frontface culling boo sync

This commit is contained in:
Jack Andersen 2017-03-10 10:52:23 -10:00
parent fcb53addd1
commit b80cb1ed29
2 changed files with 11 additions and 11 deletions

View File

@ -77,12 +77,12 @@ void TextView::Resources::init(boo::GLDataFactory::Context& ctx, FontCache* fcac
m_regular =
ctx.newShaderPipeline(GLSLVS, GLSLFSReg, 1, TexNames, 1, BlockNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false);
boo::Primitive::TriStrips, false, false, boo::CullMode::None);
m_subpixel =
ctx.newShaderPipeline(GLSLVS, GLSLFSSubpixel, 1, TexNames, 1, BlockNames,
boo::BlendFactor::SrcColor1, boo::BlendFactor::InvSrcColor1,
boo::Primitive::TriStrips, false, false, false);
boo::Primitive::TriStrips, false, false, boo::CullMode::None);
}
#if _WIN32
@ -174,12 +174,12 @@ void TextView::Resources::init(boo::ID3DDataFactory::Context& ctx, FontCache* fc
m_regular =
ctx.newShaderPipeline(VS, FSReg, nullptr, nullptr, nullptr, m_vtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false);
boo::Primitive::TriStrips, false, false, boo::CullMode::None);
m_subpixel =
ctx.newShaderPipeline(VS, FSSubpixel, nullptr, nullptr, nullptr, m_vtxFmt,
boo::BlendFactor::SrcColor1, boo::BlendFactor::InvSrcColor1,
boo::Primitive::TriStrips, false, false, false);
boo::Primitive::TriStrips, false, false, boo::CullMode::None);
}
#endif
@ -287,7 +287,7 @@ void TextView::Resources::init(boo::VulkanDataFactory::Context& ctx, FontCache*
m_regular =
ctx.newShaderPipeline(GLSLVS, GLSLFSReg, m_vtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false);
boo::Primitive::TriStrips, false, false, boo::CullMode::None);
}
#endif

View File

@ -81,11 +81,11 @@ void View::Resources::init(boo::GLDataFactory::Context& ctx, const IThemeData& t
{
m_solidShader = ctx.newShaderPipeline(GLSLSolidVS, GLSLSolidFS, 0, nullptr, 1, BlockNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false);
boo::Primitive::TriStrips, false, false, boo::CullMode::None);
m_texShader = ctx.newShaderPipeline(GLSLTexVS, GLSLTexFS, 1, TexNames, 1, BlockNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false);
boo::Primitive::TriStrips, false, false, boo::CullMode::None);
}
#if _WIN32
@ -168,7 +168,7 @@ void View::Resources::init(boo::ID3DDataFactory::Context& ctx, const IThemeData&
m_solidShader = ctx.newShaderPipeline(SolidVS, SolidFS, nullptr, nullptr, nullptr, m_solidVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false);
boo::Primitive::TriStrips, false, false, boo::CullMode::None);
boo::VertexElementDescriptor texvdescs[] =
{
@ -179,7 +179,7 @@ void View::Resources::init(boo::ID3DDataFactory::Context& ctx, const IThemeData&
m_texShader = ctx.newShaderPipeline(TexVS, TexFS, nullptr, nullptr, nullptr, m_texVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false);
boo::Primitive::TriStrips, false, false, boo::CullMode::None);
}
#endif
@ -298,7 +298,7 @@ void View::Resources::init(boo::VulkanDataFactory::Context& ctx, const IThemeDat
m_solidShader = ctx.newShaderPipeline(GLSLSolidVS, GLSLSolidFS, m_solidVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false);
boo::Primitive::TriStrips, false, false, boo::CullMode::None);
boo::VertexElementDescriptor texvdescs[] =
{
@ -309,7 +309,7 @@ void View::Resources::init(boo::VulkanDataFactory::Context& ctx, const IThemeDat
m_texShader = ctx.newShaderPipeline(GLSLTexVS, GLSLTexFS, m_texVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false);
boo::Primitive::TriStrips, false, false, boo::CullMode::None);
}
#endif