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Lots of ScriptObject and Collision work
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@@ -44,7 +44,7 @@ void CRelayTracker::RemoveRelay(TEditorId id)
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void CRelayTracker::SendMsgs(const TAreaId& areaId, CStateManager& stateMgr)
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{
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const CWorld* world = stateMgr.GetWorld();
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const CWorld* world = stateMgr.WorldNC();
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u32 relayCount = world->GetRelayCount();
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bool hasActiveRelays = false;
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