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@@ -1,9 +1,9 @@
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#include "Runtime/MP1/CSaveGameScreen.hpp"
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#include "Runtime/Audio/CSfxManager.hpp"
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#include "Runtime/CMemoryCardSys.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Audio/CSfxManager.hpp"
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#include "Runtime/GuiSys/CGuiFrame.hpp"
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#include "Runtime/GuiSys/CGuiTableGroup.hpp"
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#include "Runtime/GuiSys/CGuiTextPane.hpp"
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@@ -26,8 +26,9 @@ void CSaveGameScreen::ResetCardDriver() {
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}
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CIOWin::EMessageReturn CSaveGameScreen::Update(float dt) {
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if (!PumpLoad())
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if (!PumpLoad()) {
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return CIOWin::EMessageReturn::Normal;
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}
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x50_loadedFrame->Update(dt);
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x6c_cardDriver->Update();
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@@ -36,8 +37,9 @@ CIOWin::EMessageReturn CSaveGameScreen::Update(float dt) {
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if (x90_needsDriverReset) {
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ResetCardDriver();
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x90_needsDriverReset = false;
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} else
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} else {
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x80_iowRet = CIOWin::EMessageReturn::Exit;
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}
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} else if (x6c_cardDriver->x10_state == EState::CardCheckDone && x10_uiType != EUIType::NotOriginalCard) {
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if (x6c_cardDriver->x28_cardSerial != x8_serial) {
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if (x93_inGame) {
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@@ -51,22 +53,27 @@ CIOWin::EMessageReturn CSaveGameScreen::Update(float dt) {
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x6c_cardDriver->IndexFiles();
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}
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} else if (x6c_cardDriver->x10_state == EState::Ready) {
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if (x90_needsDriverReset)
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if (x90_needsDriverReset) {
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x6c_cardDriver->StartFileCreateTransactional();
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}
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}
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if (x80_iowRet != CIOWin::EMessageReturn::Normal)
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if (x80_iowRet != CIOWin::EMessageReturn::Normal) {
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return x80_iowRet;
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}
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EUIType oldTp = x10_uiType;
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x10_uiType = SelectUIType();
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if (oldTp != x10_uiType || x91_uiTextDirty)
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if (oldTp != x10_uiType || x91_uiTextDirty) {
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SetUIText();
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}
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if (x6c_cardDriver->x10_state == EState::NoCard) {
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auto res = CMemoryCardSys::CardProbe(kabufuda::ECardSlot::SlotA);
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if (res.x0_error == CMemoryCardSys::ECardResult::READY || res.x0_error == CMemoryCardSys::ECardResult::WRONGDEVICE)
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if (res.x0_error == CMemoryCardSys::ECardResult::READY ||
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res.x0_error == CMemoryCardSys::ECardResult::WRONGDEVICE) {
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ResetCardDriver();
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}
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} else if (x6c_cardDriver->x10_state == EState::CardFormatted) {
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ResetCardDriver();
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} else if (x6c_cardDriver->x10_state == EState::FileBad && x6c_cardDriver->x14_error == EError::FileMissing) {
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@@ -77,21 +84,29 @@ CIOWin::EMessageReturn CSaveGameScreen::Update(float dt) {
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}
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bool CSaveGameScreen::PumpLoad() {
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if (x50_loadedFrame)
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if (x50_loadedFrame != nullptr) {
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return true;
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if (!x14_txtrSaveBanner.IsLoaded())
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}
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if (!x14_txtrSaveBanner.IsLoaded()) {
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return false;
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if (!x20_txtrSaveIcon0.IsLoaded())
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}
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if (!x20_txtrSaveIcon0.IsLoaded()) {
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return false;
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if (!x2c_txtrSaveIcon1.IsLoaded())
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}
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if (!x2c_txtrSaveIcon1.IsLoaded()) {
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return false;
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if (!x38_strgMemoryCard.IsLoaded())
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}
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if (!x38_strgMemoryCard.IsLoaded()) {
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return false;
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for (TLockedToken<CSaveWorld>& savw : x70_saveWorlds)
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if (!savw.IsLoaded())
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}
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for (TLockedToken<CSaveWorld>& savw : x70_saveWorlds) {
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if (!savw.IsLoaded()) {
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return false;
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if (!x44_frmeGenericMenu.IsLoaded())
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}
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}
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if (!x44_frmeGenericMenu.IsLoaded()) {
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return false;
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}
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x50_loadedFrame = x44_frmeGenericMenu.GetObj();
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x50_loadedFrame->SetAspectConstraint(1.78f);
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@@ -106,8 +121,9 @@ bool CSaveGameScreen::PumpLoad() {
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x58_tablegroup_choices->SetMenuSelectionChangeCallback(
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[this](CGuiTableGroup* caller, int oldSel) { DoSelectionChange(caller, oldSel); });
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if (x0_saveCtx == ESaveContext::InGame)
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if (x0_saveCtx == ESaveContext::InGame) {
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x6c_cardDriver->StartCardProbe();
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}
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x10_uiType = SelectUIType();
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SetUIText();
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@@ -115,8 +131,9 @@ bool CSaveGameScreen::PumpLoad() {
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}
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CSaveGameScreen::EUIType CSaveGameScreen::SelectUIType() const {
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if (x6c_cardDriver->x10_state == EState::NoCard)
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if (x6c_cardDriver->x10_state == EState::NoCard) {
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return EUIType::NoCardFound;
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}
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switch (x10_uiType) {
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case EUIType::ProgressWillBeLost:
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@@ -128,40 +145,49 @@ CSaveGameScreen::EUIType CSaveGameScreen::SelectUIType() const {
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}
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if (CMemoryCardDriver::IsCardBusy(x6c_cardDriver->x10_state)) {
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if (CMemoryCardDriver::IsCardWriting(x6c_cardDriver->x10_state))
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if (CMemoryCardDriver::IsCardWriting(x6c_cardDriver->x10_state)) {
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return EUIType::BusyWriting;
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}
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return EUIType::BusyReading;
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}
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if (x6c_cardDriver->x10_state == EState::Ready) {
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardStillFull)
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardStillFull) {
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return EUIType::StillInsufficientSpace;
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}
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return EUIType::SaveReady;
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}
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardBroken)
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardBroken) {
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return EUIType::NeedsFormatBroken;
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}
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardWrongCharacterSet)
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardWrongCharacterSet) {
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return EUIType::NeedsFormatEncoding;
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}
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardWrongDevice)
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardWrongDevice) {
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return EUIType::WrongDevice;
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}
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardFull) {
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if (x6c_cardDriver->x10_state == EState::CardCheckFailed)
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if (x6c_cardDriver->x10_state == EState::CardCheckFailed) {
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return EUIType::InsufficientSpaceBadCheck;
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}
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return EUIType::InsufficientSpaceOKCheck;
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}
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardNon8KSectors)
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardNon8KSectors) {
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return EUIType::IncompatibleCard;
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}
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::FileCorrupted)
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::FileCorrupted) {
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return EUIType::SaveCorrupt;
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}
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardIOError)
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardIOError) {
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return EUIType::CardDamaged;
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}
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return EUIType::Empty;
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}
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@@ -232,7 +258,7 @@ void CSaveGameScreen::SetUIText() {
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opt2 = 19; // Manage memory card
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break;
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case EUIType::InsufficientSpaceBadCheck:
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msgB = bool(x0_saveCtx) + 9; // Insufficient space A or B
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msgB = static_cast<int>(bool(x0_saveCtx)) + 9; // Insufficient space A or B
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opt0 = 17; // Continue without saving
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opt1 = 18; // Retry
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opt2 = 19; // Manage memory card
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@@ -290,22 +316,27 @@ void CSaveGameScreen::SetUIText() {
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break;
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}
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if (msgA > -1)
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if (msgA > -1) {
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msgAStr = x38_strgMemoryCard->GetString(msgA);
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if (msgB > -1)
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}
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if (msgB > -1) {
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msgBStr = x38_strgMemoryCard->GetString(msgB);
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}
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x54_textpane_message->TextSupport().SetText(msgAStr + msgBStr);
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if (opt0 > -1)
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if (opt0 > -1) {
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opt0Str = x38_strgMemoryCard->GetString(opt0);
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}
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x5c_textpane_choice0->TextSupport().SetText(opt0Str);
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if (opt1 > -1)
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if (opt1 > -1) {
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opt1Str = x38_strgMemoryCard->GetString(opt1);
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}
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x60_textpane_choice1->TextSupport().SetText(opt1Str);
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if (opt2 > -1)
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if (opt2 > -1) {
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opt2Str = x38_strgMemoryCard->GetString(opt2);
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}
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x64_textpane_choice2->TextSupport().SetText(opt2Str);
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x68_textpane_choice3->TextSupport().SetText(opt3Str);
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@@ -328,16 +359,17 @@ void CSaveGameScreen::SetUIColors() {
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void CSaveGameScreen::Draw() const {
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SCOPED_GRAPHICS_DEBUG_GROUP("CSaveGameScreen::Draw", zeus::skPurple);
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if (x50_loadedFrame)
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if (x50_loadedFrame != nullptr) {
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x50_loadedFrame->Draw(CGuiWidgetDrawParms::Default());
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}
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}
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void CSaveGameScreen::ContinueWithoutSaving() {
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x80_iowRet = CIOWin::EMessageReturn::RemoveIOWin;
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g_GameState->SetCardSerial(0);
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}
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void CSaveGameScreen::DoAdvance(CGuiTableGroup* caller) {
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void CSaveGameScreen::DoAdvance([[maybe_unused]] CGuiTableGroup* caller) {
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int userSel = x58_tablegroup_choices->GetUserSelection();
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int sfx = -1;
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@@ -348,10 +380,11 @@ void CSaveGameScreen::DoAdvance(CGuiTableGroup* caller) {
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case EUIType::IncompatibleCard:
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if (userSel == 0) {
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/* Continue without saving */
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if (x0_saveCtx == ESaveContext::InGame)
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if (x0_saveCtx == ESaveContext::InGame) {
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x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
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else
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} else {
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ContinueWithoutSaving();
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}
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sfx = x8c_navBackSfx;
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} else if (userSel == 1) {
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/* Retry */
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@@ -369,10 +402,11 @@ void CSaveGameScreen::DoAdvance(CGuiTableGroup* caller) {
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case EUIType::NeedsFormatEncoding:
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if (userSel == 0) {
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/* Continue without saving */
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if (x0_saveCtx == ESaveContext::InGame)
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if (x0_saveCtx == ESaveContext::InGame) {
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x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
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else
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} else {
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ContinueWithoutSaving();
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}
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sfx = x8c_navBackSfx;
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} else if (userSel == 1) {
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/* Retry */
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@@ -390,10 +424,11 @@ void CSaveGameScreen::DoAdvance(CGuiTableGroup* caller) {
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case EUIType::InsufficientSpaceOKCheck:
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if (userSel == 0) {
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/* Continue without saving */
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if (x0_saveCtx == ESaveContext::InGame)
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if (x0_saveCtx == ESaveContext::InGame) {
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x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
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else
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} else {
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ContinueWithoutSaving();
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}
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sfx = x8c_navBackSfx;
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} else if (userSel == 1) {
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/* Retry */
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@@ -405,9 +440,10 @@ void CSaveGameScreen::DoAdvance(CGuiTableGroup* caller) {
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x10_uiType = EUIType::ProgressWillBeLost;
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x91_uiTextDirty = true;
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sfx = x84_navConfirmSfx;
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} else
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} else {
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static_cast<MP1::CMain*>(g_Main)->SetManageCard(true);
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}
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}
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break;
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case EUIType::SaveCorrupt:
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@@ -417,10 +453,11 @@ void CSaveGameScreen::DoAdvance(CGuiTableGroup* caller) {
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sfx = x84_navConfirmSfx;
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} else if (userSel == 1) {
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/* Continue without saving */
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if (x0_saveCtx == ESaveContext::InGame)
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if (x0_saveCtx == ESaveContext::InGame) {
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x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
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else
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} else {
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ContinueWithoutSaving();
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}
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sfx = x8c_navBackSfx;
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} else if (userSel == 2) {
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/* Retry */
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@@ -524,17 +561,18 @@ void CSaveGameScreen::DoAdvance(CGuiTableGroup* caller) {
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break;
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}
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if (sfx >= 0)
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if (sfx >= 0) {
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CSfxManager::SfxStart(sfx, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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}
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}
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void CSaveGameScreen::DoSelectionChange(CGuiTableGroup* caller, int oldSel) {
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void CSaveGameScreen::DoSelectionChange([[maybe_unused]] CGuiTableGroup* caller, [[maybe_unused]] int oldSel) {
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SetUIColors();
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CSfxManager::SfxStart(x88_navMoveSfx, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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}
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|
void CSaveGameScreen::ProcessUserInput(const CFinalInput& input) {
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|
|
|
|
if (x50_loadedFrame) {
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|
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|
|
if (x50_loadedFrame != nullptr) {
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|
|
x50_loadedFrame->ProcessUserInput(input);
|
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int tbOpt = m_touchBar->PopOption();
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|
@@ -550,11 +588,12 @@ void CSaveGameScreen::StartGame(int idx) {
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|
|
const CGameState::GameFileStateInfo* info = x6c_cardDriver->GetGameFileStateInfo(idx);
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|
|
x6c_cardDriver->ExportPersistentOptions();
|
|
|
|
|
x6c_cardDriver->BuildNewFileSlot(idx);
|
|
|
|
|
if (!info)
|
|
|
|
|
if (info == nullptr) {
|
|
|
|
|
x6c_cardDriver->StartFileCreateTransactional();
|
|
|
|
|
else
|
|
|
|
|
} else {
|
|
|
|
|
x80_iowRet = CIOWin::EMessageReturn::Exit;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CSaveGameScreen::SaveNESState() {
|
|
|
|
|
if (!x92_savingDisabled) {
|
|
|
|
|
@@ -593,7 +632,7 @@ CSaveGameScreen::CSaveGameScreen(ESaveContext saveCtx, u64 serial)
|
|
|
|
|
|
|
|
|
|
x70_saveWorlds.reserve(g_MemoryCardSys->GetMemoryWorlds().size());
|
|
|
|
|
for (const std::pair<CAssetId, CSaveWorldMemory>& wld : g_MemoryCardSys->GetMemoryWorlds()) {
|
|
|
|
|
x70_saveWorlds.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), wld.second.GetSaveWorldAssetId()}));
|
|
|
|
|
x70_saveWorlds.emplace_back(g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), wld.second.GetSaveWorldAssetId()}));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
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|
|