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Rigging fixes
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@@ -313,7 +313,10 @@ void CAnimData::RecalcPoseBuilder(const CCharAnimTime* time)
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if (id == 3)
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continue;
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CAnimPerSegmentData& segData = segSet[id];
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x2fc_poseBuilder.Insert(id, segData.x0_rotation, segData.x10_offset);
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if (segData.x1c_hasOffset)
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x2fc_poseBuilder.Insert(id, segData.x0_rotation, segData.x10_offset);
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else
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x2fc_poseBuilder.Insert(id, segData.x0_rotation);
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}
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}
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