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Lots of ScriptObject and Collision work
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@@ -33,7 +33,7 @@ public:
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bool IsValid() const;
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void GetMaterialLeft() const;
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void GetMaterialRight() const;
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void GetExtreme() const;
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zeus::CVector3f GetExtreme() const;
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void Swap();
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void Transform(const zeus::CTransform&);
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zeus::CVector3f GetNormalLeft() const;
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