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CRelAngle fix
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@@ -226,7 +226,7 @@ void CScriptPlayerActor::Think(float dt, CStateManager& mgr) {
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if (x338_phazonIndirectTexture) {
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x34c_phazonOffsetAngle += 0.03f;
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x34c_phazonOffsetAngle = zeus::CRelAngle::FromRadians(x34c_phazonOffsetAngle);
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x34c_phazonOffsetAngle = zeus::CRelAngle(x34c_phazonOffsetAngle).asRel();
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}
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CScriptActor::Think(dt, mgr);
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