CPhysicsActor.cpp
|
||||||
CWorldTransManager.hpp CWorldTransManager.cpp
|
CWorldTransManager.hpp CWorldTransManager.cpp
|
||||||
CEnvFxManager.hpp CEnvFxManager.cpp
|
CEnvFxManager.hpp CEnvFxManager.cpp
|
||||||
CActorModelParticles.hpp CActorModelParticles.cpp
|
CActorModelParticles.hpp CActorModelParticles.cpp
|
||||||
CTeamAiTypes.hpp CTeamAiTypes.cpp
|
CTeamAiTypes.hpp CTeamAiTypes.cpp
|
||||||
ScriptObjectSupport.hpp ScriptObjectSupport.cpp
|
ScriptObjectSupport.hpp ScriptObjectSupport.cpp
|
||||||
ScriptLoader.hpp ScriptLoader.cpp
|
ScriptLoader.hpp ScriptLoader.cpp
|
||||||
CScriptActor.hpp CScriptActor.cpp
|
CScriptActor.hpp CScriptActor.cpp
|
||||||
CScriptWaypoint.hpp CScriptWaypoint.cpp
|
CScriptWaypoint.hpp CScriptWaypoint.cpp
|
||||||
CScriptDoor.hpp CScriptDoor.cpp
|
CScriptDoor.hpp CScriptDoor.cpp
|
||||||
CScriptTrigger.hpp CScriptTrigger.cpp
|
CScriptTrigger.hpp CScriptTrigger.cpp
|
||||||
CScriptTimer.hpp CScriptTimer.cpp
|
CScriptTimer.hpp CScriptTimer.cpp
|
||||||
CScriptCounter.hpp CScriptCounter.cpp
|
CScriptCounter.hpp CScriptCounter.cpp
|
||||||
CScriptEffect.hpp CScriptEffect.cpp
|
CScriptEffect.hpp CScriptEffect.cpp
|
||||||
CScriptPlatform.hpp CScriptPlatform.cpp
|
CScriptPlatform.hpp CScriptPlatform.cpp
|
||||||
CScriptSound.hpp CScriptSound.cpp
|
CScriptSound.hpp CScriptSound.cpp
|
||||||
CScriptGenerator.hpp CScriptGenerator.cpp
|
CScriptGenerator.hpp CScriptGenerator.cpp
|
||||||
CScriptDock.hpp CScriptDock.cpp
|
CScriptDock.hpp CScriptDock.cpp
|
||||||
CScriptWater.hpp CScriptWater.cpp
|
CScriptWater.hpp CScriptWater.cpp
|
||||||
CScriptGrapplePoint.hpp CScriptGrapplePoint.cpp
|
CScriptGrapplePoint.hpp CScriptGrapplePoint.cpp
|
||||||
CScriptAreaAttributes.hpp CScriptAreaAttributes.cpp
|
CScriptAreaAttributes.hpp CScriptAreaAttributes.cpp
|
||||||
CScriptCameraWaypoint.hpp CScriptCameraWaypoint.cpp
|
CScriptCameraWaypoint.hpp CScriptCameraWaypoint.cpp
|
||||||
CGrappleParameters.hpp
|
CGrappleParameters.hpp
|
||||||
CActorParameters.hpp
|
CActorParameters.hpp
|
||||||
CLightParameters.hpp
|
CLightParameters.hpp
|
||||||
CScannableParameters.hpp
|
CScannableParameters.hpp
|
||||||
CVisorParameters.hpp
|
CVisorParameters.hpp
|
||||||
CAnimationParameters.hpp
|
CAnimationParameters.hpp
|
||||||
CDamageInfo.hpp
|
CDamageInfo.hpp
|
||||||
CDamageVulnerability.hpp
|
CDamageVulnerability.hpp
|
||||||
CFluidUVMotion.hpp CFluidUVMotion.cpp
|
CFluidUVMotion.hpp CFluidUVMotion.cpp
|
||||||
CFluidPlane.hpp)
|
CFluidPlane.hpp)
|
||||||
|
|
||||||
|
runtime_add_list(World WORLD_SOURCES)
|
||||||
|
@ -9,4 +9,6 @@ CScriptCounter::CScriptCounter(TUniqueId uid, const std::string& name, const CEn
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CScriptCounter::Accept(IVisitor&) {}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -9,4 +9,6 @@ CScriptGenerator::CScriptGenerator(TUniqueId uid, const std::string& name, const
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CScriptGenerator::Accept(IVisitor&) {}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -9,4 +9,6 @@ CScriptTimer::CScriptTimer(TUniqueId uid, const std::string& name, const CEntity
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CScriptTimer::Accept(IVisitor&) {}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
Loading…
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Reference in New Issue
Block a user