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CRelAngle fix

This commit is contained in:
Jack Andersen
2018-12-16 17:52:51 -10:00
parent 62d68a98da
commit b7f35e0528
14 changed files with 75 additions and 25 deletions

View File

@@ -109,7 +109,7 @@ void CScriptPickup::Think(float dt, CStateManager& mgr) {
if (chargeFactor > CPlayerGun::skTractorBeamFactor) {
zeus::CVector3f posVec =
(GetTranslation() - mgr.GetCameraManager()->GetFirstPersonCamera()->GetTranslation()).normalized();
float relFov = zeus::CRelAngle(zeus::degToRad(g_tweakGame->GetFirstPersonFOV()));
float relFov = zeus::CRelAngle(zeus::degToRad(g_tweakGame->GetFirstPersonFOV())).asRel();
if (mgr.GetCameraManager()->GetFirstPersonCamera()->GetTransform().upVector().dot(posVec) > std::cos(relFov) &&
posVec.magSquared() < (30.f * 30.f)) {
x28c_25_ = true;