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Lots of ScriptObject and Collision work
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@@ -120,7 +120,7 @@ void CScriptCoverPoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid,
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for (const SConnection& con : x20_conns)
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if (con.x0_state == EScriptObjectState::Retreat)
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{
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xfc_ = mgr.GetIdForScript(con.x8_objId);
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xfc_retreating = mgr.GetIdForScript(con.x8_objId);
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break;
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}
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}
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