mirror of https://github.com/AxioDL/metaforce.git
CCameraManager: Collapse loop into std::find_if in RemoveCameraShaker
We can collapse the loop into a find_if call here, since it only does a look up and nothing more.
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@ -1,5 +1,7 @@
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#include "Runtime/Camera/CCameraManager.hpp"
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#include "Runtime/Camera/CCameraManager.hpp"
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#include <algorithm>
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Camera/CBallCamera.hpp"
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#include "Runtime/Camera/CBallCamera.hpp"
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@ -38,11 +40,12 @@ zeus::CTransform CCameraManager::GetCurrentCameraTransform(const CStateManager&
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}
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}
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void CCameraManager::RemoveCameraShaker(u32 id) {
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void CCameraManager::RemoveCameraShaker(u32 id) {
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for (auto it = x14_shakers.begin(); it != x14_shakers.end(); ++it)
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const auto iter = std::find_if(x14_shakers.cbegin(), x14_shakers.cend(),
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if (it->xbc_shakerId == id) {
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[id](const auto& shaker) { return shaker.xbc_shakerId == id; });
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x14_shakers.erase(it);
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if (iter == x14_shakers.cend()) {
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break;
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return;
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}
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}
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x14_shakers.erase(iter);
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}
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}
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int CCameraManager::AddCameraShaker(const CCameraShakeData& data, bool sfx) {
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int CCameraManager::AddCameraShaker(const CCameraShakeData& data, bool sfx) {
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