mirror of https://github.com/AxioDL/metaforce.git
Implement CAutoSave
This commit is contained in:
parent
93e85e64f6
commit
b68af83fb3
|
@ -1,8 +1,29 @@
|
|||
#include "CAutoSave.hpp"
|
||||
#include "CSaveGameScreen.hpp"
|
||||
#include "IMain.hpp"
|
||||
#include "Runtime/MP1/MP1.hpp"
|
||||
|
||||
namespace urde::MP1 {
|
||||
CAutoSave::CAutoSave()
|
||||
: CIOWin(""), x14_savegameScreen(new CSaveGameScreen(ESaveContext::InGame, g_GameState->GetCardSerial())) {}
|
||||
: CIOWin("AutoSave"sv), x14_savegameScreen(new CSaveGameScreen(ESaveContext::InGame, g_GameState->GetCardSerial())) {
|
||||
static_cast<MP1::CMain*>(g_Main)->RefreshGameState();
|
||||
}
|
||||
void CAutoSave::Draw() {
|
||||
x14_savegameScreen->Draw();
|
||||
}
|
||||
CIOWin::EMessageReturn CAutoSave::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) {
|
||||
if (g_GameState->GetCardSerial() == 0ull) {
|
||||
return EMessageReturn ::RemoveIOWinAndExit;
|
||||
}
|
||||
|
||||
if (msg.GetType() == EArchMsgType::UserInput) {
|
||||
x14_savegameScreen->ProcessUserInput(MakeMsg::GetParmUserInput(msg).x4_parm);
|
||||
} else if (msg.GetType() == EArchMsgType::TimerTick){
|
||||
auto ret = x14_savegameScreen->Update(MakeMsg::GetParmTimerTick(msg).x4_parm);
|
||||
if (ret != EMessageReturn::Exit) {
|
||||
return EMessageReturn::RemoveIOWinAndExit;
|
||||
}
|
||||
}
|
||||
|
||||
return EMessageReturn::Exit;
|
||||
}
|
||||
} // namespace urde::MP1
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "CIOWin.hpp"
|
||||
#include "Runtime/CIOWin.hpp"
|
||||
|
||||
namespace urde::MP1 {
|
||||
class CSaveGameScreen;
|
||||
|
@ -9,5 +9,9 @@ class CAutoSave : CIOWin {
|
|||
|
||||
public:
|
||||
CAutoSave();
|
||||
|
||||
void Draw() override;
|
||||
bool GetIsContinueDraw() const override { return false; }
|
||||
EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) override;
|
||||
};
|
||||
} // namespace urde::MP1
|
||||
|
|
|
@ -40,6 +40,7 @@ set(MP1_SOURCES
|
|||
CSamusDoll.hpp CSamusDoll.cpp
|
||||
CGameCubeDoll.hpp CGameCubeDoll.cpp
|
||||
CArtifactDoll.hpp CArtifactDoll.cpp
|
||||
CAutoSave.hpp CAutoSave.cpp
|
||||
MP1.hpp MP1.cpp
|
||||
${MP1_PLAT_SOURCES}
|
||||
${MP1_WORLD_SOURCES})
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
#include "Runtime/MP1/CSaveGameScreen.hpp"
|
||||
|
||||
#include "Runtime/Audio/CSfxManager.hpp"
|
||||
#include "Runtime/CMemoryCardSys.hpp"
|
||||
#include "Runtime/CSimplePool.hpp"
|
||||
#include "Runtime/GameGlobalObjects.hpp"
|
||||
#include "Runtime/Audio/CSfxManager.hpp"
|
||||
#include "Runtime/GuiSys/CGuiFrame.hpp"
|
||||
#include "Runtime/GuiSys/CGuiTableGroup.hpp"
|
||||
#include "Runtime/GuiSys/CGuiTextPane.hpp"
|
||||
|
@ -26,8 +26,9 @@ void CSaveGameScreen::ResetCardDriver() {
|
|||
}
|
||||
|
||||
CIOWin::EMessageReturn CSaveGameScreen::Update(float dt) {
|
||||
if (!PumpLoad())
|
||||
if (!PumpLoad()) {
|
||||
return CIOWin::EMessageReturn::Normal;
|
||||
}
|
||||
|
||||
x50_loadedFrame->Update(dt);
|
||||
x6c_cardDriver->Update();
|
||||
|
@ -36,8 +37,9 @@ CIOWin::EMessageReturn CSaveGameScreen::Update(float dt) {
|
|||
if (x90_needsDriverReset) {
|
||||
ResetCardDriver();
|
||||
x90_needsDriverReset = false;
|
||||
} else
|
||||
} else {
|
||||
x80_iowRet = CIOWin::EMessageReturn::Exit;
|
||||
}
|
||||
} else if (x6c_cardDriver->x10_state == EState::CardCheckDone && x10_uiType != EUIType::NotOriginalCard) {
|
||||
if (x6c_cardDriver->x28_cardSerial != x8_serial) {
|
||||
if (x93_inGame) {
|
||||
|
@ -51,22 +53,27 @@ CIOWin::EMessageReturn CSaveGameScreen::Update(float dt) {
|
|||
x6c_cardDriver->IndexFiles();
|
||||
}
|
||||
} else if (x6c_cardDriver->x10_state == EState::Ready) {
|
||||
if (x90_needsDriverReset)
|
||||
if (x90_needsDriverReset) {
|
||||
x6c_cardDriver->StartFileCreateTransactional();
|
||||
}
|
||||
}
|
||||
|
||||
if (x80_iowRet != CIOWin::EMessageReturn::Normal)
|
||||
if (x80_iowRet != CIOWin::EMessageReturn::Normal) {
|
||||
return x80_iowRet;
|
||||
}
|
||||
|
||||
EUIType oldTp = x10_uiType;
|
||||
x10_uiType = SelectUIType();
|
||||
if (oldTp != x10_uiType || x91_uiTextDirty)
|
||||
if (oldTp != x10_uiType || x91_uiTextDirty) {
|
||||
SetUIText();
|
||||
}
|
||||
|
||||
if (x6c_cardDriver->x10_state == EState::NoCard) {
|
||||
auto res = CMemoryCardSys::CardProbe(kabufuda::ECardSlot::SlotA);
|
||||
if (res.x0_error == CMemoryCardSys::ECardResult::READY || res.x0_error == CMemoryCardSys::ECardResult::WRONGDEVICE)
|
||||
if (res.x0_error == CMemoryCardSys::ECardResult::READY ||
|
||||
res.x0_error == CMemoryCardSys::ECardResult::WRONGDEVICE) {
|
||||
ResetCardDriver();
|
||||
}
|
||||
} else if (x6c_cardDriver->x10_state == EState::CardFormatted) {
|
||||
ResetCardDriver();
|
||||
} else if (x6c_cardDriver->x10_state == EState::FileBad && x6c_cardDriver->x14_error == EError::FileMissing) {
|
||||
|
@ -77,21 +84,29 @@ CIOWin::EMessageReturn CSaveGameScreen::Update(float dt) {
|
|||
}
|
||||
|
||||
bool CSaveGameScreen::PumpLoad() {
|
||||
if (x50_loadedFrame)
|
||||
if (x50_loadedFrame != nullptr) {
|
||||
return true;
|
||||
if (!x14_txtrSaveBanner.IsLoaded())
|
||||
}
|
||||
if (!x14_txtrSaveBanner.IsLoaded()) {
|
||||
return false;
|
||||
if (!x20_txtrSaveIcon0.IsLoaded())
|
||||
}
|
||||
if (!x20_txtrSaveIcon0.IsLoaded()) {
|
||||
return false;
|
||||
if (!x2c_txtrSaveIcon1.IsLoaded())
|
||||
}
|
||||
if (!x2c_txtrSaveIcon1.IsLoaded()) {
|
||||
return false;
|
||||
if (!x38_strgMemoryCard.IsLoaded())
|
||||
}
|
||||
if (!x38_strgMemoryCard.IsLoaded()) {
|
||||
return false;
|
||||
for (TLockedToken<CSaveWorld>& savw : x70_saveWorlds)
|
||||
if (!savw.IsLoaded())
|
||||
}
|
||||
for (TLockedToken<CSaveWorld>& savw : x70_saveWorlds) {
|
||||
if (!savw.IsLoaded()) {
|
||||
return false;
|
||||
if (!x44_frmeGenericMenu.IsLoaded())
|
||||
}
|
||||
}
|
||||
if (!x44_frmeGenericMenu.IsLoaded()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
x50_loadedFrame = x44_frmeGenericMenu.GetObj();
|
||||
x50_loadedFrame->SetAspectConstraint(1.78f);
|
||||
|
@ -106,8 +121,9 @@ bool CSaveGameScreen::PumpLoad() {
|
|||
x58_tablegroup_choices->SetMenuSelectionChangeCallback(
|
||||
[this](CGuiTableGroup* caller, int oldSel) { DoSelectionChange(caller, oldSel); });
|
||||
|
||||
if (x0_saveCtx == ESaveContext::InGame)
|
||||
if (x0_saveCtx == ESaveContext::InGame) {
|
||||
x6c_cardDriver->StartCardProbe();
|
||||
}
|
||||
|
||||
x10_uiType = SelectUIType();
|
||||
SetUIText();
|
||||
|
@ -115,8 +131,9 @@ bool CSaveGameScreen::PumpLoad() {
|
|||
}
|
||||
|
||||
CSaveGameScreen::EUIType CSaveGameScreen::SelectUIType() const {
|
||||
if (x6c_cardDriver->x10_state == EState::NoCard)
|
||||
if (x6c_cardDriver->x10_state == EState::NoCard) {
|
||||
return EUIType::NoCardFound;
|
||||
}
|
||||
|
||||
switch (x10_uiType) {
|
||||
case EUIType::ProgressWillBeLost:
|
||||
|
@ -128,40 +145,49 @@ CSaveGameScreen::EUIType CSaveGameScreen::SelectUIType() const {
|
|||
}
|
||||
|
||||
if (CMemoryCardDriver::IsCardBusy(x6c_cardDriver->x10_state)) {
|
||||
if (CMemoryCardDriver::IsCardWriting(x6c_cardDriver->x10_state))
|
||||
if (CMemoryCardDriver::IsCardWriting(x6c_cardDriver->x10_state)) {
|
||||
return EUIType::BusyWriting;
|
||||
}
|
||||
return EUIType::BusyReading;
|
||||
}
|
||||
|
||||
if (x6c_cardDriver->x10_state == EState::Ready) {
|
||||
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardStillFull)
|
||||
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardStillFull) {
|
||||
return EUIType::StillInsufficientSpace;
|
||||
}
|
||||
return EUIType::SaveReady;
|
||||
}
|
||||
|
||||
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardBroken)
|
||||
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardBroken) {
|
||||
return EUIType::NeedsFormatBroken;
|
||||
}
|
||||
|
||||
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardWrongCharacterSet)
|
||||
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardWrongCharacterSet) {
|
||||
return EUIType::NeedsFormatEncoding;
|
||||
}
|
||||
|
||||
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardWrongDevice)
|
||||
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardWrongDevice) {
|
||||
return EUIType::WrongDevice;
|
||||
}
|
||||
|
||||
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardFull) {
|
||||
if (x6c_cardDriver->x10_state == EState::CardCheckFailed)
|
||||
if (x6c_cardDriver->x10_state == EState::CardCheckFailed) {
|
||||
return EUIType::InsufficientSpaceBadCheck;
|
||||
}
|
||||
return EUIType::InsufficientSpaceOKCheck;
|
||||
}
|
||||
|
||||
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardNon8KSectors)
|
||||
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardNon8KSectors) {
|
||||
return EUIType::IncompatibleCard;
|
||||
}
|
||||
|
||||
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::FileCorrupted)
|
||||
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::FileCorrupted) {
|
||||
return EUIType::SaveCorrupt;
|
||||
}
|
||||
|
||||
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardIOError)
|
||||
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardIOError) {
|
||||
return EUIType::CardDamaged;
|
||||
}
|
||||
|
||||
return EUIType::Empty;
|
||||
}
|
||||
|
@ -232,7 +258,7 @@ void CSaveGameScreen::SetUIText() {
|
|||
opt2 = 19; // Manage memory card
|
||||
break;
|
||||
case EUIType::InsufficientSpaceBadCheck:
|
||||
msgB = bool(x0_saveCtx) + 9; // Insufficient space A or B
|
||||
msgB = static_cast<int>(bool(x0_saveCtx)) + 9; // Insufficient space A or B
|
||||
opt0 = 17; // Continue without saving
|
||||
opt1 = 18; // Retry
|
||||
opt2 = 19; // Manage memory card
|
||||
|
@ -290,22 +316,27 @@ void CSaveGameScreen::SetUIText() {
|
|||
break;
|
||||
}
|
||||
|
||||
if (msgA > -1)
|
||||
if (msgA > -1) {
|
||||
msgAStr = x38_strgMemoryCard->GetString(msgA);
|
||||
if (msgB > -1)
|
||||
}
|
||||
if (msgB > -1) {
|
||||
msgBStr = x38_strgMemoryCard->GetString(msgB);
|
||||
}
|
||||
x54_textpane_message->TextSupport().SetText(msgAStr + msgBStr);
|
||||
|
||||
if (opt0 > -1)
|
||||
if (opt0 > -1) {
|
||||
opt0Str = x38_strgMemoryCard->GetString(opt0);
|
||||
}
|
||||
x5c_textpane_choice0->TextSupport().SetText(opt0Str);
|
||||
|
||||
if (opt1 > -1)
|
||||
if (opt1 > -1) {
|
||||
opt1Str = x38_strgMemoryCard->GetString(opt1);
|
||||
}
|
||||
x60_textpane_choice1->TextSupport().SetText(opt1Str);
|
||||
|
||||
if (opt2 > -1)
|
||||
if (opt2 > -1) {
|
||||
opt2Str = x38_strgMemoryCard->GetString(opt2);
|
||||
}
|
||||
x64_textpane_choice2->TextSupport().SetText(opt2Str);
|
||||
|
||||
x68_textpane_choice3->TextSupport().SetText(opt3Str);
|
||||
|
@ -328,8 +359,9 @@ void CSaveGameScreen::SetUIColors() {
|
|||
|
||||
void CSaveGameScreen::Draw() const {
|
||||
SCOPED_GRAPHICS_DEBUG_GROUP("CSaveGameScreen::Draw", zeus::skPurple);
|
||||
if (x50_loadedFrame)
|
||||
if (x50_loadedFrame != nullptr) {
|
||||
x50_loadedFrame->Draw(CGuiWidgetDrawParms::Default());
|
||||
}
|
||||
}
|
||||
|
||||
void CSaveGameScreen::ContinueWithoutSaving() {
|
||||
|
@ -337,7 +369,7 @@ void CSaveGameScreen::ContinueWithoutSaving() {
|
|||
g_GameState->SetCardSerial(0);
|
||||
}
|
||||
|
||||
void CSaveGameScreen::DoAdvance(CGuiTableGroup* caller) {
|
||||
void CSaveGameScreen::DoAdvance([[maybe_unused]] CGuiTableGroup* caller) {
|
||||
int userSel = x58_tablegroup_choices->GetUserSelection();
|
||||
int sfx = -1;
|
||||
|
||||
|
@ -348,10 +380,11 @@ void CSaveGameScreen::DoAdvance(CGuiTableGroup* caller) {
|
|||
case EUIType::IncompatibleCard:
|
||||
if (userSel == 0) {
|
||||
/* Continue without saving */
|
||||
if (x0_saveCtx == ESaveContext::InGame)
|
||||
if (x0_saveCtx == ESaveContext::InGame) {
|
||||
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
|
||||
else
|
||||
} else {
|
||||
ContinueWithoutSaving();
|
||||
}
|
||||
sfx = x8c_navBackSfx;
|
||||
} else if (userSel == 1) {
|
||||
/* Retry */
|
||||
|
@ -369,10 +402,11 @@ void CSaveGameScreen::DoAdvance(CGuiTableGroup* caller) {
|
|||
case EUIType::NeedsFormatEncoding:
|
||||
if (userSel == 0) {
|
||||
/* Continue without saving */
|
||||
if (x0_saveCtx == ESaveContext::InGame)
|
||||
if (x0_saveCtx == ESaveContext::InGame) {
|
||||
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
|
||||
else
|
||||
} else {
|
||||
ContinueWithoutSaving();
|
||||
}
|
||||
sfx = x8c_navBackSfx;
|
||||
} else if (userSel == 1) {
|
||||
/* Retry */
|
||||
|
@ -390,10 +424,11 @@ void CSaveGameScreen::DoAdvance(CGuiTableGroup* caller) {
|
|||
case EUIType::InsufficientSpaceOKCheck:
|
||||
if (userSel == 0) {
|
||||
/* Continue without saving */
|
||||
if (x0_saveCtx == ESaveContext::InGame)
|
||||
if (x0_saveCtx == ESaveContext::InGame) {
|
||||
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
|
||||
else
|
||||
} else {
|
||||
ContinueWithoutSaving();
|
||||
}
|
||||
sfx = x8c_navBackSfx;
|
||||
} else if (userSel == 1) {
|
||||
/* Retry */
|
||||
|
@ -405,9 +440,10 @@ void CSaveGameScreen::DoAdvance(CGuiTableGroup* caller) {
|
|||
x10_uiType = EUIType::ProgressWillBeLost;
|
||||
x91_uiTextDirty = true;
|
||||
sfx = x84_navConfirmSfx;
|
||||
} else
|
||||
} else {
|
||||
static_cast<MP1::CMain*>(g_Main)->SetManageCard(true);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case EUIType::SaveCorrupt:
|
||||
|
@ -417,10 +453,11 @@ void CSaveGameScreen::DoAdvance(CGuiTableGroup* caller) {
|
|||
sfx = x84_navConfirmSfx;
|
||||
} else if (userSel == 1) {
|
||||
/* Continue without saving */
|
||||
if (x0_saveCtx == ESaveContext::InGame)
|
||||
if (x0_saveCtx == ESaveContext::InGame) {
|
||||
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
|
||||
else
|
||||
} else {
|
||||
ContinueWithoutSaving();
|
||||
}
|
||||
sfx = x8c_navBackSfx;
|
||||
} else if (userSel == 2) {
|
||||
/* Retry */
|
||||
|
@ -524,17 +561,18 @@ void CSaveGameScreen::DoAdvance(CGuiTableGroup* caller) {
|
|||
break;
|
||||
}
|
||||
|
||||
if (sfx >= 0)
|
||||
if (sfx >= 0) {
|
||||
CSfxManager::SfxStart(sfx, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
|
||||
}
|
||||
}
|
||||
|
||||
void CSaveGameScreen::DoSelectionChange(CGuiTableGroup* caller, int oldSel) {
|
||||
void CSaveGameScreen::DoSelectionChange([[maybe_unused]] CGuiTableGroup* caller, [[maybe_unused]] int oldSel) {
|
||||
SetUIColors();
|
||||
CSfxManager::SfxStart(x88_navMoveSfx, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
|
||||
}
|
||||
|
||||
void CSaveGameScreen::ProcessUserInput(const CFinalInput& input) {
|
||||
if (x50_loadedFrame) {
|
||||
if (x50_loadedFrame != nullptr) {
|
||||
x50_loadedFrame->ProcessUserInput(input);
|
||||
|
||||
int tbOpt = m_touchBar->PopOption();
|
||||
|
@ -550,10 +588,11 @@ void CSaveGameScreen::StartGame(int idx) {
|
|||
const CGameState::GameFileStateInfo* info = x6c_cardDriver->GetGameFileStateInfo(idx);
|
||||
x6c_cardDriver->ExportPersistentOptions();
|
||||
x6c_cardDriver->BuildNewFileSlot(idx);
|
||||
if (!info)
|
||||
if (info == nullptr) {
|
||||
x6c_cardDriver->StartFileCreateTransactional();
|
||||
else
|
||||
} else {
|
||||
x80_iowRet = CIOWin::EMessageReturn::Exit;
|
||||
}
|
||||
}
|
||||
|
||||
void CSaveGameScreen::SaveNESState() {
|
||||
|
@ -593,7 +632,7 @@ CSaveGameScreen::CSaveGameScreen(ESaveContext saveCtx, u64 serial)
|
|||
|
||||
x70_saveWorlds.reserve(g_MemoryCardSys->GetMemoryWorlds().size());
|
||||
for (const std::pair<CAssetId, CSaveWorldMemory>& wld : g_MemoryCardSys->GetMemoryWorlds()) {
|
||||
x70_saveWorlds.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), wld.second.GetSaveWorldAssetId()}));
|
||||
x70_saveWorlds.emplace_back(g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), wld.second.GetSaveWorldAssetId()}));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -66,12 +66,12 @@ private:
|
|||
TLockedToken<CStringTable> x38_strgMemoryCard;
|
||||
TLockedToken<CGuiFrame> x44_frmeGenericMenu;
|
||||
CGuiFrame* x50_loadedFrame = nullptr;
|
||||
CGuiTextPane* x54_textpane_message;
|
||||
CGuiTableGroup* x58_tablegroup_choices;
|
||||
CGuiTextPane* x5c_textpane_choice0;
|
||||
CGuiTextPane* x60_textpane_choice1;
|
||||
CGuiTextPane* x64_textpane_choice2;
|
||||
CGuiTextPane* x68_textpane_choice3;
|
||||
CGuiTextPane* x54_textpane_message{};
|
||||
CGuiTableGroup* x58_tablegroup_choices{};
|
||||
CGuiTextPane* x5c_textpane_choice0{};
|
||||
CGuiTextPane* x60_textpane_choice1{};
|
||||
CGuiTextPane* x64_textpane_choice2{};
|
||||
CGuiTextPane* x68_textpane_choice3{};
|
||||
std::unique_ptr<CMemoryCardDriver> x6c_cardDriver;
|
||||
std::vector<TLockedToken<CSaveWorld>> x70_saveWorlds;
|
||||
CIOWin::EMessageReturn x80_iowRet = CIOWin::EMessageReturn::Normal;
|
||||
|
@ -93,7 +93,7 @@ public:
|
|||
CIOWin::EMessageReturn Update(float dt);
|
||||
void SetInGame(bool v) { x93_inGame = v; }
|
||||
bool PumpLoad();
|
||||
EUIType SelectUIType() const;
|
||||
[[nodiscard]] EUIType SelectUIType() const;
|
||||
void SetUIText();
|
||||
void SetUIColors();
|
||||
void Draw() const;
|
||||
|
@ -105,9 +105,9 @@ public:
|
|||
void StartGame(int idx);
|
||||
void SaveNESState();
|
||||
void EraseGame(int idx);
|
||||
const CGameState::GameFileStateInfo* GetGameData(int idx) const;
|
||||
EUIType GetUIType() const { return x10_uiType; }
|
||||
bool IsSavingDisabled() const { return x92_savingDisabled; }
|
||||
[[nodiscard]] const CGameState::GameFileStateInfo* GetGameData(int idx) const;
|
||||
[[nodiscard]] EUIType GetUIType() const { return x10_uiType; }
|
||||
[[nodiscard]] bool IsSavingDisabled() const { return x92_savingDisabled; }
|
||||
explicit CSaveGameScreen(ESaveContext saveCtx, u64 serial);
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue