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Lots of ScriptObject and Collision work
This commit is contained in:
91
Runtime/World/CScriptShadowProjector.cpp
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91
Runtime/World/CScriptShadowProjector.cpp
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@@ -0,0 +1,91 @@
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#include "World/CScriptShadowProjector.hpp"
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#include "World/CActorParameters.hpp"
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#include "World/CProjectedShadow.hpp"
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#include "CStateManager.hpp"
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namespace urde
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{
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CScriptShadowProjector::CScriptShadowProjector(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, bool active, const zeus::CVector3f& offset,
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bool b2, float scale, float f2, float opacity, float opacityQ,
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s32 textureSize)
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: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(), CActorParameters::None(),
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kInvalidUniqueId)
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, xe8_scale(scale)
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, xec_offset(offset)
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, xf8_zOffsetAdjust(f2)
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, xfc_opacity(opacity)
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, x100_opacityRecip(opacity < 0.00001 ? 1.f : opacityQ / opacity)
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, x10c_textureSize(textureSize)
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, x110_24_persistent(b2)
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{
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}
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void CScriptShadowProjector::Think(float dt, CStateManager& mgr)
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{
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if (GetActive() && x110_25_shadowInvalidated)
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{
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xfc_opacity = (x100_opacityRecip * xfc_opacity) - dt;
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if (dt > 0.f)
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return;
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x108_projectedShadow.reset();
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x110_25_shadowInvalidated = false;
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SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
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}
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}
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void CScriptShadowProjector::CreateProjectedShadow()
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{
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if (!GetActive() || x104_target == kInvalidUniqueId || xfc_opacity <= 0.f)
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x108_projectedShadow.reset();
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else
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x108_projectedShadow.reset(new CProjectedShadow(x10c_textureSize, x10c_textureSize, x110_24_persistent));
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}
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void CScriptShadowProjector::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
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{
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CActor::AcceptScriptMsg(msg, uid, mgr);
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if (msg == EScriptObjectMessage::Decrement)
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{
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if (x110_24_persistent)
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return;
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if (xfc_opacity <= 0.f)
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return;
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x110_25_shadowInvalidated = true;
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}
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else if (msg == EScriptObjectMessage::InternalMessage13)
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{
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for (const SConnection& conn : x20_conns)
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{
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if (conn.x0_state != EScriptObjectState::Play)
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continue;
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const CActor* act = dynamic_cast<const CActor*>(mgr.GetObjectById(mgr.GetIdForScript(conn.x8_objId)));
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if (!act)
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continue;
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const CModelData* mData = act->GetModelData();
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if (!mData || (!mData->GetAnimationData() && !mData->GetNormalModel()))
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continue;
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x104_target = act->GetUniqueId();
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}
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if (x104_target == kInvalidUniqueId)
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mgr.DeleteObjectRequest(GetUniqueId());
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else
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CreateProjectedShadow();
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}
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else if (msg == EScriptObjectMessage::Activate)
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CreateProjectedShadow();
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}
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void CScriptShadowProjector::PreRender(const zeus::CFrustum &, const CStateManager &)
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{
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}
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}
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