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CGunWeapon: Mark skShootAnim as constexpr
Enforce it as constexpr. The initializer is likely optimized away anyways, given the array only contains primitives, but this is more consistent.
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@@ -178,7 +178,7 @@ void CGunWeapon::UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr,
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}
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}
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const std::array<s32, 2> CGunWeapon::skShootAnim{4, 3};
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constexpr std::array<s32, 2> CGunWeapon::skShootAnim{4, 3};
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void CGunWeapon::Fire(bool underwater, float dt, EChargeState chargeState, const zeus::CTransform& xf,
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CStateManager& mgr, TUniqueId homingTarget, float chargeFactor1, float chargeFactor2) {
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