Lots of ScriptObject and Collision work

This commit is contained in:
Phillip Stephens 2017-01-03 20:08:30 -08:00
parent daa7d510f8
commit b765ce3eb7
49 changed files with 899 additions and 182 deletions

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@ -12,7 +12,6 @@ namespace DNAMP1
struct ControllerAction : IScriptObject struct ControllerAction : IScriptObject
{ {
DECL_YAML DECL_YAML
Value<atUint32> propertyCount;
String<-1> name; String<-1> name;
Value<bool> unknown1; Value<bool> unknown1;
Value<atUint32> unknown2; Value<atUint32> unknown2;

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@ -18,7 +18,7 @@ struct Dock : IScriptObject
Value<atVec3f> volume; Value<atVec3f> volume;
Value<atUint32> dock; Value<atUint32> dock;
Value<atUint32> room; Value<atUint32> room;
Value<bool> autoLoad; Value<bool> loadConnected;
}; };
} }
} }

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@ -44,7 +44,7 @@ void CRelayTracker::RemoveRelay(TEditorId id)
void CRelayTracker::SendMsgs(const TAreaId& areaId, CStateManager& stateMgr) void CRelayTracker::SendMsgs(const TAreaId& areaId, CStateManager& stateMgr)
{ {
const CWorld* world = stateMgr.GetWorld(); const CWorld* world = stateMgr.WorldNC();
u32 relayCount = world->GetRelayCount(); u32 relayCount = world->GetRelayCount();
bool hasActiveRelays = false; bool hasActiveRelays = false;

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@ -15,4 +15,14 @@ void CSortedListManager::Reset()
xb000_sortedLists[i].Reset(); xb000_sortedLists[i].Reset();
} }
void CSortedListManager::RemoveFromList(ESortedList list, s16 id)
{
SSortedList& sl = xb000_sortedLists[u32(list)];
}
void CSortedListManager::Remove(const CActor *)
{
}
} }

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@ -6,14 +6,25 @@
namespace urde namespace urde
{ {
enum ESortedList
{
Zero,
One,
Two,
Three,
Four,
Five
};
struct SSortedList struct SSortedList
{ {
TUniqueId x0_ids[1024]; TUniqueId x0_ids[1024];
u32 x800_;
void Reset() {std::fill(std::begin(x0_ids), std::end(x0_ids), -1);} void Reset() {std::fill(std::begin(x0_ids), std::end(x0_ids), -1);}
SSortedList() {Reset();} SSortedList() {Reset();}
}; };
class CActor;
class CSortedListManager class CSortedListManager
{ {
struct SNode struct SNode
@ -31,6 +42,8 @@ class CSortedListManager
public: public:
CSortedListManager(); CSortedListManager();
void Reset(); void Reset();
void RemoveFromList(ESortedList, s16);
void Remove(const CActor*);
}; };
} }

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@ -725,8 +725,27 @@ void CStateManager::ClearGraveyard()
{ {
} }
void CStateManager::DeleteObjectRequest(TUniqueId) void CStateManager::DeleteObjectRequest(TUniqueId id)
{ {
CEntity* entity = ObjectById(id);
if (!entity)
return;
if (entity->IsInGraveyard())
return;
entity->SetIsInGraveyard(true);
x858_objectGraveyard.push_back(entity->GetUniqueId());
entity->AcceptScriptMsg(EScriptObjectMessage::InternalMessage12, kInvalidUniqueId, *this);
entity->SetIsScriptingBlocked(true);
CActor* actor = static_cast<CActor*>(entity);
if (actor)
{
x874_sortedListManager->Remove(actor);
actor->SetUseInSortedList(false);
}
} }
CEntity* CStateManager::ObjectById(TUniqueId uid) CEntity* CStateManager::ObjectById(TUniqueId uid)

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@ -251,6 +251,7 @@ public:
void RemoveObject(TUniqueId); void RemoveObject(TUniqueId);
void RemoveActor(TUniqueId); void RemoveActor(TUniqueId);
void UpdateRoomAcoustics(TAreaId); void UpdateRoomAcoustics(TAreaId);
TAreaId GetNextAreaId() const { return x8cc_nextAreaId; }
void SetCurrentAreaId(TAreaId); void SetCurrentAreaId(TAreaId);
void ClearGraveyard(); void ClearGraveyard();
void DeleteObjectRequest(TUniqueId); void DeleteObjectRequest(TUniqueId);
@ -285,7 +286,8 @@ public:
CCameraFilterPass& GetCameraFilterPass(int idx) {return xb84_camFilterPasses[idx];} CCameraFilterPass& GetCameraFilterPass(int idx) {return xb84_camFilterPasses[idx];}
CEnvFxManager* GetEnvFxManager() { return x880_envFxManager; } CEnvFxManager* GetEnvFxManager() { return x880_envFxManager; }
CWorld* GetWorld() {return x850_world.get();} CWorld* WorldNC() {return x850_world.get();}
const CWorld* GetWorld() const { return x850_world.get(); }
CRelayTracker* GetRelayTracker() { return x8bc_relayTracker.get(); } CRelayTracker* GetRelayTracker() { return x8bc_relayTracker.get(); }
CCameraManager* GetCameraManager() const { return x870_cameraManager; } CCameraManager* GetCameraManager() const { return x870_cameraManager; }
@ -303,7 +305,6 @@ public:
CListeningAiList& GetListeningAiObjectList() const { return *x834_listenAiObjs; } CListeningAiList& GetListeningAiObjectList() const { return *x834_listenAiObjs; }
CAiWaypointList& GetAiWaypointObjectList() const { return *x83c_aiWaypointObjs; } CAiWaypointList& GetAiWaypointObjectList() const { return *x83c_aiWaypointObjs; }
CPlatformAndDoorList& GetPlatformAndDoorObjectList() const { return *x844_platformAndDoorObjs; } CPlatformAndDoorList& GetPlatformAndDoorObjectList() const { return *x844_platformAndDoorObjs; }
std::pair<u32, u32> CalculateScanCompletionRate() const; std::pair<u32, u32> CalculateScanCompletionRate() const;
}; };
} }

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@ -140,6 +140,7 @@ public:
const CActorLights* lights, const CModelFlags& drawFlags); const CActorLights* lights, const CModelFlags& drawFlags);
CAnimData* AnimationData() { return x10_animData.get(); } CAnimData* AnimationData() { return x10_animData.get(); }
const CAnimData* GetAnimationData() const { return x10_animData.get(); }
const TLockedToken<CModel>& GetNormalModel() const { return x1c_normalModel; } const TLockedToken<CModel>& GetNormalModel() const { return x1c_normalModel; }
const TLockedToken<CModel>& GetXRayModel() const { return x2c_xrayModel; } const TLockedToken<CModel>& GetXRayModel() const { return x2c_xrayModel; }
const TLockedToken<CModel>& GetThermalModel() const { return x3c_infraModel; } const TLockedToken<CModel>& GetThermalModel() const { return x3c_infraModel; }

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@ -54,4 +54,29 @@ void CCollidableAABox::SetStaticTableIndex(u32 index)
{ {
sTableIndex = index; sTableIndex = index;
} }
bool CCollidableAABox::CollideMovingAABox(const CInternalCollisionStructure &, const zeus::CVector3f &, double &, CCollisionInfo &)
{
return false;
}
bool CCollidableAABox::CollideMovingSphere(const CInternalCollisionStructure &, const zeus::CVector3f &, double &, CCollisionInfo &)
{
return false;
}
namespace Collide
{
bool AABox_AABox(const CInternalCollisionStructure &, CCollisionInfoList &)
{
return false;
}
bool AABox_AABox_Bool(const CInternalCollisionStructure &)
{
return false;
}
}
} }

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@ -8,7 +8,7 @@ namespace urde
namespace Collide namespace Collide
{ {
bool AABox_AABox(const CInternalCollisionStructure&, CCollisionInfoList&); bool AABox_AABox(const CInternalCollisionStructure&, CCollisionInfoList&);
bool AABox_AABox_Bool(const CInternalCollisionStructure&, CCollisionInfoList&); bool AABox_AABox_Bool(const CInternalCollisionStructure&);
} }
class CCollidableAABox : public CCollisionPrimitive class CCollidableAABox : public CCollisionPrimitive
@ -17,6 +17,7 @@ class CCollidableAABox : public CCollisionPrimitive
static u32 sTableIndex; static u32 sTableIndex;
zeus::CAABox x10_aabox; zeus::CAABox x10_aabox;
public: public:
CCollidableAABox(); CCollidableAABox();
CCollidableAABox(const zeus::CAABox&, const CMaterialList&); CCollidableAABox(const zeus::CAABox&, const CMaterialList&);
@ -30,6 +31,10 @@ public:
static const CCollisionPrimitive::Type& GetType(); static const CCollisionPrimitive::Type& GetType();
static void SetStaticTableIndex(u32 index); static void SetStaticTableIndex(u32 index);
static bool CollideMovingAABox(const CInternalCollisionStructure&, const zeus::CVector3f&, double&,
CCollisionInfo&);
static bool CollideMovingSphere(const CInternalCollisionStructure&, const zeus::CVector3f&, double&,
CCollisionInfo&);
}; };
} }

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@ -64,6 +64,36 @@ void CCollidableOBBTreeGroup::SetStaticTableIndex(u32 index)
sTableIndex = index; sTableIndex = index;
} }
bool CCollidableOBBTreeGroup::SphereCollide(const CInternalCollisionStructure &, CCollisionInfoList &)
{
return false;
}
bool CCollidableOBBTreeGroup::SphereCollideBoolean(const CInternalCollisionStructure &)
{
return false;
}
bool CCollidableOBBTreeGroup::CollideMovingSphere(const CInternalCollisionStructure &, const zeus::CVector3f &, double &, CCollisionInfo &)
{
return false;
}
bool CCollidableOBBTreeGroup::AABoxCollide(const CInternalCollisionStructure &, CCollisionInfoList &)
{
return false;
}
bool CCollidableOBBTreeGroup::AABoxCollideBoolean(const CInternalCollisionStructure &)
{
return false;
}
bool CCollidableOBBTreeGroup::CollideMovingAABox(const CInternalCollisionStructure &, const zeus::CVector3f &, double &, CCollisionInfo &)
{
return false;
}
CFactoryFnReturn FCollidableOBBTreeGroupFactory(const SObjectTag &tag, CInputStream& in, CFactoryFnReturn FCollidableOBBTreeGroupFactory(const SObjectTag &tag, CInputStream& in,
const CVParamTransfer& vparms, const CVParamTransfer& vparms,
CObjectReference* selfRef) CObjectReference* selfRef)

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@ -15,6 +15,7 @@ class CCollidableOBBTreeGroup : public CCollisionPrimitive
static u32 sTableIndex; static u32 sTableIndex;
std::vector<std::unique_ptr<COBBTree>> x0_trees; std::vector<std::unique_ptr<COBBTree>> x0_trees;
std::vector<zeus::CAABox> x10_aabbs; std::vector<zeus::CAABox> x10_aabbs;
public: public:
CCollidableOBBTreeGroup(CInputStream& in); CCollidableOBBTreeGroup(CInputStream& in);
virtual ~CCollidableOBBTreeGroup() {} virtual ~CCollidableOBBTreeGroup() {}
@ -28,12 +29,20 @@ public:
static const Type& GetType(); static const Type& GetType();
static void SetStaticTableIndex(u32 index); static void SetStaticTableIndex(u32 index);
/* Sphere Collide */
static bool SphereCollide(const CInternalCollisionStructure&, CCollisionInfoList&);
static bool SphereCollideBoolean(const CInternalCollisionStructure&);
static bool CollideMovingSphere(const CInternalCollisionStructure&, const zeus::CVector3f&, double&,
CCollisionInfo&);
/* AABox Collide */
static bool AABoxCollide(const CInternalCollisionStructure&, CCollisionInfoList&);
static bool AABoxCollideBoolean(const CInternalCollisionStructure&);
static bool CollideMovingAABox(const CInternalCollisionStructure&, const zeus::CVector3f&, double&,
CCollisionInfo&);
}; };
CFactoryFnReturn FCollidableOBBTreeGroupFactory(const SObjectTag &tag, CInputStream& in, CFactoryFnReturn FCollidableOBBTreeGroupFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms,
const CVParamTransfer& vparms,
CObjectReference* selfRef); CObjectReference* selfRef);
} }
#endif // __URDE_CCOLLIDABLEOBBTREEGROUP_HPP__ #endif // __URDE_CCOLLIDABLEOBBTREEGROUP_HPP__

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@ -40,4 +40,39 @@ void CCollidableSphere::SetStaticTableIndex(u32 index)
sTableIndex = index; sTableIndex = index;
} }
bool CCollidableSphere::CollideMovingAABox(const CInternalCollisionStructure &, const zeus::CVector3f &, double &, CCollisionInfo &)
{
return false;
}
bool CCollidableSphere::CollideMovingSphere(const CInternalCollisionStructure &, const zeus::CVector3f &, double &, CCollisionInfo &)
{
return false;
}
namespace Collide
{
bool Sphere_AABox(const CInternalCollisionStructure &, CCollisionInfoList &)
{
return false;
}
bool Sphere_AABox_Bool(const CInternalCollisionStructure &)
{
return false;
}
bool Sphere_Sphere(const CInternalCollisionStructure &, CCollisionInfoList &)
{
return false;
}
bool Sphere_Sphere_Bool(const CInternalCollisionStructure &)
{
return false;
}
}
} }

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@ -5,12 +5,19 @@
namespace urde namespace urde
{ {
namespace Collide
{
bool Sphere_AABox(const CInternalCollisionStructure&, CCollisionInfoList&);
bool Sphere_AABox_Bool(const CInternalCollisionStructure&);
bool Sphere_Sphere(const CInternalCollisionStructure&, CCollisionInfoList&);
bool Sphere_Sphere_Bool(const CInternalCollisionStructure&);
}
class CCollidableSphere : public CCollisionPrimitive class CCollidableSphere : public CCollisionPrimitive
{ {
static const Type sType; static const Type sType;
static u32 sTableIndex; static u32 sTableIndex;
public:
public:
virtual u32 GetTableIndex() const; virtual u32 GetTableIndex() const;
virtual zeus::CAABox CalculateAABox(const zeus::CTransform&) const; virtual zeus::CAABox CalculateAABox(const zeus::CTransform&) const;
virtual zeus::CAABox CalculateLocalAABox() const; virtual zeus::CAABox CalculateLocalAABox() const;
@ -19,6 +26,10 @@ public:
static const Type& GetType(); static const Type& GetType();
static void SetStaticTableIndex(u32 index); static void SetStaticTableIndex(u32 index);
static bool CollideMovingAABox(const CInternalCollisionStructure&, const zeus::CVector3f&, double&,
CCollisionInfo&);
static bool CollideMovingSphere(const CInternalCollisionStructure&, const zeus::CVector3f&, double&,
CCollisionInfo&);
}; };
} }

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@ -3,4 +3,9 @@
namespace urde namespace urde
{ {
zeus::CVector3f CCollisionInfo::GetExtreme() const
{
return (x18_ + (x0_aabox.min + x0_aabox.max) + x24_);
}
} }

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@ -33,7 +33,7 @@ public:
bool IsValid() const; bool IsValid() const;
void GetMaterialLeft() const; void GetMaterialLeft() const;
void GetMaterialRight() const; void GetMaterialRight() const;
void GetExtreme() const; zeus::CVector3f GetExtreme() const;
void Swap(); void Swap();
void Transform(const zeus::CTransform&); void Transform(const zeus::CTransform&);
zeus::CVector3f GetNormalLeft() const; zeus::CVector3f GetNormalLeft() const;

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@ -6,25 +6,21 @@
namespace urde namespace urde
{ {
std::unique_ptr<std::vector<CCollisionPrimitive::Type>> CCollisionPrimitive::sCollisionTypeList; std::unique_ptr<std::vector<CCollisionPrimitive::Type>> CCollisionPrimitive::sCollisionTypeList;
std::unique_ptr<std::vector<ComparisonFunc>> CCollisionPrimitive::sTableOfCollidables;
std::unique_ptr<std::vector<BooleanComparisonFunc>> CCollisionPrimitive::sTableOfBooleanCollidables;
std::unique_ptr<std::vector<MovingComparisonFunc>> CCollisionPrimitive::sTableOfMovingCollidables;
bool CCollisionPrimitive::sTypesAdded = false;
bool CCollisionPrimitive::sTypesAdding = false; bool CCollisionPrimitive::sTypesAdding = false;
CCollisionPrimitive::CCollisionPrimitive(const CMaterialList& list) bool CCollisionPrimitive::sCollidersAdded = false;
: x8_material(list) bool CCollisionPrimitive::sCollidersAdding = false;
{ CCollisionPrimitive::CCollisionPrimitive(const CMaterialList& list) : x8_material(list) {}
}
void CCollisionPrimitive::SetMaterial(const CMaterialList& material) void CCollisionPrimitive::SetMaterial(const CMaterialList& material) { x8_material = material; }
{
x8_material = material;
}
const CMaterialList& CCollisionPrimitive::GetMaterial() const const CMaterialList& CCollisionPrimitive::GetMaterial() const { return x8_material; }
{
return x8_material;
} CRayCastResult CCollisionPrimitive::CastRay(const zeus::CVector3f& start, const zeus::CVector3f& end, float d,
const CMaterialFilter& filter, const zeus::CTransform& xf) const
CRayCastResult CCollisionPrimitive::CastRay(const zeus::CVector3f& start, const zeus::CVector3f& end, float d, const
CMaterialFilter& filter, const zeus::CTransform& xf) const
{ {
return CastRayInternal(CInternalRayCastStructure(start, end, d, xf, filter)); return CastRayInternal(CInternalRayCastStructure(start, end, d, xf, filter));
} }
@ -45,25 +41,46 @@ void CCollisionPrimitive::InitAddType(const CCollisionPrimitive::Type& tp)
sCollisionTypeList->push_back(tp); sCollisionTypeList->push_back(tp);
} }
void CCollisionPrimitive::InitEndTypes() void CCollisionPrimitive::InitEndTypes() { sTypesAdding = false; }
void CCollisionPrimitive::InitBeginColliders()
{ {
sTypesAdding = false; sTableOfCollidables.reset(new std::vector<ComparisonFunc>());
sTableOfBooleanCollidables.reset(new std::vector<BooleanComparisonFunc>());
sTableOfMovingCollidables.reset(new std::vector<MovingComparisonFunc>());
sCollidersAdding = true;
InternalColliders::AddColliders();
}
void CCollisionPrimitive::InitAddBooleanCollider(const CCollisionPrimitive::BooleanComparison& cmp)
{
}
void CCollisionPrimitive::InitAddBooleanCollider(const BooleanComparisonFunc& cmp, const char* a, const char* b)
{
InitAddBooleanCollider({std::move(cmp), a, b});
}
void CCollisionPrimitive::InitAddMovingCollider(const CCollisionPrimitive::MovingComparison& cmp) {}
void CCollisionPrimitive::InitAddMovingCollider(const MovingComparisonFunc& cmp, const char* a, const char* b)
{
InitAddMovingCollider({std::move(cmp), a, b});
}
void CCollisionPrimitive::InitAddCollider(const CCollisionPrimitive::Comparison& cmp) {}
void CCollisionPrimitive::InitAddCollider(const ComparisonFunc& cmp, const char* a, const char* b)
{
InitAddCollider({std::move(cmp), a, b});
} }
CCollisionPrimitive::Type::Type(const std::function<void(u32)>& setter, const char* info) CCollisionPrimitive::Type::Type(const std::function<void(u32)>& setter, const char* info)
: x0_setter(setter), : x0_setter(setter), x4_info(info)
x4_info(info)
{ {
} }
const char *CCollisionPrimitive::Type::GetInfo() const const char* CCollisionPrimitive::Type::GetInfo() const { return x4_info; }
{
return x4_info;
}
std::function<void (u32)> CCollisionPrimitive::Type::GetSetter() const
{
return x0_setter;
}
std::function<void(u32)> CCollisionPrimitive::Type::GetSetter() const { return x0_setter; }
} }

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@ -16,20 +16,19 @@ class CCollisionInfo;
class CCollisionInfoList; class CCollisionInfoList;
class CInternalRayCastStructure; class CInternalRayCastStructure;
class CMaterialFilter; class CMaterialFilter;
using ComparisonFunc = std::function<bool(const CInternalCollisionStructure&, CCollisionInfoList&)>;
using MovingComparisonFunc =
std::function<bool(const CInternalCollisionStructure&, const zeus::CVector3f&, double&, CCollisionInfo&)>;
using BooleanComparisonFunc = std::function<bool(const CInternalCollisionStructure&)>;
class CCollisionPrimitive class CCollisionPrimitive
{ {
public:
class Type;
private:
CMaterialList x8_material;
static std::unique_ptr<std::vector<Type>> sCollisionTypeList;
static bool sTypesAdding;
public: public:
class Type class Type
{ {
std::function<void(u32)> x0_setter; std::function<void(u32)> x0_setter;
const char* x4_info; const char* x4_info;
public: public:
Type() = default; Type() = default;
Type(const std::function<void(u32)>& setter, const char* info); Type(const std::function<void(u32)>& setter, const char* info);
@ -41,64 +40,66 @@ public:
class Comparison class Comparison
{ {
std::function<bool(const CInternalCollisionStructure&, CCollisionInfoList&)> x0_collider; ComparisonFunc x0_collider;
const char* x4_type1; const char* x4_type1;
const char* x8_type2; const char* x8_type2;
public: public:
Comparison(const std::function<bool(const CInternalCollisionStructure&, CCollisionInfoList&)>& collider, Comparison(const ComparisonFunc& collider, const char* type1, const char* type2)
const char* type1, const char* type2) : x0_collider(collider), x4_type1(type1), x8_type2(type2)
: x0_collider(collider),
x4_type1(type1),
x8_type2(type2)
{ {
} }
std::function<bool(const CInternalCollisionStructure&, CCollisionInfoList&)> GetCollider() const { return x0_collider; } const ComparisonFunc& GetCollider() const { return x0_collider; }
const char* GetType1() const { return x4_type1; } const char* GetType1() const { return x4_type1; }
const char* GetType2() const { return x8_type2; } const char* GetType2() const { return x8_type2; }
}; };
class MovingComparison class MovingComparison
{ {
std::function<bool(const CInternalCollisionStructure&, const zeus::CVector2f&, double&, MovingComparisonFunc x0_collider;
CCollisionInfo&)> x0_collider;
const char* x4_type1; const char* x4_type1;
const char* x8_type2; const char* x8_type2;
public: public:
MovingComparison(const std::function<bool(const CInternalCollisionStructure&, const zeus::CVector2f&, double&, MovingComparison(const MovingComparisonFunc& collider, const char* type1, const char* type2)
CCollisionInfo&)>& collider, const char* type1, const char* type2) : x0_collider(collider), x4_type1(type1), x8_type2(type2)
: x0_collider(collider),
x4_type1(type1),
x8_type2(type2)
{ {
} }
std::function<bool(const CInternalCollisionStructure&, const zeus::CVector2f&, double&, const MovingComparisonFunc& GetCollider() const { return x0_collider; }
CCollisionInfo&)> GetCollider() const { return x0_collider; }
const char* GetType1() const { return x4_type1; } const char* GetType1() const { return x4_type1; }
const char* GetType2() const { return x8_type2; } const char* GetType2() const { return x8_type2; }
}; };
class BooleanComparison class BooleanComparison
{ {
std::function<bool(const CInternalCollisionStructure&)> x0_collider; BooleanComparisonFunc x0_collider;
const char* x4_type1; const char* x4_type1;
const char* x8_type2; const char* x8_type2;
public: public:
BooleanComparison(const std::function<bool(const CInternalCollisionStructure&)>& collider, const char* type1, BooleanComparison(const BooleanComparisonFunc& collider, const char* type1, const char* type2)
const char* type2) : x0_collider(collider), x4_type1(type1), x8_type2(type2)
: x0_collider(collider),
x4_type1(type1),
x8_type2(type2)
{ {
} }
std::function<bool(const CInternalCollisionStructure&)> GetCollider() const { return x0_collider; } const BooleanComparisonFunc& GetCollider() const { return x0_collider; }
const char* GetType1() const { return x4_type1; } const char* GetType1() const { return x4_type1; }
const char* GetType2() const { return x8_type2; } const char* GetType2() const { return x8_type2; }
}; };
private:
CMaterialList x8_material;
static std::unique_ptr<std::vector<Type>> sCollisionTypeList;
static std::unique_ptr<std::vector<ComparisonFunc>> sTableOfCollidables;
static std::unique_ptr<std::vector<BooleanComparisonFunc>> sTableOfBooleanCollidables;
static std::unique_ptr<std::vector<MovingComparisonFunc>> sTableOfMovingCollidables;
static bool sTypesAdded;
static bool sTypesAdding;
static bool sCollidersAdded;
static bool sCollidersAdding;
public:
CCollisionPrimitive() = default; CCollisionPrimitive() = default;
CCollisionPrimitive(const CMaterialList& list); CCollisionPrimitive(const CMaterialList& list);
virtual u32 GetTableIndex() const = 0; virtual u32 GetTableIndex() const = 0;
@ -112,18 +113,19 @@ public:
CRayCastResult CastRay(const zeus::CVector3f&, const zeus::CVector3f&, float, const CMaterialFilter&, CRayCastResult CastRay(const zeus::CVector3f&, const zeus::CVector3f&, float, const CMaterialFilter&,
const zeus::CTransform&) const; const zeus::CTransform&) const;
static void InitBeginTypes(); static void InitBeginTypes();
static void InitAddType(const Type& tp); static void InitAddType(const Type& tp);
static void InitEndTypes(); static void InitEndTypes();
static void InitBeginColliders(); static void InitBeginColliders();
static void InitAddBooleanCollider(const BooleanComparison& cmp); static void InitAddBooleanCollider(const BooleanComparison& cmp);
static void InitAddBooleanCollider(const BooleanComparisonFunc&, const char*, const char*);
static void InitAddMovingCollider(const MovingComparison& cmp); static void InitAddMovingCollider(const MovingComparison& cmp);
static void InitAddMovingCollider(const MovingComparisonFunc&, const char*, const char*);
static void InitAddCollider(const Comparison& cmp); static void InitAddCollider(const Comparison& cmp);
static void InitAddCollider(const ComparisonFunc&, const char*, const char*);
static void InitEndColliders(); static void InitEndColliders();
}; };
} }
#endif // __URDE_CCOLLISIONPRIMITIVE_HPP__ #endif // __URDE_CCOLLISIONPRIMITIVE_HPP__

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@ -1,13 +1,79 @@
#include "CMaterialFilter.hpp"
#include "CGameCollision.hpp" #include "CGameCollision.hpp"
#include "CCollidableOBBTreeGroup.hpp" #include "CCollidableOBBTreeGroup.hpp"
#include "CMaterialFilter.hpp"
#include "CMaterialList.hpp"
#include "World/CActor.hpp"
#include "CStateManager.hpp"
namespace urde namespace urde
{ {
void CGameCollision::InitCollision() float CollisionImpulseFiniteVsInfinite(float f1, float f2, float f3) { return f1 * ((1.f / f3) * f2); }
float CollisionImpulseFiniteVsFinite(float f1, float f2, float f3, float f4)
{ {
CCollisionPrimitive::InitBeginTypes(); return (-(1.f + f4) * f3) / ((1.f / f1) + (1.f / f2));
} }
void CGameCollision::InitCollision()
{
/* Types */
CCollisionPrimitive::InitBeginTypes();
CCollisionPrimitive::InitAddType(CCollidableOBBTreeGroup::GetType());
CCollisionPrimitive::InitEndTypes();
/* Colliders */
CCollisionPrimitive::InitBeginColliders();
CCollisionPrimitive::InitAddCollider(CCollidableOBBTreeGroup::SphereCollide, "CCollidableSphere",
"CCollidableOBBTreeGroup");
CCollisionPrimitive::InitAddCollider(CCollidableOBBTreeGroup::AABoxCollide, "CCollidableAABox",
"CCollidableOBBTreeGroup");
CCollisionPrimitive::InitAddBooleanCollider(CCollidableOBBTreeGroup::SphereCollideBoolean, "CCollidableSphere",
"CCollidableOBBTreeGroup");
CCollisionPrimitive::InitAddBooleanCollider(CCollidableOBBTreeGroup::AABoxCollideBoolean, "CCollidableAABox",
"CCollidableOBBTreeGroup");
CCollisionPrimitive::InitAddMovingCollider(CCollidableOBBTreeGroup::CollideMovingAABox, "CCollidableAABox",
"CCollidableOBBTreeGroup");
CCollisionPrimitive::InitAddMovingCollider(CCollidableOBBTreeGroup::CollideMovingSphere, "CCollidableSphere",
"CCollidableOBBTreeGroup");
CCollisionPrimitive::InitAddCollider(CGameCollision::NullCollisionCollider, "CCollidableOBBTreeGroup",
"CCollidableOBBTreeGroup");
CCollisionPrimitive::InitAddBooleanCollider(CGameCollision::NullBooleanCollider, "CCollidableOBBTreeGroup",
"CCollidableOBBTreeGroup");
CCollisionPrimitive::InitAddMovingCollider(CGameCollision::NullMovingCollider, "CCollidableOBBTreeGroup",
"CCollidableOBBTreeGroup");
CCollisionPrimitive::InitEndColliders();
}
bool CGameCollision::CanBlock(const CMaterialList& mat, const zeus::CVector3f& v)
{
if ((mat.HasMaterial(EMaterialTypes::Character) && !mat.HasMaterial(EMaterialTypes::Scannable)) ||
mat.HasMaterial(EMaterialTypes::Occluder))
return false;
if (mat.HasMaterial(EMaterialTypes::Occluder) || mat.HasMaterial(EMaterialTypes::Floor))
return true;
return (v.z > 0.85f);
}
bool CGameCollision::IsFloor(const CMaterialList& mat, const zeus::CVector3f& v)
{
if (mat.HasMaterial(EMaterialTypes::Floor))
return true;
return (v.z > 0.85f);
}
void CGameCollision::SendMaterialMessage(CStateManager& mgr, const CMaterialList& mat, CActor& act)
{
EScriptObjectMessage msg;
if (mat.HasMaterial(EMaterialTypes::Ice))
msg = EScriptObjectMessage::InternalMessage05;
else if (mat.HasMaterial(EMaterialTypes::MudSlow))
msg = EScriptObjectMessage::InternalMessage06;
else
msg = EScriptObjectMessage::InternalMessage07;
mgr.SendScriptMsg(&act, kInvalidUniqueId, msg);
}
} }

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@ -1,5 +1,6 @@
#ifndef __URDE_CGAMECOLLISION_HPP__ #ifndef __URDE_CGAMECOLLISION_HPP__
#define __URDE_CGAMECOLLISION_HPP__ #define __URDE_CGAMECOLLISION_HPP__
#include "zeus/CVector3f.hpp"
namespace urde namespace urde
{ {
@ -8,13 +9,26 @@ class CInternalCollisionStructure
{ {
}; };
class CActor;
class CCollisionInfo;
class CCollisionInfoList;
class CMaterialList;
class CStateManager;
class CGameCollision class CGameCollision
{ {
public: public:
static bool NullMovingCollider(const CInternalCollisionStructure&, const zeus::CVector3f&, double&, CCollisionInfo&)
{
return false;
}
static bool NullBooleanCollider(const CInternalCollisionStructure&) { return false; }
static bool NullCollisionCollider(const CInternalCollisionStructure&, CCollisionInfoList&) { return false; }
static void InitCollision(); static void InitCollision();
static bool CanBlock(const CMaterialList&, const zeus::CVector3f&);
static bool IsFloor(const CMaterialList&, const zeus::CVector3f&);
void SendMaterialMessage(CStateManager&, const CMaterialList&, CActor&);
}; };
} }
#endif // __URDE_CGAMECOLLISION_HPP__ #endif // __URDE_CGAMECOLLISION_HPP__

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@ -13,5 +13,23 @@ void AddTypes()
CCollisionPrimitive::InitAddType(CCollidableCollisionSurface::GetType()); CCollisionPrimitive::InitAddType(CCollidableCollisionSurface::GetType());
CCollisionPrimitive::InitAddType(CCollidableSphere::GetType()); CCollisionPrimitive::InitAddType(CCollidableSphere::GetType());
} }
void AddColliders()
{
CCollisionPrimitive::InitAddCollider(Collide::AABox_AABox, "CCollidableAABox", "CCollidableAABox");
CCollisionPrimitive::InitAddCollider(Collide::Sphere_AABox, "CCollidableSphere", "CCollidableAABox");
CCollisionPrimitive::InitAddCollider(Collide::Sphere_Sphere, "CCollidableSphere", "CCollidableSphere");
CCollisionPrimitive::InitAddBooleanCollider(Collide::AABox_AABox_Bool, "CCollidableAABox", "CCollidableAABox");
CCollisionPrimitive::InitAddBooleanCollider(Collide::Sphere_AABox_Bool, "CCollidableSphere", "CCollidableAABox");
CCollisionPrimitive::InitAddBooleanCollider(Collide::Sphere_Sphere_Bool, "CCollidableSphere", "CCollidableSphere");
CCollisionPrimitive::InitAddMovingCollider(CCollidableAABox::CollideMovingAABox, "CCollidableAABox",
"CCollidableAABox");
CCollisionPrimitive::InitAddMovingCollider(CCollidableAABox::CollideMovingSphere, "CCollidableAABox",
"CCollidableSphere");
CCollisionPrimitive::InitAddMovingCollider(CCollidableSphere::CollideMovingAABox, "CCollidableSphere",
"CCollidableAABox");
CCollisionPrimitive::InitAddMovingCollider(CCollidableSphere::CollideMovingSphere, "CCollidableSphere",
"CCollidableSphere");
}
} }
} }

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@ -6,6 +6,7 @@ namespace urde
namespace InternalColliders namespace InternalColliders
{ {
void AddTypes(); void AddTypes();
void AddColliders();
} }
} }
#endif // __URDE_INTERNALCOLLIDERS_HPP__ #endif // __URDE_INTERNALCOLLIDERS_HPP__

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@ -40,6 +40,7 @@ class CTexture
void BuildC8(const void* data, size_t length); void BuildC8(const void* data, size_t length);
public: public:
CTexture(ETexelFormat, s16, s16, s32);
CTexture(std::unique_ptr<u8[]>&& in, u32 length, bool otex); CTexture(std::unique_ptr<u8[]>&& in, u32 length, bool otex);
enum class EClampMode enum class EClampMode
{ {

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@ -684,6 +684,19 @@ void CTexture::BuildC8(const void* data, size_t length)
}); });
} }
CTexture::CTexture(ETexelFormat fmt, s16 w, s16 h, s32 mips)
: x0_fmt(fmt)
, x4_w(w)
, x6_h(h)
, x8_mips(mips)
{
/*
x64_ = sMangleMipmaps;
InitBitmapBuffers(fmt, w, h, mips);
InitTextureObjs();
*/
}
CTexture::CTexture(std::unique_ptr<u8[]>&& in, u32 length, bool otex) CTexture::CTexture(std::unique_ptr<u8[]>&& in, u32 length, bool otex)
{ {
std::unique_ptr<u8[]> owned = std::move(in); std::unique_ptr<u8[]> owned = std::move(in);

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@ -19,8 +19,8 @@ static CMaterialList MakeActorMaterialList(const CMaterialList& materialList, co
CActor::CActor(TUniqueId uid, bool active, const std::string& name, const CEntityInfo& info, const zeus::CTransform&, CActor::CActor(TUniqueId uid, bool active, const std::string& name, const CEntityInfo& info, const zeus::CTransform&,
CModelData&& mData, const CMaterialList& list, const CActorParameters& params, TUniqueId otherUid) CModelData&& mData, const CMaterialList& list, const CActorParameters& params, TUniqueId otherUid)
: CEntity(uid, info, active, name) : CEntity(uid, info, active, name)
, x60_material(MakeActorMaterialList(list, params)) , x68_material(MakeActorMaterialList(list, params))
, x70_(CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {EMaterialTypes::Unknown})) , x70_materialFilter(CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {EMaterialTypes::Unknown}))
, xc6_(otherUid) , xc6_(otherUid)
{ {
if (mData.x10_animData || mData.x1c_normalModel) if (mData.x10_animData || mData.x1c_normalModel)
@ -163,52 +163,52 @@ void CActor::DoUserAnimEvent(CStateManager&, CInt32POINode&, EUserEventType) {}
void CActor::RemoveMaterial(EMaterialTypes t1, EMaterialTypes t2, EMaterialTypes t3, EMaterialTypes t4, void CActor::RemoveMaterial(EMaterialTypes t1, EMaterialTypes t2, EMaterialTypes t3, EMaterialTypes t4,
CStateManager& mgr) CStateManager& mgr)
{ {
x60_material.Remove(t1); x68_material.Remove(t1);
RemoveMaterial(t2, t3, t4, mgr); RemoveMaterial(t2, t3, t4, mgr);
} }
void CActor::RemoveMaterial(EMaterialTypes t1, EMaterialTypes t2, EMaterialTypes t3, CStateManager& mgr) void CActor::RemoveMaterial(EMaterialTypes t1, EMaterialTypes t2, EMaterialTypes t3, CStateManager& mgr)
{ {
x60_material.Remove(t1); x68_material.Remove(t1);
RemoveMaterial(t2, t3, mgr); RemoveMaterial(t2, t3, mgr);
} }
void CActor::RemoveMaterial(EMaterialTypes t1, EMaterialTypes t2, CStateManager& mgr) { x60_material.Remove(t1); } void CActor::RemoveMaterial(EMaterialTypes t1, EMaterialTypes t2, CStateManager& mgr) { x68_material.Remove(t1); }
void CActor::RemoveMaterial(EMaterialTypes t, CStateManager& mgr) void CActor::RemoveMaterial(EMaterialTypes t, CStateManager& mgr)
{ {
x60_material.Remove(t); x68_material.Remove(t);
mgr.UpdateObjectInLists(*this); mgr.UpdateObjectInLists(*this);
} }
void CActor::AddMaterial(EMaterialTypes t1, EMaterialTypes t2, EMaterialTypes t3, EMaterialTypes t4, EMaterialTypes t5, void CActor::AddMaterial(EMaterialTypes t1, EMaterialTypes t2, EMaterialTypes t3, EMaterialTypes t4, EMaterialTypes t5,
CStateManager& mgr) CStateManager& mgr)
{ {
x60_material.Add(t1); x68_material.Add(t1);
AddMaterial(t2, t3, t4, t5, mgr); AddMaterial(t2, t3, t4, t5, mgr);
} }
void CActor::AddMaterial(EMaterialTypes t1, EMaterialTypes t2, EMaterialTypes t3, EMaterialTypes t4, CStateManager& mgr) void CActor::AddMaterial(EMaterialTypes t1, EMaterialTypes t2, EMaterialTypes t3, EMaterialTypes t4, CStateManager& mgr)
{ {
x60_material.Add(t1); x68_material.Add(t1);
AddMaterial(t2, t3, t4, mgr); AddMaterial(t2, t3, t4, mgr);
} }
void CActor::AddMaterial(EMaterialTypes t1, EMaterialTypes t2, EMaterialTypes t3, CStateManager& mgr) void CActor::AddMaterial(EMaterialTypes t1, EMaterialTypes t2, EMaterialTypes t3, CStateManager& mgr)
{ {
x60_material.Add(t1); x68_material.Add(t1);
AddMaterial(t2, t3, mgr); AddMaterial(t2, t3, mgr);
} }
void CActor::AddMaterial(EMaterialTypes t1, EMaterialTypes t2, CStateManager& mgr) void CActor::AddMaterial(EMaterialTypes t1, EMaterialTypes t2, CStateManager& mgr)
{ {
x60_material.Add(t1); x68_material.Add(t1);
AddMaterial(t2, mgr); AddMaterial(t2, mgr);
} }
void CActor::AddMaterial(EMaterialTypes type, CStateManager& mgr) void CActor::AddMaterial(EMaterialTypes type, CStateManager& mgr)
{ {
x60_material.Add(type); x68_material.Add(type);
mgr.UpdateObjectInLists(*this); mgr.UpdateObjectInLists(*this);
} }

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@ -29,8 +29,8 @@ class CActor : public CEntity
protected: protected:
zeus::CTransform x34_transform; zeus::CTransform x34_transform;
std::unique_ptr<CModelData> x64_modelData; std::unique_ptr<CModelData> x64_modelData;
CMaterialList x60_material; CMaterialList x68_material;
CMaterialFilter x70_; CMaterialFilter x70_materialFilter;
s16 x88_sfxId = -1; s16 x88_sfxId = -1;
std::unique_ptr<CSfxHandle> x8c_sfxHandle; std::unique_ptr<CSfxHandle> x8c_sfxHandle;
std::unique_ptr<CActorLights> x90_actorLights; std::unique_ptr<CActorLights> x90_actorLights;
@ -133,8 +133,9 @@ public:
bool GetCallTouch() const; bool GetCallTouch() const;
void SetUseInSortedList(bool use); void SetUseInSortedList(bool use);
bool GetUseInSortedLists() const; bool GetUseInSortedLists() const;
const CMaterialFilter& GetMaterialFilter() const { return x70_; } const CMaterialFilter& GetMaterialFilter() const { return x70_materialFilter; }
const CMaterialList& GetMaterialList() const { return x60_material; } void SetMaterialFilter(const CMaterialFilter& filter) { x70_materialFilter = filter; }
const CMaterialList& GetMaterialList() const { return x68_material; }
void SetInFluid(bool in, TUniqueId uid); void SetInFluid(bool in, TUniqueId uid);
bool HasModelData() const; bool HasModelData() const;
const CSfxHandle* GetSfxHandle() const; const CSfxHandle* GetSfxHandle() const;
@ -143,6 +144,7 @@ public:
void SetAddedToken(u32 tok); void SetAddedToken(u32 tok);
float GetPitch() const; float GetPitch() const;
float GetYaw() const; float GetYaw() const;
const CModelData* GetModelData() const { return x64_modelData.get(); }
}; };
} }

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@ -44,7 +44,7 @@ protected:
struct struct
{ {
bool x30_24_active : 1; bool x30_24_active : 1;
bool x30_25_ : 1; bool x30_25_inGraveyard : 1;
bool x30_26_scriptingBlocked : 1; bool x30_26_scriptingBlocked : 1;
bool x30_27_ : 1; bool x30_27_ : 1;
}; };
@ -66,6 +66,11 @@ public:
x30_24_active ^= 1; x30_24_active ^= 1;
} }
bool IsInGraveyard() const { return x30_25_inGraveyard; }
void SetIsInGraveyard(bool in) { x30_25_inGraveyard = in; }
bool IsScriptingBlocked() const { return x30_26_scriptingBlocked; }
void SetIsScriptingBlocked(bool blocked) { x30_26_scriptingBlocked = blocked; }
TAreaId GetAreaId() const TAreaId GetAreaId() const
{ {
if (x30_27_) if (x30_27_)

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@ -301,13 +301,16 @@ public:
const zeus::CAABox& GetAABB() const {return x6c_aabb;} const zeus::CAABox& GetAABB() const {return x6c_aabb;}
const std::vector<Dock> GetDocks() const {return xcc_docks;} const std::vector<Dock> GetDocks() const {return xcc_docks;}
const Dock* GetDock(s32 dock) const { return &xcc_docks[dock]; }
s32 GetDockCount() const { return xcc_docks.size(); }
Dock* DockNC(s32 dock) { return &xcc_docks[dock]; } Dock* DockNC(s32 dock) { return &xcc_docks[dock]; }
bool IsPostConstructed() const {return xf0_24_postConstructed;} bool IsPostConstructed() const {return xf0_24_postConstructed;}
const CPostConstructed* GetPostConstructed() const {return x12c_postConstructed.get();} const CPostConstructed* GetPostConstructed() const {return x12c_postConstructed.get();}
void SetAreaAttributes(const CScriptAreaAttributes* areaAttributes); void SetAreaAttributes(const CScriptAreaAttributes* areaAttributes);
bool GetActive() const { return xf0_25_active; }
void SetActive(bool active) { xf0_25_active = active; }
}; };
} }

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@ -70,6 +70,8 @@ set(WORLD_SOURCES
CScriptCameraPitchVolume.hpp CScriptCameraPitchVolume.cpp CScriptCameraPitchVolume.hpp CScriptCameraPitchVolume.cpp
CScriptCameraHintTrigger.hpp CScriptCameraHintTrigger.cpp CScriptCameraHintTrigger.hpp CScriptCameraHintTrigger.cpp
CScriptBeam.hpp CScriptBeam.cpp CScriptBeam.hpp CScriptBeam.cpp
CScriptMazeNode.hpp CScriptMazeNode.cpp
CScriptShadowProjector.hpp CScriptShadowProjector.cpp
CGrappleParameters.hpp CGrappleParameters.hpp
CActorParameters.hpp CActorParameters.hpp
CLightParameters.hpp CLightParameters.hpp
@ -84,6 +86,7 @@ set(WORLD_SOURCES
CPatterned.hpp CPatterned.cpp CPatterned.hpp CPatterned.cpp
CHUDMemoParms.hpp CHUDMemoParms.cpp CHUDMemoParms.hpp CHUDMemoParms.cpp
CWorldShadow.hpp CWorldShadow.cpp CWorldShadow.hpp CWorldShadow.cpp
CProjectedShadow.hpp CProjectedShadow.cpp
CGameLight.hpp CGameLight.cpp CGameLight.hpp CGameLight.cpp
CFluidPlane.hpp CFluidPlane.cpp CFluidPlane.hpp CFluidPlane.cpp
CFluidPlaneCPU.hpp CFluidPlaneCPU.cpp CFluidPlaneCPU.hpp CFluidPlaneCPU.cpp

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@ -0,0 +1,21 @@
#include "World/CProjectedShadow.hpp"
namespace urde
{
CProjectedShadow::CProjectedShadow(u32 w, u32 h, bool persistent)
: x0_texture(CTexture(ETexelFormat::I4, w, h, 1))
, x81_persistent(persistent)
{
}
zeus::CAABox CProjectedShadow::CalculateRenderBounds()
{
return {};
}
void CProjectedShadow::Render(CStateManager&, const CModelData&, const zeus::CTransform&, s32,
const zeus::CVector3f&, float, float)
{
}
}

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@ -0,0 +1,32 @@
#ifndef __URDE_CPROJECTEDSHADOW_HPP__
#define __URDE_CPROJECTEDSHADOW_HPP__
#include "Graphics/CTexture.hpp"
#include "zeus/CTransform.hpp"
#include "zeus/CAABox.hpp"
namespace urde
{
class CStateManager;
class CModelData;
class CProjectedShadow
{
CTexture x0_texture;
zeus::CAABox x68_ = zeus::CAABox::skInvertedBox;
bool x80_;
bool x81_persistent;
float x84_ = 1.f;
zeus::CVector3f x88_ = zeus::CVector3f::skZero;
float x94_zDistanceAdjust = 0.f;
float x98_ = 1.f;
public:
CProjectedShadow() = default;
CProjectedShadow(u32, u32, bool);
zeus::CAABox CalculateRenderBounds();
void Render(CStateManager&, const CModelData&, const zeus::CTransform&, s32, const zeus::CVector3f&, float,
float);
};
}
#endif // __URDE_CPROJECTEDSHADOW_HPP__

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@ -29,13 +29,13 @@ void CScriptAreaAttributes::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId
if (msg == EScriptObjectMessage::InternalMessage13) if (msg == EScriptObjectMessage::InternalMessage13)
{ {
CGameArea* area = stateMgr.GetWorld()->GetArea(x4_areaId); CGameArea* area = stateMgr.WorldNC()->GetArea(x4_areaId);
area->SetAreaAttributes(this); area->SetAreaAttributes(this);
stateMgr.GetEnvFxManager()->SetFxDensity(500, x3c_envFxDensity); stateMgr.GetEnvFxManager()->SetFxDensity(500, x3c_envFxDensity);
} }
else if (msg >= EScriptObjectMessage::InternalMessage12) else if (msg >= EScriptObjectMessage::InternalMessage12)
{ {
CGameArea* area = stateMgr.GetWorld()->GetArea(x4_areaId); CGameArea* area = stateMgr.WorldNC()->GetArea(x4_areaId);
if (!area->IsPostConstructed()) if (!area->IsPostConstructed())
return; return;

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@ -120,7 +120,7 @@ void CScriptCoverPoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid,
for (const SConnection& con : x20_conns) for (const SConnection& con : x20_conns)
if (con.x0_state == EScriptObjectState::Retreat) if (con.x0_state == EScriptObjectState::Retreat)
{ {
xfc_ = mgr.GetIdForScript(con.x8_objId); xfc_retreating = mgr.GetIdForScript(con.x8_objId);
break; break;
} }
} }

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@ -31,7 +31,7 @@ class CScriptCoverPoint : public CActor
u32 xf8_flags = 0; u32 xf8_flags = 0;
}; };
TUniqueId xfa_occupant = kInvalidUniqueId; TUniqueId xfa_occupant = kInvalidUniqueId;
TUniqueId xfc_ = kInvalidUniqueId; TUniqueId xfc_retreating = kInvalidUniqueId;
std::experimental::optional<zeus::CAABox> x100_touchBounds; std::experimental::optional<zeus::CAABox> x100_touchBounds;
float x11c_timeLeft = 0.f; float x11c_timeLeft = 0.f;
public: public:

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@ -39,7 +39,7 @@ void CScriptDistanceFog::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId obj
{ {
if (!x60_explicit) if (!x60_explicit)
return; return;
CGameArea::CAreaFog* fog = stateMgr.GetWorld()->GetArea(x4_areaId)->AreaFog(); CGameArea::CAreaFog* fog = stateMgr.WorldNC()->GetArea(x4_areaId)->AreaFog();
if (x34_mode == ERglFogMode::None) if (x34_mode == ERglFogMode::None)
fog->DisableFog(); fog->DisableFog();
else else
@ -50,7 +50,7 @@ void CScriptDistanceFog::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId obj
if (!x61_nonZero) if (!x61_nonZero)
return; return;
CGameArea::CAreaFog* fog = stateMgr.GetWorld()->GetArea(x4_areaId)->AreaFog(); CGameArea::CAreaFog* fog = stateMgr.WorldNC()->GetArea(x4_areaId)->AreaFog();
if (x34_mode == ERglFogMode::None) if (x34_mode == ERglFogMode::None)
fog->RollFogOut(x48_rangeDelta.x, x44_colorDelta, x38_color); fog->RollFogOut(x48_rangeDelta.x, x44_colorDelta, x38_color);
else else
@ -58,13 +58,13 @@ void CScriptDistanceFog::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId obj
if (zeus::close_enough(x54_thermalSpeed, 0.f) && !zeus::close_enough(x5c_xraySpeed, 0.f)) if (zeus::close_enough(x54_thermalSpeed, 0.f) && !zeus::close_enough(x5c_xraySpeed, 0.f))
{ {
CWorld* world = stateMgr.GetWorld(); CWorld* world = stateMgr.WorldNC();
CGameArea* area = world->GetArea(x4_areaId); CGameArea* area = world->GetArea(x4_areaId);
area->SetXRaySpeedAndTarget(x5c_xraySpeed, x58_xrayTarget); area->SetXRaySpeedAndTarget(x5c_xraySpeed, x58_xrayTarget);
} }
else else
{ {
CWorld* world = stateMgr.GetWorld(); CWorld* world = stateMgr.WorldNC();
CGameArea* area = world->GetArea(x4_areaId); CGameArea* area = world->GetArea(x4_areaId);
area->SetThermalSpeedAndTarget(x54_thermalSpeed, x50_thermalTarget); area->SetThermalSpeedAndTarget(x54_thermalSpeed, x50_thermalTarget);
} }

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@ -4,6 +4,8 @@
#include "Collision/CMaterialList.hpp" #include "Collision/CMaterialList.hpp"
#include "CWorld.hpp" #include "CWorld.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "CScriptDoor.hpp"
#include "CPlayer.hpp"
namespace urde namespace urde
{ {
@ -18,27 +20,202 @@ CMaterialList MakeDockMaterialList()
CScriptDock::CScriptDock(TUniqueId uid, const std::string& name, const CEntityInfo& info, CScriptDock::CScriptDock(TUniqueId uid, const std::string& name, const CEntityInfo& info,
const zeus::CVector3f position, const zeus::CVector3f& extents, s32 dock, TAreaId area, const zeus::CVector3f position, const zeus::CVector3f& extents, s32 dock, TAreaId area,
bool active, s32 w1, bool b1) bool active, s32 w1, bool loadConnected)
: CPhysicsActor(uid, active, name, info, zeus::CTransform(zeus::CMatrix3f::skIdentityMatrix3f, position), : CPhysicsActor(uid, active, name, info, zeus::CTransform(zeus::CMatrix3f::skIdentityMatrix3f, position),
CModelData::CModelDataNull(), MakeDockMaterialList(), zeus::CAABox(-extents * 0.5f, extents * 0.5f), CModelData::CModelDataNull(), MakeDockMaterialList(), zeus::CAABox(-extents * 0.5f, extents * 0.5f),
SMoverData(1.f), CActorParameters::None(), 0.3f, 0.1f), SMoverData(1.f), CActorParameters::None(), 0.3f, 0.1f)
x258_(w1), , x258_dockReferenceCount(w1)
x25c_dock(dock), , x25c_dock(dock)
x260_area(area), , x260_area(area)
x264_(3) , x268_25_loadConnected(loadConnected)
{ {
x268_24_ = false; }
x268_25_ = b1;
x268_26_ = false; void CScriptDock::Think(float dt, CStateManager& mgr)
{
if (!GetActive())
{
UpdateAreaActivateFlags(mgr);
x268_24_dockReferenced = false;
}
CGameArea* area = mgr.WorldNC()->GetArea(x260_area);
if (x268_26_areaPostConstructed != area->IsPostConstructed())
{
if (area->IsPostConstructed())
CEntity::SendScriptMsgs(EScriptObjectState::MaxReached, mgr, EScriptObjectMessage::None);
}
}
void CScriptDock::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
{
switch (msg)
{
case EScriptObjectMessage::InternalMessage11:
{
CGameArea* area = mgr.WorldNC()->GetArea(x260_area);
if (area->GetDockCount() <= x25c_dock)
return;
IGameArea::Dock* dock = area->DockNC(x25c_dock);
if (!dock->IsReferenced())
dock->SetReferenceCount(x258_dockReferenceCount);
}
break;
case EScriptObjectMessage::InternalMessage12:
CleanUp();
break;
case EScriptObjectMessage::InternalMessage13:
AreaLoaded(mgr);
break;
case EScriptObjectMessage::InternalMessage14:
{
UpdateAreaActivateFlags(mgr);
CMaterialList exclude = GetMaterialFilter().GetExcludeList();
CMaterialList include = GetMaterialFilter().GetIncludeList();
include.Add(EMaterialTypes::AIBlock);
SetMaterialFilter({include, exclude, CMaterialFilter::EFilterType::Three});
}
break;
case EScriptObjectMessage::SetToZero:
{
if (mgr.GetNextAreaId() != x260_area)
return;
SetLoadConnected(mgr, false);
CGameArea* area = mgr.WorldNC()->GetArea(x260_area);
IGameArea::Dock* dock = area->DockNC(x25c_dock);
TAreaId aid = dock->GetConnectedAreaId(dock->GetReferenceCount());
CPlatformAndDoorList& lst = mgr.GetPlatformAndDoorObjectList();
for (CEntity* ent : lst)
{
CScriptDoor* door = static_cast<CScriptDoor*>(ent);
if (door && !door->IsConnectedToArea(mgr, aid))
door->ForceClosed(mgr);
}
}
break;
case EScriptObjectMessage::SetToMax:
if (mgr.GetNextAreaId() != x260_area)
return;
SetLoadConnected(mgr, true);
break;
case EScriptObjectMessage::Increment:
SetLoadConnected(mgr, true);
case EScriptObjectMessage::Decrement:
{
TAreaId aid = x260_area;
if (mgr.GetNextAreaId() == x260_area)
{
IGameArea::Dock* dock = mgr.WorldNC()->GetArea(x260_area)->DockNC(x25c_dock);
aid = dock->GetConnectedAreaId(dock->GetReferenceCount());
}
else
{
if (aid == 0 || mgr.GetWorld()->GetNumAreas() <= aid)
return;
if (!mgr.WorldNC()->GetArea(aid)->GetActive())
return;
}
#if 0
/* Propogate through area chain */
sub800C40DC((msg == EScriptObjectMessage::Increment), mgr.GetWorld()->GetAreaAlways(aid), mgr.WorldNC());
#endif
}
break;
default:
CPhysicsActor::AcceptScriptMsg(msg, uid, mgr);
break;
}
}
rstl::optional_object<zeus::CAABox> CScriptDock::GetTouchBounds() const
{
if (x264_dockState == EDockState::Three)
return {};
return GetBoundingBox();
}
void CScriptDock::Touch(CActor& act, CStateManager&)
{
if (x264_dockState == EDockState::Three)
return;
if (static_cast<CPlayer*>(&act) != nullptr)
x264_dockState = EDockState::PlayerTouched;
}
zeus::CPlane CScriptDock::GetPlane(const CStateManager& mgr) const
{
const IGameArea::Dock* dock = mgr.GetWorld()->GetAreaAlways(x260_area)->GetDock(x25c_dock);
return zeus::CPlane(dock->GetPoint(0), dock->GetPoint(1), dock->GetPoint(2));
}
void CScriptDock::SetDockReference(CStateManager& mgr, s32 ref)
{
mgr.WorldNC()->GetArea(x260_area)->DockNC(x25c_dock)->SetReferenceCount(ref);
x268_24_dockReferenced = true;
}
s32 CScriptDock::GetDockReference(CStateManager& mgr) const
{
return mgr.GetWorld()->GetAreaAlways(x260_area)->GetDock(x25c_dock)->GetReferenceCount();
}
TAreaId CScriptDock::GetCurrentConnectedAreaId(const CStateManager& mgr) const
{
if (mgr.GetWorld()->GetNumAreas() < x260_area)
return kInvalidAreaId;
const CGameArea* area = mgr.GetWorld()->GetAreaAlways(x260_area);
if (area->GetDockCount() < x25c_dock)
return kInvalidAreaId;
const IGameArea::Dock* dock = area->GetDock(x25c_dock);
return dock->GetConnectedAreaId(dock->GetReferenceCount());
}
void CScriptDock::UpdateAreaActivateFlags(CStateManager& mgr)
{
CWorld* world = mgr.WorldNC();
if (x260_area >= world->GetNumAreas())
return;
CGameArea* area = world->GetArea(x260_area);
if (x25c_dock >= area->GetDockCount())
return;
IGameArea::Dock* dock = area->DockNC(x25c_dock);
for (s32 i = 0; i < dock->GetDockRefs().size(); ++i)
{
s32 dockRefCount = dock->GetReferenceCount();
TAreaId aid = dock->GetConnectedAreaId(i);
if (aid != kInvalidAreaId)
world->GetArea(aid)->SetActive(i == dockRefCount);
}
mgr.SetCurrentAreaId(mgr.GetNextAreaId());
} }
void CScriptDock::AreaLoaded(CStateManager& mgr) void CScriptDock::AreaLoaded(CStateManager& mgr)
{ {
SetLoadConnected(mgr, x268_25_); SetLoadConnected(mgr, x268_25_loadConnected);
} }
void CScriptDock::SetLoadConnected(CStateManager& mgr, bool loadOther) void CScriptDock::SetLoadConnected(CStateManager& mgr, bool loadOther)
{ {
IGameArea::Dock* dock = mgr.GetWorld()->GetArea(x260_area)->DockNC(x25c_dock); IGameArea::Dock* dock = mgr.WorldNC()->GetArea(x260_area)->DockNC(x25c_dock);
bool cur = dock->GetShouldLoadOther(dock->GetReferenceCount());
if (cur == loadOther)
return;
dock->SetShouldLoadOther(dock->GetReferenceCount(), loadOther);
} }
} }

View File

@ -8,29 +8,43 @@ namespace urde
class CScriptDock : public CPhysicsActor class CScriptDock : public CPhysicsActor
{ {
enum EDockState
{
Zero,
PlayerTouched,
Two,
Three
};
friend class CScriptDoor; friend class CScriptDoor;
s32 x258_; s32 x258_dockReferenceCount;
s32 x25c_dock; s32 x25c_dock;
TAreaId x260_area; TAreaId x260_area;
u32 x264_; EDockState x264_dockState = EDockState::Three;
union union {
{
struct struct
{ {
bool x268_24_ : 1; bool x268_24_dockReferenced : 1;
bool x268_25_ : 1; bool x268_25_loadConnected : 1;
bool x268_26_ : 1; bool x268_26_areaPostConstructed : 1;
}; };
u8 dummy = 0; u8 dummy = 0;
}; };
public: public:
CScriptDock(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CVector3f position, CScriptDock(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CVector3f position,
const zeus::CVector3f& extent, s32, TAreaId, bool active, s32 w1, bool b1); const zeus::CVector3f& extent, s32, TAreaId, bool active, s32 w1, bool b1);
TAreaId GetAreaId() const { return x260_area; } void Think(float, CStateManager&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
rstl::optional_object<zeus::CAABox> GetTouchBounds() const;
void Touch(CActor&, CStateManager&);
void CleanUp() {}
zeus::CPlane GetPlane(const CStateManager&) const;
TAreaId GetDestinationAreaId() const { return x260_area; }
s32 GetDockId() const { return x25c_dock; } s32 GetDockId() const { return x25c_dock; }
void SetDockReference(s32) {} void SetDockReference(CStateManager& mgr, s32);
void GetDockReference(s32) {} s32 GetDockReference(CStateManager& mgr) const;
TAreaId GetCurrentConnectedAreaId(const CStateManager&) const; TAreaId GetCurrentConnectedAreaId(const CStateManager&) const;
void UpdateAreaActivateFlags(CStateManager&); void UpdateAreaActivateFlags(CStateManager&);
bool HasPointCrossedDock(const CStateManager&, const zeus::CVector3f&) const; bool HasPointCrossedDock(const CStateManager&, const zeus::CVector3f&) const;

View File

@ -25,7 +25,7 @@ void CScriptDockAreaChange::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId
TUniqueId id = it->second; TUniqueId id = it->second;
CScriptDock* dock = dynamic_cast<CScriptDock*>(stateMgr.ObjectById(id)); CScriptDock* dock = dynamic_cast<CScriptDock*>(stateMgr.ObjectById(id));
if (dock) if (dock)
dock->SetDockReference(x34_dockReference); dock->SetDockReference(stateMgr, x34_dockReference);
} }
} }

View File

@ -111,7 +111,7 @@ bool CScriptDoor::IsConnectedToArea(const CStateManager& mgr, TAreaId area)
const CScriptDock* dock = dynamic_cast<const CScriptDock*>(mgr.GetObjectById(x282_dockId)); const CScriptDock* dock = dynamic_cast<const CScriptDock*>(mgr.GetObjectById(x282_dockId));
if (dock) if (dock)
{ {
if (dock->x260_area == area) if (dock->GetDestinationAreaId() == area)
return true; return true;
/* /*
* TODO: Determine what's going on here * TODO: Determine what's going on here

View File

@ -10,15 +10,24 @@ CScriptMazeNode::CScriptMazeNode(TUniqueId uid, const std::string& name, const C
const zeus::CTransform& xf, bool active, s32 w1, s32 w2, s32 w3, const zeus::CTransform& xf, bool active, s32 w1, s32 w2, s32 w3,
const zeus::CVector3f& vec1, const zeus::CVector3f& vec2, const zeus::CVector3f& vec3) const zeus::CVector3f& vec1, const zeus::CVector3f& vec2, const zeus::CVector3f& vec3)
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(), CActorParameters::None(), : CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(), CActorParameters::None(),
kInvalidUniqueId), kInvalidUniqueId)
xe8_(w1), xec_(w1), xf0_(w2), , xe8_(w1)
x100_(vec1), x110_(vec2), x120_(vec3) , xec_(w1)
, xf0_(w2)
, x100_(vec1)
, x110_(vec2)
, x120_(vec3)
{ {
x13c_24_ = true; x13c_24_ = true;
} }
void CScriptMazeNode::LoadSeeds() void CScriptMazeNode::LoadSeeds()
{ {
const SObjectTag* tag = g_ResFactory->GetResourceIdByName("DUMB_MazeSeeds");
u32 resSize = g_ResFactory->ResourceSize(*tag);
std::unique_ptr<u8[]> buf = g_ResFactory->LoadResourceSync(*tag);
CMemoryInStream in(buf.get(), resSize);
for (u32 i = 0; i<300 ; ++i)
sMazeSeeds[i] = in.readUint32Big();
} }
} }

View File

@ -7,6 +7,7 @@ namespace urde
{ {
class CScriptMazeNode : CActor class CScriptMazeNode : CActor
{ {
static u32 sMazeSeeds[300];
s32 xe8_; s32 xe8_;
s32 xec_; s32 xec_;
s32 xf0_; s32 xf0_;

View File

@ -0,0 +1,91 @@
#include "World/CScriptShadowProjector.hpp"
#include "World/CActorParameters.hpp"
#include "World/CProjectedShadow.hpp"
#include "CStateManager.hpp"
namespace urde
{
CScriptShadowProjector::CScriptShadowProjector(TUniqueId uid, const std::string& name, const CEntityInfo& info,
const zeus::CTransform& xf, bool active, const zeus::CVector3f& offset,
bool b2, float scale, float f2, float opacity, float opacityQ,
s32 textureSize)
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(), CActorParameters::None(),
kInvalidUniqueId)
, xe8_scale(scale)
, xec_offset(offset)
, xf8_zOffsetAdjust(f2)
, xfc_opacity(opacity)
, x100_opacityRecip(opacity < 0.00001 ? 1.f : opacityQ / opacity)
, x10c_textureSize(textureSize)
, x110_24_persistent(b2)
{
}
void CScriptShadowProjector::Think(float dt, CStateManager& mgr)
{
if (GetActive() && x110_25_shadowInvalidated)
{
xfc_opacity = (x100_opacityRecip * xfc_opacity) - dt;
if (dt > 0.f)
return;
x108_projectedShadow.reset();
x110_25_shadowInvalidated = false;
SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
}
}
void CScriptShadowProjector::CreateProjectedShadow()
{
if (!GetActive() || x104_target == kInvalidUniqueId || xfc_opacity <= 0.f)
x108_projectedShadow.reset();
else
x108_projectedShadow.reset(new CProjectedShadow(x10c_textureSize, x10c_textureSize, x110_24_persistent));
}
void CScriptShadowProjector::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
{
CActor::AcceptScriptMsg(msg, uid, mgr);
if (msg == EScriptObjectMessage::Decrement)
{
if (x110_24_persistent)
return;
if (xfc_opacity <= 0.f)
return;
x110_25_shadowInvalidated = true;
}
else if (msg == EScriptObjectMessage::InternalMessage13)
{
for (const SConnection& conn : x20_conns)
{
if (conn.x0_state != EScriptObjectState::Play)
continue;
const CActor* act = dynamic_cast<const CActor*>(mgr.GetObjectById(mgr.GetIdForScript(conn.x8_objId)));
if (!act)
continue;
const CModelData* mData = act->GetModelData();
if (!mData || (!mData->GetAnimationData() && !mData->GetNormalModel()))
continue;
x104_target = act->GetUniqueId();
}
if (x104_target == kInvalidUniqueId)
mgr.DeleteObjectRequest(GetUniqueId());
else
CreateProjectedShadow();
}
else if (msg == EScriptObjectMessage::Activate)
CreateProjectedShadow();
}
void CScriptShadowProjector::PreRender(const zeus::CFrustum &, const CStateManager &)
{
}
}

View File

@ -0,0 +1,41 @@
#ifndef __URDE_CSCRIPTSHADOWPROJECTOR_HPP__
#define __URDE_CSCRIPTSHADOWPROJECTOR_HPP__
#include "World/CActor.hpp"
namespace urde
{
class CProjectedShadow;
class CScriptShadowProjector : public CActor
{
float xe8_scale;
zeus::CVector3f xec_offset;
float xf8_zOffsetAdjust;
float xfc_opacity;
float x100_opacityRecip;
TUniqueId x104_target;
std::unique_ptr<CProjectedShadow> x108_projectedShadow;
u32 x10c_textureSize;
union {
struct
{
bool x110_24_persistent : 1;
bool x110_25_shadowInvalidated : 1;
};
u8 x110_dummy = 0;
};
public:
CScriptShadowProjector(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CTransform&, bool,
const zeus::CVector3f&, bool, float, float, float, float, s32);
void Think(float, CStateManager &);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &);
void PreRender(const zeus::CFrustum &, const CStateManager &);
void AddToRenderer(const zeus::CFrustum &, const CStateManager &) const {}
void CreateProjectedShadow();
};
}
#endif // __URDE_CSCRIPTSHADOWPROJECTOR_HPP__

View File

@ -36,14 +36,13 @@ CStateMachine::CStateMachine(CInputStream& in)
std::string name = in.readString(31); std::string name = in.readString(31);
CAiTriggerFunc func = CAi::GetTrigerFunc(name.c_str()); CAiTriggerFunc func = CAi::GetTrigerFunc(name.c_str());
float f31 = in.readFloatBig(); float f31 = in.readFloatBig();
} }
} }
} }
#endif #endif
} }
s32 CStateMachine::GetStateIndex(const std::string& state) s32 CStateMachine::GetStateIndex(const std::string& state) const
{ {
auto it = std::find_if(x0_states.begin(), x0_states.end(), [&state](const CAiState& st) -> bool { auto it = std::find_if(x0_states.begin(), x0_states.end(), [&state](const CAiState& st) -> bool {
return (strncmp(st.GetName(), state.c_str(), 31) == 0); return (strncmp(st.GetName(), state.c_str(), 31) == 0);
@ -54,14 +53,24 @@ s32 CStateMachine::GetStateIndex(const std::string& state)
return it - x0_states.begin(); return it - x0_states.begin();
} }
const std::vector<CAiState>& CStateMachine::GetStateVector() const const std::vector<CAiState>& CStateMachine::GetStateVector() const { return x0_states; }
float CStateMachineState::GetTime() const { return 0.f; }
void CStateMachineState::SetState(CStateManager &, CAi &, s32 idx)
{ {
return x0_states;
} }
float CStateMachineState::GetTime() const void CStateMachineState::SetState(CStateManager& mgr, CAi& ai, const CStateMachine* machine, const std::string& state)
{ {
return 0.f; if (!machine)
return;
if (!x0_machine)
x0_machine = machine;
s32 idx = machine->GetStateIndex(state);
SetState(mgr, ai, idx);
} }
const std::vector<CAiState>* CStateMachineState::GetStateVector() const const std::vector<CAiState>* CStateMachineState::GetStateVector() const
@ -76,14 +85,10 @@ void CStateMachineState::Setup(const CStateMachine *machine)
{ {
x0_machine = machine; x0_machine = machine;
x4_state = nullptr; x4_state = nullptr;
x8_ = 0.f; x8_time = 0.f;
xc_ = 0.f; xc_ = 0.f;
x10_ = 0.f; x10_ = 0.f;
} }
std::string CStateMachineState::GetName() const std::string CStateMachineState::GetName() const { return {}; }
{
return {};
}
} }

View File

@ -68,7 +68,7 @@ class CStateMachine
public: public:
CStateMachine(CInputStream& in); CStateMachine(CInputStream& in);
s32 GetStateIndex(const std::string& state); s32 GetStateIndex(const std::string& state) const;
const std::vector<CAiState>& GetStateVector() const; const std::vector<CAiState>& GetStateVector() const;
}; };
@ -76,9 +76,9 @@ class CStateMachineState
{ {
const CStateMachine* x0_machine = nullptr; const CStateMachine* x0_machine = nullptr;
CAiState* x4_state = nullptr; CAiState* x4_state = nullptr;
float x8_ = 0; float x8_time = 0.f;
float xc_ = 0; float xc_ = 0.f;
float x10_ = 0; float x10_ = 0.f;
union union
{ {
struct struct
@ -95,12 +95,12 @@ public:
void Update(CStateManager& mgr, CAi& ai, float delta) void Update(CStateManager& mgr, CAi& ai, float delta)
{ {
x8_ += delta; x8_time += delta;
if (x4_state) if (x4_state)
x4_state->CallFunc(mgr, ai, EStateMsg::One, delta); x4_state->CallFunc(mgr, ai, EStateMsg::One, delta);
} }
void SetState(CStateManager&, CAi&, s32); void SetState(CStateManager&, CAi&, s32);
void SetState(CStateManager &, CAi &, const std::string&); void SetState(CStateManager&, CAi&, const CStateMachine*, const std::string&);
const std::vector<CAiState>* GetStateVector() const; const std::vector<CAiState>* GetStateVector() const;
void Setup(const CStateMachine* machine); void Setup(const CStateMachine* machine);
std::string GetName() const; std::string GetName() const;

View File

@ -170,6 +170,7 @@ public:
CMapWorld* IMapWorld(); CMapWorld* IMapWorld();
const CGameArea* GetAreaAlways(TAreaId) const; const CGameArea* GetAreaAlways(TAreaId) const;
CGameArea* GetArea(TAreaId); CGameArea* GetArea(TAreaId);
s32 GetNumAreas() const { return x18_areas.size(); }
const IGameArea* IGetAreaAlways(TAreaId id) const; const IGameArea* IGetAreaAlways(TAreaId id) const;
TAreaId IGetCurrentAreaId() const; TAreaId IGetCurrentAreaId() const;
TAreaId IGetAreaId(ResId id) const; TAreaId IGetAreaId(ResId id) const;

View File

@ -45,16 +45,23 @@ bool IGameArea::Dock::GetShouldLoadOther(s32 other) const
if (other >= x4_dockReferences.size()) if (other >= x4_dockReferences.size())
return false; return false;
return false; //return x4_dockReferences[other].GetShouldLoad(); return x4_dockReferences[other].x6_loadOther;
} }
void IGameArea::Dock::SetShouldLoadOther(s32 other, bool should) void IGameArea::Dock::SetShouldLoadOther(s32 other, bool should)
{ {
if (other >= x4_dockReferences.size())
return;
x4_dockReferences[other].x6_loadOther = should;
} }
bool IGameArea::Dock::ShouldLoadOtherArea(s32 other) const bool IGameArea::Dock::ShouldLoadOtherArea(s32 other) const
{ {
if (x4_dockReferences.size() == 0)
return false; return false;
return x4_dockReferences[other].x6_loadOther;
} }
zeus::CVector3f IGameArea::Dock::GetPoint(s32 idx) const zeus::CVector3f IGameArea::Dock::GetPoint(s32 idx) const

View File

@ -16,23 +16,16 @@ public:
public: public:
struct SDockReference struct SDockReference
{ {
u32 x0_area; u32 x0_area = 0;
s16 x4_dock; s16 x4_dock = 0;
union bool x6_loadOther = false;
{
struct
{
bool x6_16_ : 1;
};
u16 x6_ = 0;
};
SDockReference() = default; SDockReference() = default;
}; };
private: private:
u32 x0_referenceCount = 0; u32 x0_referenceCount = 0;
std::vector<SDockReference> x4_dockReferences; std::vector<SDockReference> x4_dockReferences;
rstl::reserved_vector<zeus::CVector3f, 4> x14_planeVertices; rstl::reserved_vector<zeus::CVector3f, 4> x14_planeVertices;
bool x48_; bool x48_isReferenced;
public: public:
const rstl::reserved_vector<zeus::CVector3f, 4>& GetPlaneVertices() const {return x14_planeVertices;} const rstl::reserved_vector<zeus::CVector3f, 4>& GetPlaneVertices() const {return x14_planeVertices;}
@ -45,6 +38,8 @@ public:
void SetShouldLoadOther(s32 other, bool should); void SetShouldLoadOther(s32 other, bool should);
bool ShouldLoadOtherArea(s32 other) const; bool ShouldLoadOtherArea(s32 other) const;
zeus::CVector3f GetPoint(s32 idx) const; zeus::CVector3f GetPoint(s32 idx) const;
bool IsReferenced() const { return x48_isReferenced; }
void SetReferenceCount(s32 v) { x0_referenceCount = v; x48_isReferenced = true; }
}; };
struct IAreaObjectList struct IAreaObjectList

View File

@ -59,6 +59,7 @@
#include "MP1/CBeetle.hpp" #include "MP1/CBeetle.hpp"
#include "MP1/CWarWasp.hpp" #include "MP1/CWarWasp.hpp"
#include "MP1/CSpacePirate.hpp" #include "MP1/CSpacePirate.hpp"
#include "CScriptShadowProjector.hpp"
#include "CPatternedInfo.hpp" #include "CPatternedInfo.hpp"
#include "CSimplePool.hpp" #include "CSimplePool.hpp"
#include "Collision/CCollidableOBBTreeGroup.hpp" #include "Collision/CCollidableOBBTreeGroup.hpp"
@ -140,7 +141,7 @@ static zeus::CAABox GetCollisionBox(CStateManager& stateMgr, TAreaId id, const z
const zeus::CVector3f& offset) const zeus::CVector3f& offset)
{ {
zeus::CAABox box(-extent * 0.5f + offset, extent * 0.5f + offset); zeus::CAABox box(-extent * 0.5f + offset, extent * 0.5f + offset);
const zeus::CTransform& rot = stateMgr.GetWorld()->GetGameAreas()[id]->GetTransform().getRotation(); const zeus::CTransform& rot = stateMgr.WorldNC()->GetGameAreas()[id]->GetTransform().getRotation();
return box.getTransformedAABox(rot); return box.getTransformedAABox(rot);
} }
@ -520,7 +521,7 @@ CEntity* ScriptLoader::LoadTrigger(CStateManager& mgr, CInputStream& in, int pro
zeus::CAABox box(-extent * 0.5f, extent * 0.5f); zeus::CAABox box(-extent * 0.5f, extent * 0.5f);
const zeus::CTransform& areaXf = mgr.GetWorld()->GetGameAreas()[info.GetAreaId()]->GetTransform(); const zeus::CTransform& areaXf = mgr.WorldNC()->GetGameAreas()[info.GetAreaId()]->GetTransform();
zeus::CVector3f orientedForce = areaXf.basis * forceVec; zeus::CVector3f orientedForce = areaXf.basis * forceVec;
return new CScriptTrigger(mgr.AllocateUniqueId(), *name, info, position, box, dInfo, orientedForce, flags, active, return new CScriptTrigger(mgr.AllocateUniqueId(), *name, info, position, box, dInfo, orientedForce, flags, active,
@ -1074,7 +1075,7 @@ u32 ClassifyVector(const zeus::CVector3f& dir)
u32 TransformDamagableTriggerFlags(CStateManager& mgr, TAreaId aId, u32 flags) u32 TransformDamagableTriggerFlags(CStateManager& mgr, TAreaId aId, u32 flags)
{ {
CGameArea* area = mgr.GetWorld()->GetGameAreas().at(u32(aId)).get(); CGameArea* area = mgr.WorldNC()->GetGameAreas().at(u32(aId)).get();
zeus::CTransform rotation = area->GetTransform().getRotation(); zeus::CTransform rotation = area->GetTransform().getRotation();
u32 ret = 0; u32 ret = 0;
@ -2010,8 +2011,8 @@ CEntity* ScriptLoader::LoadBeam(CStateManager& mgr, CInputStream& in, int propCo
CDamageInfo dInfo(in); CDamageInfo dInfo(in);
TToken<CWeaponDescription> weaponDesc = g_SimplePool->GetObj({SBIG('WPSC'), weaponDescId}); TToken<CWeaponDescription> weaponDesc = g_SimplePool->GetObj({SBIG('WPSC'), weaponDescId});
return new CScriptBeam(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, return new CScriptBeam(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, weaponDesc,
weaponDesc, beamInfo, dInfo); beamInfo, dInfo);
} }
CEntity* ScriptLoader::LoadWorldLightFader(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) CEntity* ScriptLoader::LoadWorldLightFader(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@ -2062,7 +2063,21 @@ CEntity* ScriptLoader::LoadNewCameraShaker(CStateManager& mgr, CInputStream& in,
CEntity* ScriptLoader::LoadShadowProjector(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) CEntity* ScriptLoader::LoadShadowProjector(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{ {
if (!EnsurePropertyCount(propCount, 10, "ShadowProjector"))
return nullptr; return nullptr;
const std::string* name = mgr.HashInstanceName(in);
zeus::CVector3f position(zeus::CVector3f::ReadBig(in));
bool b1 = in.readBool();
float f1 = in.readFloatBig();
zeus::CVector3f vec2(zeus::CVector3f::ReadBig(in));
float f2 = in.readFloatBig();
float f3 = in.readFloatBig();
float f4 = in.readFloatBig();
bool b2 = in.readBool();
u32 w1 = in.readUint32Big();
return new CScriptShadowProjector(mgr.AllocateUniqueId(), *name, info, zeus::CTransform::Translate(position), b1,
vec2, b2, f1, f2, f3, f4, w1);
} }
CEntity* ScriptLoader::LoadEnergyBall(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) CEntity* ScriptLoader::LoadEnergyBall(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)