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Initial Flaahgra implementations
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@@ -68,10 +68,12 @@ public:
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std::vector<CLight> BuildLightVector() const;
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void ActivateLights(CBooModel& model) const;
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void SetCastShadows(bool v) { x298_25_castShadows = v; }
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void SetHasAreaLights(bool v) { x298_26_hasAreaLights = v; }
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void SetFindShadowLight(bool v) { x298_27_findShadowLight = v; }
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void SetShadowDynamicRangeThreshold(float t) { x2d0_shadowDynamicRangeThreshold = t; }
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void SetAmbienceGenerated(bool v) { x298_29_ambienceGenerated = v; }
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void DisableAreaLights();
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void SetMaxAreaLights(int l) { x2b8_maxAreaLights = l; }
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void SetMaxDynamicLights(int l) { x2bc_maxDynamicLights = l; }
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void SetFindNearestDynamicLights(bool v) { x29a_findNearestDynamicLights = v; }
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void SetAmbientColor(const zeus::CColor& color) { x288_ambientColor = color; }
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