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Lots of ScriptObject and Collision work
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@@ -39,7 +39,7 @@ void CScriptDistanceFog::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId obj
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{
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if (!x60_explicit)
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return;
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CGameArea::CAreaFog* fog = stateMgr.GetWorld()->GetArea(x4_areaId)->AreaFog();
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CGameArea::CAreaFog* fog = stateMgr.WorldNC()->GetArea(x4_areaId)->AreaFog();
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if (x34_mode == ERglFogMode::None)
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fog->DisableFog();
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else
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@@ -50,7 +50,7 @@ void CScriptDistanceFog::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId obj
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if (!x61_nonZero)
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return;
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CGameArea::CAreaFog* fog = stateMgr.GetWorld()->GetArea(x4_areaId)->AreaFog();
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CGameArea::CAreaFog* fog = stateMgr.WorldNC()->GetArea(x4_areaId)->AreaFog();
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if (x34_mode == ERglFogMode::None)
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fog->RollFogOut(x48_rangeDelta.x, x44_colorDelta, x38_color);
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else
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@@ -58,13 +58,13 @@ void CScriptDistanceFog::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId obj
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if (zeus::close_enough(x54_thermalSpeed, 0.f) && !zeus::close_enough(x5c_xraySpeed, 0.f))
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{
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CWorld* world = stateMgr.GetWorld();
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CWorld* world = stateMgr.WorldNC();
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CGameArea* area = world->GetArea(x4_areaId);
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area->SetXRaySpeedAndTarget(x5c_xraySpeed, x58_xrayTarget);
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}
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else
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{
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CWorld* world = stateMgr.GetWorld();
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CWorld* world = stateMgr.WorldNC();
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CGameArea* area = world->GetArea(x4_areaId);
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area->SetThermalSpeedAndTarget(x54_thermalSpeed, x50_thermalTarget);
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}
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