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Lots of ScriptObject and Collision work
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@@ -45,16 +45,23 @@ bool IGameArea::Dock::GetShouldLoadOther(s32 other) const
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if (other >= x4_dockReferences.size())
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return false;
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return false; //return x4_dockReferences[other].GetShouldLoad();
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return x4_dockReferences[other].x6_loadOther;
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}
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void IGameArea::Dock::SetShouldLoadOther(s32 other, bool should)
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{
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if (other >= x4_dockReferences.size())
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return;
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x4_dockReferences[other].x6_loadOther = should;
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}
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bool IGameArea::Dock::ShouldLoadOtherArea(s32 other) const
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{
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return false;
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if (x4_dockReferences.size() == 0)
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return false;
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return x4_dockReferences[other].x6_loadOther;
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}
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zeus::CVector3f IGameArea::Dock::GetPoint(s32 idx) const
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