Implement CAutoSave

This commit is contained in:
Phillip Stephens 2020-09-12 18:13:38 -07:00
parent 93e85e64f6
commit b68af83fb3
Signed by: Antidote
GPG Key ID: F8BEE4C83DACA60D
5 changed files with 130 additions and 65 deletions

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@ -1,8 +1,29 @@
#include "CAutoSave.hpp"
#include "CSaveGameScreen.hpp"
#include "IMain.hpp"
#include "Runtime/MP1/MP1.hpp"
namespace urde::MP1 {
CAutoSave::CAutoSave()
: CIOWin(""), x14_savegameScreen(new CSaveGameScreen(ESaveContext::InGame, g_GameState->GetCardSerial())) {}
: CIOWin("AutoSave"sv), x14_savegameScreen(new CSaveGameScreen(ESaveContext::InGame, g_GameState->GetCardSerial())) {
static_cast<MP1::CMain*>(g_Main)->RefreshGameState();
}
void CAutoSave::Draw() {
x14_savegameScreen->Draw();
}
CIOWin::EMessageReturn CAutoSave::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) {
if (g_GameState->GetCardSerial() == 0ull) {
return EMessageReturn ::RemoveIOWinAndExit;
}
if (msg.GetType() == EArchMsgType::UserInput) {
x14_savegameScreen->ProcessUserInput(MakeMsg::GetParmUserInput(msg).x4_parm);
} else if (msg.GetType() == EArchMsgType::TimerTick){
auto ret = x14_savegameScreen->Update(MakeMsg::GetParmTimerTick(msg).x4_parm);
if (ret != EMessageReturn::Exit) {
return EMessageReturn::RemoveIOWinAndExit;
}
}
return EMessageReturn::Exit;
}
} // namespace urde::MP1

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@ -1,6 +1,6 @@
#pragma once
#include "CIOWin.hpp"
#include "Runtime/CIOWin.hpp"
namespace urde::MP1 {
class CSaveGameScreen;
@ -9,5 +9,9 @@ class CAutoSave : CIOWin {
public:
CAutoSave();
void Draw() override;
bool GetIsContinueDraw() const override { return false; }
EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) override;
};
} // namespace urde::MP1

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@ -40,6 +40,7 @@ set(MP1_SOURCES
CSamusDoll.hpp CSamusDoll.cpp
CGameCubeDoll.hpp CGameCubeDoll.cpp
CArtifactDoll.hpp CArtifactDoll.cpp
CAutoSave.hpp CAutoSave.cpp
MP1.hpp MP1.cpp
${MP1_PLAT_SOURCES}
${MP1_WORLD_SOURCES})

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@ -1,9 +1,9 @@
#include "Runtime/MP1/CSaveGameScreen.hpp"
#include "Runtime/Audio/CSfxManager.hpp"
#include "Runtime/CMemoryCardSys.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Audio/CSfxManager.hpp"
#include "Runtime/GuiSys/CGuiFrame.hpp"
#include "Runtime/GuiSys/CGuiTableGroup.hpp"
#include "Runtime/GuiSys/CGuiTextPane.hpp"
@ -26,8 +26,9 @@ void CSaveGameScreen::ResetCardDriver() {
}
CIOWin::EMessageReturn CSaveGameScreen::Update(float dt) {
if (!PumpLoad())
if (!PumpLoad()) {
return CIOWin::EMessageReturn::Normal;
}
x50_loadedFrame->Update(dt);
x6c_cardDriver->Update();
@ -36,8 +37,9 @@ CIOWin::EMessageReturn CSaveGameScreen::Update(float dt) {
if (x90_needsDriverReset) {
ResetCardDriver();
x90_needsDriverReset = false;
} else
} else {
x80_iowRet = CIOWin::EMessageReturn::Exit;
}
} else if (x6c_cardDriver->x10_state == EState::CardCheckDone && x10_uiType != EUIType::NotOriginalCard) {
if (x6c_cardDriver->x28_cardSerial != x8_serial) {
if (x93_inGame) {
@ -51,22 +53,27 @@ CIOWin::EMessageReturn CSaveGameScreen::Update(float dt) {
x6c_cardDriver->IndexFiles();
}
} else if (x6c_cardDriver->x10_state == EState::Ready) {
if (x90_needsDriverReset)
if (x90_needsDriverReset) {
x6c_cardDriver->StartFileCreateTransactional();
}
}
if (x80_iowRet != CIOWin::EMessageReturn::Normal)
if (x80_iowRet != CIOWin::EMessageReturn::Normal) {
return x80_iowRet;
}
EUIType oldTp = x10_uiType;
x10_uiType = SelectUIType();
if (oldTp != x10_uiType || x91_uiTextDirty)
if (oldTp != x10_uiType || x91_uiTextDirty) {
SetUIText();
}
if (x6c_cardDriver->x10_state == EState::NoCard) {
auto res = CMemoryCardSys::CardProbe(kabufuda::ECardSlot::SlotA);
if (res.x0_error == CMemoryCardSys::ECardResult::READY || res.x0_error == CMemoryCardSys::ECardResult::WRONGDEVICE)
if (res.x0_error == CMemoryCardSys::ECardResult::READY ||
res.x0_error == CMemoryCardSys::ECardResult::WRONGDEVICE) {
ResetCardDriver();
}
} else if (x6c_cardDriver->x10_state == EState::CardFormatted) {
ResetCardDriver();
} else if (x6c_cardDriver->x10_state == EState::FileBad && x6c_cardDriver->x14_error == EError::FileMissing) {
@ -77,21 +84,29 @@ CIOWin::EMessageReturn CSaveGameScreen::Update(float dt) {
}
bool CSaveGameScreen::PumpLoad() {
if (x50_loadedFrame)
if (x50_loadedFrame != nullptr) {
return true;
if (!x14_txtrSaveBanner.IsLoaded())
}
if (!x14_txtrSaveBanner.IsLoaded()) {
return false;
if (!x20_txtrSaveIcon0.IsLoaded())
}
if (!x20_txtrSaveIcon0.IsLoaded()) {
return false;
if (!x2c_txtrSaveIcon1.IsLoaded())
}
if (!x2c_txtrSaveIcon1.IsLoaded()) {
return false;
if (!x38_strgMemoryCard.IsLoaded())
}
if (!x38_strgMemoryCard.IsLoaded()) {
return false;
for (TLockedToken<CSaveWorld>& savw : x70_saveWorlds)
if (!savw.IsLoaded())
}
for (TLockedToken<CSaveWorld>& savw : x70_saveWorlds) {
if (!savw.IsLoaded()) {
return false;
if (!x44_frmeGenericMenu.IsLoaded())
}
}
if (!x44_frmeGenericMenu.IsLoaded()) {
return false;
}
x50_loadedFrame = x44_frmeGenericMenu.GetObj();
x50_loadedFrame->SetAspectConstraint(1.78f);
@ -106,8 +121,9 @@ bool CSaveGameScreen::PumpLoad() {
x58_tablegroup_choices->SetMenuSelectionChangeCallback(
[this](CGuiTableGroup* caller, int oldSel) { DoSelectionChange(caller, oldSel); });
if (x0_saveCtx == ESaveContext::InGame)
if (x0_saveCtx == ESaveContext::InGame) {
x6c_cardDriver->StartCardProbe();
}
x10_uiType = SelectUIType();
SetUIText();
@ -115,8 +131,9 @@ bool CSaveGameScreen::PumpLoad() {
}
CSaveGameScreen::EUIType CSaveGameScreen::SelectUIType() const {
if (x6c_cardDriver->x10_state == EState::NoCard)
if (x6c_cardDriver->x10_state == EState::NoCard) {
return EUIType::NoCardFound;
}
switch (x10_uiType) {
case EUIType::ProgressWillBeLost:
@ -128,40 +145,49 @@ CSaveGameScreen::EUIType CSaveGameScreen::SelectUIType() const {
}
if (CMemoryCardDriver::IsCardBusy(x6c_cardDriver->x10_state)) {
if (CMemoryCardDriver::IsCardWriting(x6c_cardDriver->x10_state))
if (CMemoryCardDriver::IsCardWriting(x6c_cardDriver->x10_state)) {
return EUIType::BusyWriting;
}
return EUIType::BusyReading;
}
if (x6c_cardDriver->x10_state == EState::Ready) {
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardStillFull)
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardStillFull) {
return EUIType::StillInsufficientSpace;
}
return EUIType::SaveReady;
}
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardBroken)
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardBroken) {
return EUIType::NeedsFormatBroken;
}
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardWrongCharacterSet)
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardWrongCharacterSet) {
return EUIType::NeedsFormatEncoding;
}
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardWrongDevice)
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardWrongDevice) {
return EUIType::WrongDevice;
}
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardFull) {
if (x6c_cardDriver->x10_state == EState::CardCheckFailed)
if (x6c_cardDriver->x10_state == EState::CardCheckFailed) {
return EUIType::InsufficientSpaceBadCheck;
}
return EUIType::InsufficientSpaceOKCheck;
}
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardNon8KSectors)
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardNon8KSectors) {
return EUIType::IncompatibleCard;
}
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::FileCorrupted)
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::FileCorrupted) {
return EUIType::SaveCorrupt;
}
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardIOError)
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardIOError) {
return EUIType::CardDamaged;
}
return EUIType::Empty;
}
@ -232,7 +258,7 @@ void CSaveGameScreen::SetUIText() {
opt2 = 19; // Manage memory card
break;
case EUIType::InsufficientSpaceBadCheck:
msgB = bool(x0_saveCtx) + 9; // Insufficient space A or B
msgB = static_cast<int>(bool(x0_saveCtx)) + 9; // Insufficient space A or B
opt0 = 17; // Continue without saving
opt1 = 18; // Retry
opt2 = 19; // Manage memory card
@ -290,22 +316,27 @@ void CSaveGameScreen::SetUIText() {
break;
}
if (msgA > -1)
if (msgA > -1) {
msgAStr = x38_strgMemoryCard->GetString(msgA);
if (msgB > -1)
}
if (msgB > -1) {
msgBStr = x38_strgMemoryCard->GetString(msgB);
}
x54_textpane_message->TextSupport().SetText(msgAStr + msgBStr);
if (opt0 > -1)
if (opt0 > -1) {
opt0Str = x38_strgMemoryCard->GetString(opt0);
}
x5c_textpane_choice0->TextSupport().SetText(opt0Str);
if (opt1 > -1)
if (opt1 > -1) {
opt1Str = x38_strgMemoryCard->GetString(opt1);
}
x60_textpane_choice1->TextSupport().SetText(opt1Str);
if (opt2 > -1)
if (opt2 > -1) {
opt2Str = x38_strgMemoryCard->GetString(opt2);
}
x64_textpane_choice2->TextSupport().SetText(opt2Str);
x68_textpane_choice3->TextSupport().SetText(opt3Str);
@ -328,8 +359,9 @@ void CSaveGameScreen::SetUIColors() {
void CSaveGameScreen::Draw() const {
SCOPED_GRAPHICS_DEBUG_GROUP("CSaveGameScreen::Draw", zeus::skPurple);
if (x50_loadedFrame)
if (x50_loadedFrame != nullptr) {
x50_loadedFrame->Draw(CGuiWidgetDrawParms::Default());
}
}
void CSaveGameScreen::ContinueWithoutSaving() {
@ -337,7 +369,7 @@ void CSaveGameScreen::ContinueWithoutSaving() {
g_GameState->SetCardSerial(0);
}
void CSaveGameScreen::DoAdvance(CGuiTableGroup* caller) {
void CSaveGameScreen::DoAdvance([[maybe_unused]] CGuiTableGroup* caller) {
int userSel = x58_tablegroup_choices->GetUserSelection();
int sfx = -1;
@ -348,10 +380,11 @@ void CSaveGameScreen::DoAdvance(CGuiTableGroup* caller) {
case EUIType::IncompatibleCard:
if (userSel == 0) {
/* Continue without saving */
if (x0_saveCtx == ESaveContext::InGame)
if (x0_saveCtx == ESaveContext::InGame) {
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
else
} else {
ContinueWithoutSaving();
}
sfx = x8c_navBackSfx;
} else if (userSel == 1) {
/* Retry */
@ -369,10 +402,11 @@ void CSaveGameScreen::DoAdvance(CGuiTableGroup* caller) {
case EUIType::NeedsFormatEncoding:
if (userSel == 0) {
/* Continue without saving */
if (x0_saveCtx == ESaveContext::InGame)
if (x0_saveCtx == ESaveContext::InGame) {
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
else
} else {
ContinueWithoutSaving();
}
sfx = x8c_navBackSfx;
} else if (userSel == 1) {
/* Retry */
@ -390,10 +424,11 @@ void CSaveGameScreen::DoAdvance(CGuiTableGroup* caller) {
case EUIType::InsufficientSpaceOKCheck:
if (userSel == 0) {
/* Continue without saving */
if (x0_saveCtx == ESaveContext::InGame)
if (x0_saveCtx == ESaveContext::InGame) {
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
else
} else {
ContinueWithoutSaving();
}
sfx = x8c_navBackSfx;
} else if (userSel == 1) {
/* Retry */
@ -405,9 +440,10 @@ void CSaveGameScreen::DoAdvance(CGuiTableGroup* caller) {
x10_uiType = EUIType::ProgressWillBeLost;
x91_uiTextDirty = true;
sfx = x84_navConfirmSfx;
} else
} else {
static_cast<MP1::CMain*>(g_Main)->SetManageCard(true);
}
}
break;
case EUIType::SaveCorrupt:
@ -417,10 +453,11 @@ void CSaveGameScreen::DoAdvance(CGuiTableGroup* caller) {
sfx = x84_navConfirmSfx;
} else if (userSel == 1) {
/* Continue without saving */
if (x0_saveCtx == ESaveContext::InGame)
if (x0_saveCtx == ESaveContext::InGame) {
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
else
} else {
ContinueWithoutSaving();
}
sfx = x8c_navBackSfx;
} else if (userSel == 2) {
/* Retry */
@ -524,17 +561,18 @@ void CSaveGameScreen::DoAdvance(CGuiTableGroup* caller) {
break;
}
if (sfx >= 0)
if (sfx >= 0) {
CSfxManager::SfxStart(sfx, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
}
void CSaveGameScreen::DoSelectionChange(CGuiTableGroup* caller, int oldSel) {
void CSaveGameScreen::DoSelectionChange([[maybe_unused]] CGuiTableGroup* caller, [[maybe_unused]] int oldSel) {
SetUIColors();
CSfxManager::SfxStart(x88_navMoveSfx, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
void CSaveGameScreen::ProcessUserInput(const CFinalInput& input) {
if (x50_loadedFrame) {
if (x50_loadedFrame != nullptr) {
x50_loadedFrame->ProcessUserInput(input);
int tbOpt = m_touchBar->PopOption();
@ -550,10 +588,11 @@ void CSaveGameScreen::StartGame(int idx) {
const CGameState::GameFileStateInfo* info = x6c_cardDriver->GetGameFileStateInfo(idx);
x6c_cardDriver->ExportPersistentOptions();
x6c_cardDriver->BuildNewFileSlot(idx);
if (!info)
if (info == nullptr) {
x6c_cardDriver->StartFileCreateTransactional();
else
} else {
x80_iowRet = CIOWin::EMessageReturn::Exit;
}
}
void CSaveGameScreen::SaveNESState() {
@ -593,7 +632,7 @@ CSaveGameScreen::CSaveGameScreen(ESaveContext saveCtx, u64 serial)
x70_saveWorlds.reserve(g_MemoryCardSys->GetMemoryWorlds().size());
for (const std::pair<CAssetId, CSaveWorldMemory>& wld : g_MemoryCardSys->GetMemoryWorlds()) {
x70_saveWorlds.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), wld.second.GetSaveWorldAssetId()}));
x70_saveWorlds.emplace_back(g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), wld.second.GetSaveWorldAssetId()}));
}
}

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@ -66,12 +66,12 @@ private:
TLockedToken<CStringTable> x38_strgMemoryCard;
TLockedToken<CGuiFrame> x44_frmeGenericMenu;
CGuiFrame* x50_loadedFrame = nullptr;
CGuiTextPane* x54_textpane_message;
CGuiTableGroup* x58_tablegroup_choices;
CGuiTextPane* x5c_textpane_choice0;
CGuiTextPane* x60_textpane_choice1;
CGuiTextPane* x64_textpane_choice2;
CGuiTextPane* x68_textpane_choice3;
CGuiTextPane* x54_textpane_message{};
CGuiTableGroup* x58_tablegroup_choices{};
CGuiTextPane* x5c_textpane_choice0{};
CGuiTextPane* x60_textpane_choice1{};
CGuiTextPane* x64_textpane_choice2{};
CGuiTextPane* x68_textpane_choice3{};
std::unique_ptr<CMemoryCardDriver> x6c_cardDriver;
std::vector<TLockedToken<CSaveWorld>> x70_saveWorlds;
CIOWin::EMessageReturn x80_iowRet = CIOWin::EMessageReturn::Normal;
@ -93,7 +93,7 @@ public:
CIOWin::EMessageReturn Update(float dt);
void SetInGame(bool v) { x93_inGame = v; }
bool PumpLoad();
EUIType SelectUIType() const;
[[nodiscard]] EUIType SelectUIType() const;
void SetUIText();
void SetUIColors();
void Draw() const;
@ -105,9 +105,9 @@ public:
void StartGame(int idx);
void SaveNESState();
void EraseGame(int idx);
const CGameState::GameFileStateInfo* GetGameData(int idx) const;
EUIType GetUIType() const { return x10_uiType; }
bool IsSavingDisabled() const { return x92_savingDisabled; }
[[nodiscard]] const CGameState::GameFileStateInfo* GetGameData(int idx) const;
[[nodiscard]] EUIType GetUIType() const { return x10_uiType; }
[[nodiscard]] bool IsSavingDisabled() const { return x92_savingDisabled; }
explicit CSaveGameScreen(ESaveContext saveCtx, u64 serial);
};