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Lots of ScriptObject and Collision work
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@@ -12,7 +12,6 @@ namespace DNAMP1
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struct ControllerAction : IScriptObject
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{
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DECL_YAML
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Value<atUint32> propertyCount;
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String<-1> name;
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Value<bool> unknown1;
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Value<atUint32> unknown2;
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@@ -18,7 +18,7 @@ struct Dock : IScriptObject
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Value<atVec3f> volume;
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Value<atUint32> dock;
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Value<atUint32> room;
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Value<bool> autoLoad;
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Value<bool> loadConnected;
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};
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}
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}
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