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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-18 03:25:24 +00:00

aurora: Working movie player (again)

This commit is contained in:
2022-02-19 00:33:56 -05:00
parent c64f9eb2d1
commit b6b68135ef
22 changed files with 1132 additions and 387 deletions

View File

@@ -1,10 +1,20 @@
#include "common.hpp"
#include <magic_enum.hpp>
#include "../gpu.hpp"
#include "movie_player/shader.hpp"
#include <logvisor/logvisor.hpp>
#include <unordered_map>
namespace aurora::gfx {
static logvisor::Module Log("aurora::gfx");
using gpu::g_device;
using gpu::g_queue;
struct ShaderState {
movie_player::State moviePlayer;
};
struct ShaderDrawCommand {
ShaderType type;
union {
@@ -45,9 +55,46 @@ zeus::CMatrix4f g_mvInv;
zeus::CMatrix4f g_proj;
metaforce::CFogState g_fogState;
std::vector<Command> g_commands;
static std::mutex g_pipelineMutex;
static std::unordered_map<uint64_t, wgpu::RenderPipeline> g_pipelines;
static std::vector<PipelineCreateCommand> g_queuedPipelines;
static std::unordered_map<BindGroupRef, wgpu::BindGroup> g_cachedBindGroups;
bool get_dxt_compression_supported() noexcept { return g_Device.HasFeature(wgpu::FeatureName::TextureCompressionBC); }
static ByteBuffer g_verts;
static ByteBuffer g_uniforms;
static ByteBuffer g_indices;
wgpu::Buffer g_vertexBuffer;
wgpu::Buffer g_uniformBuffer;
wgpu::Buffer g_indexBuffer;
static ShaderState g_state;
static PipelineRef g_currentPipeline;
static std::vector<Command> g_commands;
using NewPipelineCallback = std::function<wgpu::RenderPipeline()>;
static PipelineRef find_pipeline(PipelineCreateCommand command, NewPipelineCallback cb) {
const auto hash = xxh3_hash(command);
bool found;
{
std::lock_guard guard{g_pipelineMutex};
const auto ref = g_pipelines.find(hash);
found = ref != g_pipelines.end();
}
if (!found) {
// TODO another thread
wgpu::RenderPipeline pipeline = cb();
{
std::lock_guard guard{g_pipelineMutex};
g_pipelines[hash] = std::move(pipeline);
}
}
return hash;
}
static void push_draw_command(ShaderDrawCommand data) { g_commands.push_back({CommandType::Draw, {.draw = data}}); }
bool get_dxt_compression_supported() noexcept { return g_device.HasFeature(wgpu::FeatureName::TextureCompressionBC); }
void update_model_view(const zeus::CMatrix4f& mv, const zeus::CMatrix4f& mv_inv) noexcept {
g_mv = mv;
@@ -98,8 +145,134 @@ void queue_colored_quad(CameraFilterType filter_type, ZTest z_comparison, bool z
const zeus::CRectangle& rect, float z) noexcept {
// TODO
}
void queue_movie_player(const TextureHandle& tex_y, const TextureHandle& tex_u, const TextureHandle& tex_v,
const zeus::CColor& color, float h_pad, float v_pad) noexcept {
// TODO
auto data = movie_player::make_draw_data(g_state.moviePlayer, tex_y, tex_u, tex_v, color, h_pad, v_pad);
push_draw_command({.type = ShaderType::MoviePlayer, .moviePlayer = data});
}
template <>
PipelineRef pipeline_ref(movie_player::PipelineConfig config) {
return find_pipeline({.type = ShaderType::MoviePlayer, .moviePlayer = config},
[=]() { return create_pipeline(g_state.moviePlayer, config); });
}
void construct_state() {
{
const auto uniformDescriptor = wgpu::BufferDescriptor{
.label = "Shared Uniform Buffer",
.usage = wgpu::BufferUsage::Uniform | wgpu::BufferUsage::CopyDst,
.size = 134217728, // 128mb
};
g_uniformBuffer = g_device.CreateBuffer(&uniformDescriptor);
}
{
const auto vertexDescriptor = wgpu::BufferDescriptor{
.label = "Shared Vertex Buffer",
.usage = wgpu::BufferUsage::Vertex | wgpu::BufferUsage::CopyDst,
.size = 16777216, // 16mb
};
g_vertexBuffer = g_device.CreateBuffer(&vertexDescriptor);
}
{
const auto vertexDescriptor = wgpu::BufferDescriptor{
.label = "Shared Index Buffer",
.usage = wgpu::BufferUsage::Vertex | wgpu::BufferUsage::CopyDst,
.size = 4194304, // 4mb
};
g_indexBuffer = g_device.CreateBuffer(&vertexDescriptor);
}
g_state.moviePlayer = movie_player::construct_state();
}
void render(const wgpu::RenderPassEncoder& pass) {
{
g_queue.WriteBuffer(g_vertexBuffer, 0, g_verts.data(), g_verts.size());
g_queue.WriteBuffer(g_uniformBuffer, 0, g_uniforms.data(), g_uniforms.size());
g_queue.WriteBuffer(g_indexBuffer, 0, g_indices.data(), g_indices.size());
g_verts.clear();
g_uniforms.clear();
g_indices.clear();
}
g_currentPipeline = UINT64_MAX;
for (const auto& cmd : g_commands) {
switch (cmd.type) {
case CommandType::SetViewport: {
const auto& vp = cmd.data.setViewport;
pass.SetViewport(vp.rect.position.x(), vp.rect.position.y(), vp.rect.size.x(), vp.rect.size.y(), vp.znear,
vp.zfar);
} break;
case CommandType::SetScissor: {
const auto& sc = cmd.data.setScissor;
pass.SetScissorRect(sc.x, sc.y, sc.w, sc.h);
} break;
case CommandType::Draw: {
const auto& draw = cmd.data.draw;
switch (draw.type) {
case ShaderType::Aabb:
// TODO
break;
case ShaderType::TexturedQuad:
// TODO
break;
case ShaderType::MoviePlayer:
movie_player::render(g_state.moviePlayer, draw.moviePlayer, pass);
break;
}
} break;
}
}
g_commands.clear();
}
bool bind_pipeline(PipelineRef ref, const wgpu::RenderPassEncoder& pass) {
if (ref == g_currentPipeline) {
return true;
}
std::lock_guard guard{g_pipelineMutex};
if (!g_pipelines.contains(ref)) {
return false;
}
pass.SetPipeline(g_pipelines[ref]);
return true;
}
static inline Range push(ByteBuffer& target, const uint8_t* data, size_t length, size_t alignment) {
size_t padding = 0;
if (alignment != 0) {
padding = alignment - length % alignment;
}
auto begin = target.size();
target.append(data, length);
if (padding > 0) {
target.append_zeroes(padding);
}
return {begin, begin + length};
}
Range push_verts(const uint8_t* data, size_t length) { return push(g_verts, data, length, 0 /* TODO? */); }
Range push_indices(const uint8_t* data, size_t length) { return push(g_indices, data, length, 0 /* TODO? */); }
Range push_uniform(const uint8_t* data, size_t length) {
wgpu::SupportedLimits limits;
g_device.GetLimits(&limits);
return push(g_uniforms, data, length, limits.limits.minUniformBufferOffsetAlignment);
}
BindGroupRef bind_group_ref(const wgpu::BindGroupDescriptor& descriptor) {
const auto id =
xxh3_hash(descriptor.entries, descriptor.entryCount * sizeof(wgpu::BindGroupEntry), xxh3_hash(descriptor));
if (!g_cachedBindGroups.contains(id)) {
g_cachedBindGroups[id] = g_device.CreateBindGroup(&descriptor);
}
return id;
}
const wgpu::BindGroup& find_bind_group(BindGroupRef id) {
if (!g_cachedBindGroups.contains(id)) {
Log.report(logvisor::Fatal, FMT_STRING("get_bind_group: failed to locate {}"), id);
}
return g_cachedBindGroups[id];
}
} // namespace aurora::gfx

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@@ -9,24 +9,103 @@
#include <xxh_x86dispatch.h>
#endif
template <typename T>
XXH64_hash_t xxh3_hash(const T& input, XXH64_hash_t seed = 0) {
return XXH3_64bits_withSeed(&input, sizeof(T), seed);
}
#ifndef ALIGN
#define ALIGN(x, a) (((x) + ((a)-1)) & ~((a)-1))
#endif
namespace aurora {
extern wgpu::Device g_Device;
extern wgpu::Queue g_Queue;
static inline XXH64_hash_t xxh3_hash(const void* input, size_t len, XXH64_hash_t seed = 0) {
return XXH3_64bits_withSeed(input, len, seed);
}
template <typename T>
static inline XXH64_hash_t xxh3_hash(const T& input, XXH64_hash_t seed = 0) {
return xxh3_hash(&input, sizeof(T), seed);
}
class ByteBuffer {
public:
ByteBuffer() = default;
explicit ByteBuffer(size_t capacity) : m_data(static_cast<uint8_t*>(calloc(1, capacity))), m_capacity(capacity) {}
~ByteBuffer() {
if (m_data != nullptr) {
free(m_data);
}
}
uint8_t* data() { return m_data; }
const uint8_t* data() const { return m_data; }
size_t size() const { return m_length; }
void append(const void* data, size_t size) {
resize(m_length + size);
memcpy(m_data + m_length, data, size);
m_length += size;
}
void append_zeroes(size_t size) {
resize(m_length + size);
memset(m_data + m_length, 0, size);
m_length += size;
}
void resize(size_t size) {
if (size == 0) {
clear();
} else if (m_data == nullptr) {
m_data = static_cast<uint8_t*>(malloc(size));
} else if (size > m_capacity) {
m_data = static_cast<uint8_t*>(realloc(m_data, size));
} else {
return;
}
m_capacity = size;
}
void clear() {
if (m_data != nullptr) {
free(m_data);
}
m_data = nullptr;
m_length = 0;
m_capacity = 0;
}
private:
uint8_t* m_data = nullptr;
size_t m_length = 0;
size_t m_capacity = 0;
};
template <typename T>
struct Vec2 {
T x{};
T y{};
};
template <typename T>
struct Vec3 {
T x{};
T y{};
T z{};
};
template <typename T>
struct Vec4 {
T x{};
T y{};
T z{};
T w{};
};
} // namespace aurora
namespace aurora::gfx {
static logvisor::Module Log("aurora::gfx");
extern zeus::CMatrix4f g_mv;
extern zeus::CMatrix4f g_mvInv;
extern zeus::CMatrix4f g_proj;
extern metaforce::CFogState g_fogState;
extern wgpu::Buffer g_vertexBuffer;
extern wgpu::Buffer g_uniformBuffer;
extern wgpu::Buffer g_indexBuffer;
struct TextureRef {
wgpu::Texture texture;
wgpu::TextureView view;
@@ -38,11 +117,41 @@ struct TextureRef {
};
using PipelineRef = uint64_t;
using Range = std::pair<uint64_t, uint64_t>;
using BindGroupRef = uint64_t;
using Range = std::pair<uint32_t, uint32_t>;
enum class ShaderType {
Aabb,
TexturedQuad,
MoviePlayer,
};
void construct_state();
void render(const wgpu::RenderPassEncoder& pass);
Range push_verts(const uint8_t* data, size_t length);
template <typename T>
static inline Range push_verts(ArrayRef<T> data) {
return push_verts(reinterpret_cast<const uint8_t*>(data.data()), data.size() * sizeof(T));
}
Range push_indices(const uint8_t* data, size_t length);
template <typename T>
static inline Range push_indices(ArrayRef<T> data) {
return push_indices(reinterpret_cast<const uint8_t*>(data.data()), data.size() * sizeof(T));
}
Range push_uniform(const uint8_t* data, size_t length);
template <typename T>
static inline Range push_uniform(const T& data) {
return push_uniform(reinterpret_cast<const uint8_t*>(&data), sizeof(T));
}
template <typename PipelineConfig>
PipelineRef pipeline_ref(PipelineConfig config);
bool bind_pipeline(PipelineRef ref, const wgpu::RenderPassEncoder& pass);
BindGroupRef bind_group_ref(const wgpu::BindGroupDescriptor& descriptor);
const wgpu::BindGroup& find_bind_group(BindGroupRef id);
static inline zeus::CMatrix4f get_combined_matrix() { return g_proj * g_mv; }
} // namespace aurora::gfx

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@@ -0,0 +1,280 @@
#include "shader.hpp"
#include "../../gpu.hpp"
namespace aurora::gfx::movie_player {
using gpu::g_device;
using gpu::g_graphicsConfig;
using gpu::utils::make_vertex_attributes;
using gpu::utils::make_vertex_buffer_layout;
using gpu::utils::make_vertex_state;
State construct_state() {
wgpu::ShaderModuleWGSLDescriptor wgslDescriptor{};
wgslDescriptor.source = R"""(
struct Uniform {
xf: mat4x4<f32>;
color: vec4<f32>;
};
@group(0) @binding(0)
var<uniform> ubuf: Uniform;
@group(0) @binding(1)
var tex_sampler: sampler;
@group(1) @binding(0)
var tex_y: texture_2d<f32>;
@group(1) @binding(1)
var tex_u: texture_2d<f32>;
@group(1) @binding(2)
var tex_v: texture_2d<f32>;
struct VertexOutput {
@builtin(position) pos: vec4<f32>;
@location(0) uv: vec2<f32>;
};
@stage(vertex)
fn vs_main(@location(0) in_pos: vec3<f32>, @location(1) in_uv: vec2<f32>) -> VertexOutput {
var out: VertexOutput;
out.pos = ubuf.xf * vec4<f32>(in_pos, 1.0);
out.uv = in_uv;
return out;
}
@stage(fragment)
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
var yuv = vec3<f32>(
1.1643 * (textureSample(tex_y, tex_sampler, in.uv).x - 0.0625),
textureSample(tex_u, tex_sampler, in.uv).x - 0.5,
textureSample(tex_v, tex_sampler, in.uv).x - 0.5
);
return ubuf.color * vec4<f32>(
yuv.x + 1.5958 * yuv.z,
yuv.x - 0.39173 * yuv.y - 0.8129 * yuv.z,
yuv.x + 2.017 * yuv.y,
1.0
);
}
)""";
const auto shaderDescriptor = wgpu::ShaderModuleDescriptor{
.nextInChain = &wgslDescriptor,
.label = "Movie Player Shader",
};
auto shader = g_device.CreateShaderModule(&shaderDescriptor);
wgpu::SupportedLimits limits;
g_device.GetLimits(&limits);
const auto uniform_alignment = limits.limits.minUniformBufferOffsetAlignment;
const auto uniform_size = ALIGN(sizeof(Uniform), uniform_alignment);
const std::array uniformLayoutEntries{
wgpu::BindGroupLayoutEntry{
.binding = 0,
.visibility = wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Fragment,
.buffer =
wgpu::BufferBindingLayout{
.type = wgpu::BufferBindingType::Uniform,
.hasDynamicOffset = true,
.minBindingSize = uniform_size,
},
},
wgpu::BindGroupLayoutEntry{
.binding = 1,
.visibility = wgpu::ShaderStage::Fragment,
.sampler =
wgpu::SamplerBindingLayout{
.type = wgpu::SamplerBindingType::Filtering,
},
},
};
const auto uniformLayoutDescriptor = wgpu::BindGroupLayoutDescriptor{
.label = "Movie Player Uniform Bind Group Layout",
.entryCount = uniformLayoutEntries.size(),
.entries = uniformLayoutEntries.data(),
};
auto uniformLayout = g_device.CreateBindGroupLayout(&uniformLayoutDescriptor);
const auto samplerDescriptor = wgpu::SamplerDescriptor{
.addressModeU = wgpu::AddressMode::Repeat,
.addressModeV = wgpu::AddressMode::Repeat,
.addressModeW = wgpu::AddressMode::Repeat,
.magFilter = wgpu::FilterMode::Linear,
.minFilter = wgpu::FilterMode::Linear,
.mipmapFilter = wgpu::FilterMode::Linear,
.maxAnisotropy = g_graphicsConfig.textureAnistropy,
};
auto sampler = g_device.CreateSampler(&samplerDescriptor);
const std::array uniformBindGroupEntries{
wgpu::BindGroupEntry{
.binding = 0,
.buffer = g_uniformBuffer,
.offset = 0,
.size = uniform_size,
},
wgpu::BindGroupEntry{
.binding = 1,
.sampler = sampler,
},
};
const auto uniformBindGroupDescriptor = wgpu::BindGroupDescriptor{
.label = "Movie Player Uniform Bind Group",
.layout = uniformLayout,
.entryCount = uniformBindGroupEntries.size(),
.entries = uniformBindGroupEntries.data(),
};
auto uniformBindGroup = g_device.CreateBindGroup(&uniformBindGroupDescriptor);
const auto textureBinding = wgpu::TextureBindingLayout{
.sampleType = wgpu::TextureSampleType::Float,
.viewDimension = wgpu::TextureViewDimension::e2D,
};
const std::array textureLayoutEntries{
wgpu::BindGroupLayoutEntry{
.binding = 0,
.visibility = wgpu::ShaderStage::Fragment,
.texture = textureBinding,
},
wgpu::BindGroupLayoutEntry{
.binding = 1,
.visibility = wgpu::ShaderStage::Fragment,
.texture = textureBinding,
},
wgpu::BindGroupLayoutEntry{
.binding = 2,
.visibility = wgpu::ShaderStage::Fragment,
.texture = textureBinding,
},
};
const auto textureLayoutDescriptor = wgpu::BindGroupLayoutDescriptor{
.label = "Movie Player Texture Bind Group Layout",
.entryCount = textureLayoutEntries.size(),
.entries = textureLayoutEntries.data(),
};
auto textureLayout = g_device.CreateBindGroupLayout(&textureLayoutDescriptor);
const std::array bindGroupLayouts{
uniformLayout,
textureLayout,
};
const auto pipelineLayoutDescriptor = wgpu::PipelineLayoutDescriptor{
.label = "Movie Player Pipeline Layout",
.bindGroupLayoutCount = bindGroupLayouts.size(),
.bindGroupLayouts = bindGroupLayouts.data(),
};
auto pipelineLayout = g_device.CreatePipelineLayout(&pipelineLayoutDescriptor);
return {
.shader = shader,
.uniformLayout = uniformLayout,
.uniformBindGroup = uniformBindGroup,
.textureLayout = textureLayout,
.sampler = sampler,
.pipelineLayout = pipelineLayout,
};
}
wgpu::RenderPipeline create_pipeline(const State& state, [[maybe_unused]] PipelineConfig config) {
const auto attributes =
make_vertex_attributes(std::array{wgpu::VertexFormat::Float32x3, wgpu::VertexFormat::Float32x2});
const std::array vertexBuffers{make_vertex_buffer_layout(sizeof(Vert), attributes)};
const auto depthStencil = wgpu::DepthStencilState{
.format = g_graphicsConfig.depthFormat,
};
const auto blendComponent = wgpu::BlendComponent{
.srcFactor = wgpu::BlendFactor::SrcAlpha,
.dstFactor = wgpu::BlendFactor::OneMinusSrcAlpha,
};
const auto blendState = wgpu::BlendState{
.color = blendComponent,
.alpha = blendComponent,
};
const std::array colorTargets{
wgpu::ColorTargetState{
.format = g_graphicsConfig.colorFormat,
.blend = &blendState,
.writeMask = wgpu::ColorWriteMask::Red | wgpu::ColorWriteMask::Green | wgpu::ColorWriteMask::Blue,
},
};
const auto fragmentState = wgpu::FragmentState{
.module = state.shader,
.entryPoint = "fs_main",
.targetCount = colorTargets.size(),
.targets = colorTargets.data(),
};
const auto pipelineDescriptor = wgpu::RenderPipelineDescriptor{
.label = "Movie Player Pipeline",
.layout = state.pipelineLayout,
.vertex = make_vertex_state(state.shader, vertexBuffers),
.primitive =
wgpu::PrimitiveState{
.topology = wgpu::PrimitiveTopology::TriangleStrip,
},
.depthStencil = &depthStencil,
.multisample =
wgpu::MultisampleState{
.count = g_graphicsConfig.msaaSamples,
},
.fragment = &fragmentState,
};
return g_device.CreateRenderPipeline(&pipelineDescriptor);
}
DrawData make_draw_data(const State& state, const TextureHandle& tex_y, const TextureHandle& tex_u,
const TextureHandle& tex_v, const zeus::CColor& color, float h_pad, float v_pad) {
auto pipeline = pipeline_ref(PipelineConfig{});
const std::array<Vert, 4> verts{
Vert{{-h_pad, v_pad, 0.f}, {0.0, 0.0}},
Vert{{-h_pad, -v_pad, 0.f}, {0.0, 1.0}},
Vert{{h_pad, v_pad, 0.f}, {1.0, 0.0}},
Vert{{h_pad, -v_pad, 0.f}, {1.0, 1.0}},
};
const auto vertRange = push_verts(ArrayRef{verts});
const auto uniform = Uniform{
.xf = zeus::CMatrix4f{},
.color = color,
};
const auto uniformRange = push_uniform(uniform);
std::array<wgpu::BindGroupEntry, 3> entries{
wgpu::BindGroupEntry{
.binding = 0,
.textureView = tex_y.ref->view,
},
wgpu::BindGroupEntry{
.binding = 1,
.textureView = tex_u.ref->view,
},
wgpu::BindGroupEntry{
.binding = 2,
.textureView = tex_v.ref->view,
},
};
const auto textureBindGroup = bind_group_ref(wgpu::BindGroupDescriptor{
.label = "Movie Player Texture Bind Group",
.layout = state.textureLayout,
.entryCount = entries.size(),
.entries = entries.data(),
});
return {
.pipeline = pipeline,
.vertRange = vertRange,
.uniformRange = uniformRange,
.textureBindGroup = textureBindGroup,
};
}
void render(const State& state, const DrawData& data, const wgpu::RenderPassEncoder& pass) {
if (!bind_pipeline(data.pipeline, pass)) {
return;
}
const std::array offsets{data.uniformRange.first};
pass.SetBindGroup(0, state.uniformBindGroup, offsets.size(), offsets.data());
pass.SetBindGroup(1, find_bind_group(data.textureBindGroup));
pass.SetVertexBuffer(0, g_vertexBuffer, data.vertRange.first, data.vertRange.second);
pass.Draw(4);
}
} // namespace aurora::gfx::movie_player

View File

@@ -5,13 +5,13 @@ struct DrawData {
PipelineRef pipeline;
Range vertRange;
Range uniformRange;
uint64_t bindGroupId;
BindGroupRef textureBindGroup;
};
struct PipelineConfig {
// nothing
};
const std::array INITIAL_PIPELINES{
static const std::array INITIAL_PIPELINES{
PipelineConfig{},
};
@@ -22,8 +22,20 @@ struct State {
wgpu::BindGroupLayout textureLayout;
wgpu::Sampler sampler;
wgpu::PipelineLayout pipelineLayout;
// Transient state
std::unordered_map<uint64_t, wgpu::BindGroup> textureBindGroups;
std::vector<uint64_t> frameUsedTextures;
};
struct Vert {
Vec3<float> pos;
Vec2<float> uv;
};
struct Uniform {
zeus::CMatrix4f xf;
zeus::CColor color;
};
State construct_state();
wgpu::RenderPipeline create_pipeline(const State& state, [[maybe_unused]] PipelineConfig config);
DrawData make_draw_data(const State& state, const TextureHandle& tex_y, const TextureHandle& tex_u,
const TextureHandle& tex_v, const zeus::CColor& color, float h_pad, float v_pad);
void render(const State& state, const DrawData& data, const wgpu::RenderPassEncoder& pass);
} // namespace aurora::gfx::movie_player

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@@ -1,8 +1,15 @@
#include "common.hpp"
#include "../gpu.hpp"
#include <magic_enum.hpp>
namespace aurora::gfx {
static logvisor::Module Log("aurora::gfx");
using gpu::g_device;
using gpu::g_queue;
static wgpu::TextureFormat to_wgpu(TextureFormat format) {
switch (format) {
case TextureFormat::RGBA8:
@@ -77,7 +84,7 @@ TextureHandle new_static_texture_2d(uint32_t width, uint32_t height, uint32_t mi
.bytesPerRow = bytesPerRow,
.rowsPerImage = heightBlocks,
};
g_Queue.WriteTexture(&dstView, data.data() + offset, dataSize, &dataLayout, &physicalSize);
g_queue.WriteTexture(&dstView, data.data() + offset, dataSize, &dataLayout, &physicalSize);
offset += dataSize;
}
if (offset < data.size()) {
@@ -108,7 +115,7 @@ TextureHandle new_dynamic_texture_2d(uint32_t width, uint32_t height, uint32_t m
.dimension = wgpu::TextureViewDimension::e2D,
.mipLevelCount = mips,
};
auto texture = g_Device.CreateTexture(&textureDescriptor);
auto texture = g_device.CreateTexture(&textureDescriptor);
auto textureView = texture.CreateView(&textureViewDescriptor);
return {std::make_shared<TextureRef>(std::move(texture), std::move(textureView), size, wgpuFormat)};
}
@@ -142,6 +149,6 @@ void write_texture(const TextureHandle& handle, ArrayRef<uint8_t> data) noexcept
.bytesPerRow = bytesPerRow,
.rowsPerImage = heightBlocks,
};
g_Queue.WriteTexture(&dstView, data.data(), dataSize, &dataLayout, &ref.size);
g_queue.WriteTexture(&dstView, data.data(), dataSize, &dataLayout, &ref.size);
}
} // namespace aurora::gfx