mirror of https://github.com/AxioDL/metaforce.git
Toolbar additions, PathButtons self-sizing
This commit is contained in:
parent
c08a9e5355
commit
b86b523ea0
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@ -46,6 +46,7 @@ class PathButtons : public ScrollView
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int m_pathButtonPending = -1;
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int m_pathButtonPending = -1;
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IPathButtonsBinding& m_binding;
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IPathButtonsBinding& m_binding;
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bool m_fillContainer;
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struct PathButton : IButtonBinding
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struct PathButton : IButtonBinding
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{
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{
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PathButtons& m_pb;
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PathButtons& m_pb;
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@ -63,10 +64,17 @@ class PathButtons : public ScrollView
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std::vector<PathButton> m_pathButtons;
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std::vector<PathButton> m_pathButtons;
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public:
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public:
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PathButtons(ViewResources& res, View& parentView, IPathButtonsBinding& binding);
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PathButtons(ViewResources& res, View& parentView, IPathButtonsBinding& binding, bool fillContainer=false);
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void setButtons(const std::vector<HECL::SystemString>& comps);
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void setButtons(const std::vector<HECL::SystemString>& comps);
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void setMultiplyColor(const Zeus::CColor& color);
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void setMultiplyColor(const Zeus::CColor& color);
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/* Fill all available space in container when requested */
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void containerResized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
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{
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if (m_fillContainer)
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View::resized(root, sub);
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}
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};
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};
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}
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}
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@ -50,7 +50,8 @@ class Space : public View
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ViewChild<std::unique_ptr<CornerView>> m_cornerView;
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ViewChild<std::unique_ptr<CornerView>> m_cornerView;
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public:
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public:
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Space(ViewResources& res, View& parentView, ISpaceController& controller, Toolbar::Position toolbarPos);
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Space(ViewResources& res, View& parentView, ISpaceController& controller,
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Toolbar::Position toolbarPos, unsigned tbUnits);
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View* setContentView(View* view);
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View* setContentView(View* view);
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Toolbar* toolbar() {return m_toolbar.m_view.get();}
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Toolbar* toolbar() {return m_toolbar.m_view.get();}
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void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
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void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
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@ -27,68 +27,22 @@ public:
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};
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};
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private:
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private:
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Position m_tbPos;
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Position m_tbPos;
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std::vector<ViewChild<View*>> m_children;
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unsigned m_units;
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std::vector<std::vector<ViewChild<View*>>> m_children;
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ViewBlock m_tbBlock;
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ViewBlock m_tbBlock;
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boo::IGraphicsBufferD* m_tbBlockBuf;
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boo::IGraphicsBufferD* m_tbBlockBuf;
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TexShaderVert m_tbVerts[10];
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TexShaderVert m_tbVerts[10];
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int m_nomHeight = 25;
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int m_nomGauge = 25;
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int m_padding = 10;
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int m_padding = 10;
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void setHorizontalVerts(int width)
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void setHorizontalVerts(int width);
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{
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void setVerticalVerts(int height);
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m_tbVerts[0].m_pos.assign(0, 1 + m_nomHeight, 0);
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m_tbVerts[0].m_uv.assign(0, 0);
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m_tbVerts[1].m_pos.assign(0, -1 + m_nomHeight, 0);
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m_tbVerts[1].m_uv.assign(0.5, 0);
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m_tbVerts[2].m_pos.assign(width, 1 + m_nomHeight, 0);
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m_tbVerts[2].m_uv.assign(0, 0);
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m_tbVerts[3].m_pos.assign(width, -1 + m_nomHeight, 0);
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m_tbVerts[3].m_uv.assign(0.5, 0);
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m_tbVerts[4].m_pos.assign(width, -1 + m_nomHeight, 0);
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m_tbVerts[4].m_uv.assign(0.5, 0);
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m_tbVerts[5].m_pos.assign(0, 1, 0);
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m_tbVerts[5].m_uv.assign(0.5, 0);
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m_tbVerts[6].m_pos.assign(0, 1, 0);
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m_tbVerts[6].m_uv.assign(0.5, 0);
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m_tbVerts[7].m_pos.assign(0, -1, 0);
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m_tbVerts[7].m_uv.assign(1, 0);
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m_tbVerts[8].m_pos.assign(width, 1, 0);
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m_tbVerts[8].m_uv.assign(0.5, 0);
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m_tbVerts[9].m_pos.assign(width, -1, 0);
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m_tbVerts[9].m_uv.assign(1, 0);
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}
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void setVerticalVerts(int height)
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{
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m_tbVerts[0].m_pos.assign(-1, height, 0);
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m_tbVerts[0].m_uv.assign(0, 0);
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m_tbVerts[1].m_pos.assign(-1, 0, 0);
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m_tbVerts[1].m_uv.assign(0, 0);
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m_tbVerts[2].m_pos.assign(1, height, 0);
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m_tbVerts[2].m_uv.assign(0.5, 0);
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m_tbVerts[3].m_pos.assign(1, 0, 0);
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m_tbVerts[3].m_uv.assign(0.5, 0);
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m_tbVerts[4].m_pos.assign(1, 0, 0);
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m_tbVerts[4].m_uv.assign(0.5, 0);
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m_tbVerts[5].m_pos.assign(-1 + m_nomHeight, height, 0);
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m_tbVerts[5].m_uv.assign(0.5, 0);
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m_tbVerts[6].m_pos.assign(-1 + m_nomHeight, height, 0);
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m_tbVerts[6].m_uv.assign(0.5, 0);
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m_tbVerts[7].m_pos.assign(-1 + m_nomHeight, 0, 0);
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m_tbVerts[7].m_uv.assign(0.5, 0);
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m_tbVerts[8].m_pos.assign(1 + m_nomHeight, height, 0);
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m_tbVerts[8].m_uv.assign(1, 0);
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m_tbVerts[9].m_pos.assign(1 + m_nomHeight, 0, 0);
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m_tbVerts[9].m_uv.assign(1, 0);
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}
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VertexBufferBinding m_vertsBinding;
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VertexBufferBinding m_vertsBinding;
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public:
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public:
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Toolbar(ViewResources& res, View& parentView, Position toolbarPos);
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Toolbar(ViewResources& res, View& parentView, Position toolbarPos, unsigned units);
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void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
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void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
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void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
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void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
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void mouseMove(const boo::SWindowCoord&);
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void mouseMove(const boo::SWindowCoord&);
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@ -97,21 +51,25 @@ public:
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void resized(const boo::SWindowRect& rootView, const boo::SWindowRect& sub);
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void resized(const boo::SWindowRect& rootView, const boo::SWindowRect& sub);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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int nominalHeight() const {return m_nomHeight;}
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int nominalHeight() const
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void clear() {m_children.clear();}
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void push_back(View* v)
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{
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{
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m_children.emplace_back();
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return m_nomGauge;
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m_children.back().m_view = v;
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}
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}
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void clear()
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{
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for (std::vector<ViewChild<View*>>& u : m_children)
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u.clear();
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}
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void push_back(View* v, unsigned unit);
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void setMultiplyColor(const Zeus::CColor& color)
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void setMultiplyColor(const Zeus::CColor& color)
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{
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{
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View::setMultiplyColor(color);
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View::setMultiplyColor(color);
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for (ViewChild<View*>& c : m_children)
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for (std::vector<ViewChild<View*>>& u : m_children)
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if (c.m_view)
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for (ViewChild<View*>& c : u)
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c.m_view->setMultiplyColor(color);
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if (c.m_view)
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c.m_view->setMultiplyColor(color);
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}
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}
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};
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};
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@ -90,13 +90,13 @@ public:
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Zeus::CVector3f m_pos;
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Zeus::CVector3f m_pos;
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Zeus::CVector2f m_uv;
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Zeus::CVector2f m_uv;
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};
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};
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struct VertexBufferBinding
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struct VertexBufferBinding
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{
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{
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boo::IGraphicsBufferD* m_vertsBuf = nullptr;
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boo::IGraphicsBufferD* m_vertsBuf = nullptr;
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boo::IVertexFormat* m_vtxFmt = nullptr; /* OpenGL only */
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boo::IVertexFormat* m_vtxFmt = nullptr; /* OpenGL only */
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boo::IShaderDataBinding* m_shaderBinding = nullptr;
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boo::IShaderDataBinding* m_shaderBinding = nullptr;
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void initSolid(ViewResources& res, size_t count, boo::IGraphicsBuffer* viewBlockBuf);
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void initSolid(ViewResources& res, size_t count, boo::IGraphicsBuffer* viewBlockBuf);
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void initTex(ViewResources& res, size_t count, boo::IGraphicsBuffer* viewBlockBuf, boo::ITexture* texture);
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void initTex(ViewResources& res, size_t count, boo::IGraphicsBuffer* viewBlockBuf, boo::ITexture* texture);
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virtual void modKeyDown(boo::EModifierKey, bool) {}
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virtual void modKeyDown(boo::EModifierKey, bool) {}
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virtual void modKeyUp(boo::EModifierKey) {}
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virtual void modKeyUp(boo::EModifierKey) {}
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virtual void containerResized(const boo::SWindowRect& root, const boo::SWindowRect& sub) {}
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virtual void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
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virtual void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
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virtual void resized(const ViewBlock& vb, const boo::SWindowRect& sub);
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virtual void resized(const ViewBlock& vb, const boo::SWindowRect& sub);
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virtual void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub,
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virtual void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub,
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@ -4,8 +4,8 @@
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namespace Specter
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namespace Specter
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{
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{
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PathButtons::PathButtons(ViewResources& res, View& parentView, IPathButtonsBinding& binding)
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PathButtons::PathButtons(ViewResources& res, View& parentView, IPathButtonsBinding& binding, bool fillContainer)
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: ScrollView(res, parentView, ScrollView::Style::SideButtons), m_binding(binding)
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: ScrollView(res, parentView, ScrollView::Style::SideButtons), m_binding(binding), m_fillContainer(fillContainer)
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{
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{
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m_contentView.m_view.reset(new ContentView(res, *this));
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m_contentView.m_view.reset(new ContentView(res, *this));
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setContentView(m_contentView.m_view.get());
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setContentView(m_contentView.m_view.get());
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@ -16,7 +16,8 @@ static LogVisor::LogModule Log("Specter::Space");
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#define CORNER_DRAG_THRESHOLD 20
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#define CORNER_DRAG_THRESHOLD 20
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Space::Space(ViewResources& res, View& parentView, ISpaceController& controller, Toolbar::Position tbPos)
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Space::Space(ViewResources& res, View& parentView, ISpaceController& controller,
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Toolbar::Position tbPos, unsigned tbUnits)
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: View(res, parentView), m_controller(controller), m_tbPos(tbPos)
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: View(res, parentView), m_controller(controller), m_tbPos(tbPos)
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{
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{
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commitResources(res);
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commitResources(res);
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@ -25,7 +26,7 @@ Space::Space(ViewResources& res, View& parentView, ISpaceController& controller,
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if (controller.spaceSplitAllowed())
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if (controller.spaceSplitAllowed())
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m_cornerView.m_view.reset(new CornerView(res, *this, triColor));
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m_cornerView.m_view.reset(new CornerView(res, *this, triColor));
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if (tbPos != Toolbar::Position::None)
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if (tbPos != Toolbar::Position::None)
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m_toolbar.m_view.reset(new Toolbar(res, *this, tbPos));
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m_toolbar.m_view.reset(new Toolbar(res, *this, tbPos, tbUnits));
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}
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}
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Space::CornerView::CornerView(ViewResources& res, Space& space, const Zeus::CColor& triColor)
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Space::CornerView::CornerView(ViewResources& res, Space& space, const Zeus::CColor& triColor)
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#include <LogVisor/LogVisor.hpp>
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#include <LogVisor/LogVisor.hpp>
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#include "Specter/Toolbar.hpp"
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#include "Specter/Toolbar.hpp"
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#include "Specter/ViewResources.hpp"
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#include "Specter/ViewResources.hpp"
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#include "Specter/RootView.hpp"
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#define TOOLBAR_PADDING 10
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#define TOOLBAR_PADDING 10
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m_shadingTex = factory->newStaticTexture(4, 1, 1, boo::TextureFormat::RGBA8, tex, 16);
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m_shadingTex = factory->newStaticTexture(4, 1, 1, boo::TextureFormat::RGBA8, tex, 16);
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}
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}
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Toolbar::Toolbar(ViewResources& res, View& parentView, Position tbPos)
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Toolbar::Toolbar(ViewResources& res, View& parentView, Position tbPos, unsigned units)
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: View(res, parentView), m_tbPos(tbPos),
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: View(res, parentView), m_tbPos(tbPos), m_units(units),
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m_nomHeight(res.pixelFactor() * SPECTER_TOOLBAR_GAUGE),
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m_nomGauge(res.pixelFactor() * SPECTER_TOOLBAR_GAUGE * units),
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m_padding(res.pixelFactor() * TOOLBAR_PADDING)
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m_padding(res.pixelFactor() * TOOLBAR_PADDING)
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{
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{
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m_children.reserve(units);
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for (unsigned u=0 ; u<units ; ++u)
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m_children.emplace_back();
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m_tbBlockBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Uniform, sizeof(ViewBlock), 1);
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m_tbBlockBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Uniform, sizeof(ViewBlock), 1);
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m_vertsBinding.initTex(res, 10, m_tbBlockBuf, res.m_toolbarRes.m_shadingTex);
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m_vertsBinding.initTex(res, 10, m_tbBlockBuf, res.m_toolbarRes.m_shadingTex);
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commitResources(res);
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commitResources(res);
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void Toolbar::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
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void Toolbar::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
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{
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{
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for (ViewChild<View*>& c : m_children)
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for (std::vector<ViewChild<View*>>& u : m_children)
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c.mouseDown(coord, button, mod);
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for (ViewChild<View*>& c : u)
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c.mouseDown(coord, button, mod);
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}
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}
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void Toolbar::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
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void Toolbar::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
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{
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{
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for (ViewChild<View*>& c : m_children)
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for (std::vector<ViewChild<View*>>& u : m_children)
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c.mouseUp(coord, button, mod);
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for (ViewChild<View*>& c : u)
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c.mouseUp(coord, button, mod);
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}
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}
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void Toolbar::mouseMove(const boo::SWindowCoord& coord)
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void Toolbar::mouseMove(const boo::SWindowCoord& coord)
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{
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{
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for (ViewChild<View*>& c : m_children)
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for (std::vector<ViewChild<View*>>& u : m_children)
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c.mouseMove(coord);
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for (ViewChild<View*>& c : u)
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c.mouseMove(coord);
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}
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}
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void Toolbar::mouseEnter(const boo::SWindowCoord& coord)
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void Toolbar::mouseEnter(const boo::SWindowCoord& coord)
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{
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{
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for (ViewChild<View*>& c : m_children)
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for (std::vector<ViewChild<View*>>& u : m_children)
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c.mouseEnter(coord);
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for (ViewChild<View*>& c : u)
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c.mouseEnter(coord);
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}
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}
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void Toolbar::mouseLeave(const boo::SWindowCoord& coord)
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void Toolbar::mouseLeave(const boo::SWindowCoord& coord)
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{
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{
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for (ViewChild<View*>& c : m_children)
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for (std::vector<ViewChild<View*>>& u : m_children)
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c.mouseLeave(coord);
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for (ViewChild<View*>& c : u)
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c.mouseLeave(coord);
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}
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void Toolbar::setHorizontalVerts(int width)
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{
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m_tbVerts[0].m_pos.assign(0, 1 + m_nomGauge, 0);
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m_tbVerts[0].m_uv.assign(0, 0);
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m_tbVerts[1].m_pos.assign(0, -1 + m_nomGauge, 0);
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m_tbVerts[1].m_uv.assign(0.5, 0);
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m_tbVerts[2].m_pos.assign(width, 1 + m_nomGauge, 0);
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m_tbVerts[2].m_uv.assign(0, 0);
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m_tbVerts[3].m_pos.assign(width, -1 + m_nomGauge, 0);
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m_tbVerts[3].m_uv.assign(0.5, 0);
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m_tbVerts[4].m_pos.assign(width, -1 + m_nomGauge, 0);
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m_tbVerts[4].m_uv.assign(0.5, 0);
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m_tbVerts[5].m_pos.assign(0, 1, 0);
|
||||||
|
m_tbVerts[5].m_uv.assign(0.5, 0);
|
||||||
|
m_tbVerts[6].m_pos.assign(0, 1, 0);
|
||||||
|
m_tbVerts[6].m_uv.assign(0.5, 0);
|
||||||
|
m_tbVerts[7].m_pos.assign(0, -1, 0);
|
||||||
|
m_tbVerts[7].m_uv.assign(1, 0);
|
||||||
|
m_tbVerts[8].m_pos.assign(width, 1, 0);
|
||||||
|
m_tbVerts[8].m_uv.assign(0.5, 0);
|
||||||
|
m_tbVerts[9].m_pos.assign(width, -1, 0);
|
||||||
|
m_tbVerts[9].m_uv.assign(1, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Toolbar::setVerticalVerts(int height)
|
||||||
|
{
|
||||||
|
m_tbVerts[0].m_pos.assign(-1, height, 0);
|
||||||
|
m_tbVerts[0].m_uv.assign(0, 0);
|
||||||
|
m_tbVerts[1].m_pos.assign(-1, 0, 0);
|
||||||
|
m_tbVerts[1].m_uv.assign(0, 0);
|
||||||
|
m_tbVerts[2].m_pos.assign(1, height, 0);
|
||||||
|
m_tbVerts[2].m_uv.assign(0.5, 0);
|
||||||
|
m_tbVerts[3].m_pos.assign(1, 0, 0);
|
||||||
|
m_tbVerts[3].m_uv.assign(0.5, 0);
|
||||||
|
m_tbVerts[4].m_pos.assign(1, 0, 0);
|
||||||
|
m_tbVerts[4].m_uv.assign(0.5, 0);
|
||||||
|
|
||||||
|
m_tbVerts[5].m_pos.assign(-1 + m_nomGauge, height, 0);
|
||||||
|
m_tbVerts[5].m_uv.assign(0.5, 0);
|
||||||
|
m_tbVerts[6].m_pos.assign(-1 + m_nomGauge, height, 0);
|
||||||
|
m_tbVerts[6].m_uv.assign(0.5, 0);
|
||||||
|
m_tbVerts[7].m_pos.assign(-1 + m_nomGauge, 0, 0);
|
||||||
|
m_tbVerts[7].m_uv.assign(0.5, 0);
|
||||||
|
m_tbVerts[8].m_pos.assign(1 + m_nomGauge, height, 0);
|
||||||
|
m_tbVerts[8].m_uv.assign(1, 0);
|
||||||
|
m_tbVerts[9].m_pos.assign(1 + m_nomGauge, 0, 0);
|
||||||
|
m_tbVerts[9].m_uv.assign(1, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Toolbar::push_back(View* v, unsigned unit)
|
||||||
|
{
|
||||||
|
if (unit >= m_units)
|
||||||
|
Log.report(LogVisor::FatalError, "unit %u out of range %u", unit, m_units);
|
||||||
|
std::vector<ViewChild<View*>>& u = m_children[unit];
|
||||||
|
u.emplace_back();
|
||||||
|
u.back().m_view = v;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Toolbar::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
|
void Toolbar::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
|
||||||
|
@ -69,15 +137,30 @@ void Toolbar::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
|
||||||
m_tbBlock.setViewRect(root, sub);
|
m_tbBlock.setViewRect(root, sub);
|
||||||
m_tbBlockBuf->load(&m_tbBlock, sizeof(ViewBlock));
|
m_tbBlockBuf->load(&m_tbBlock, sizeof(ViewBlock));
|
||||||
|
|
||||||
|
float gaugeUnit = rootView().viewRes().pixelFactor() * SPECTER_TOOLBAR_GAUGE;
|
||||||
|
float yOff = 0.0;
|
||||||
boo::SWindowRect childRect = sub;
|
boo::SWindowRect childRect = sub;
|
||||||
for (ViewChild<View*>& c : m_children)
|
for (std::vector<ViewChild<View*>>& u : m_children)
|
||||||
{
|
{
|
||||||
childRect.size[0] = c.m_view->nominalWidth();
|
boo::SWindowRect containRect = sub;
|
||||||
childRect.size[1] = c.m_view->nominalHeight();
|
containRect.location[0] += m_padding;
|
||||||
childRect.location[0] += m_padding;
|
containRect.size[0] -= m_padding * 2;
|
||||||
childRect.location[1] = sub.location[1] + (m_nomHeight - childRect.size[1]) / 2 - 1;
|
containRect.size[1] = gaugeUnit;
|
||||||
c.m_view->resized(root, childRect);
|
for (ViewChild<View*>& c : u)
|
||||||
childRect.location[0] += childRect.size[0];
|
{
|
||||||
|
c.m_view->containerResized(root, containRect);
|
||||||
|
childRect.size[0] = c.m_view->nominalWidth();
|
||||||
|
childRect.size[1] = c.m_view->nominalHeight();
|
||||||
|
childRect.location[0] += m_padding;
|
||||||
|
childRect.location[1] = sub.location[1] + (gaugeUnit - childRect.size[1]) / 2 - 1 + yOff;
|
||||||
|
c.m_view->resized(root, childRect);
|
||||||
|
childRect.location[0] += childRect.size[0];
|
||||||
|
|
||||||
|
containRect.location[0] += m_padding + childRect.size[0];
|
||||||
|
containRect.size[0] -= m_padding + childRect.size[0];
|
||||||
|
containRect.size[1] = gaugeUnit;
|
||||||
|
}
|
||||||
|
yOff += gaugeUnit;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -88,8 +171,9 @@ void Toolbar::draw(boo::IGraphicsCommandQueue* gfxQ)
|
||||||
gfxQ->setDrawPrimitive(boo::Primitive::TriStrips);
|
gfxQ->setDrawPrimitive(boo::Primitive::TriStrips);
|
||||||
gfxQ->draw(0, 10);
|
gfxQ->draw(0, 10);
|
||||||
|
|
||||||
for (ViewChild<View*>& c : m_children)
|
for (std::vector<ViewChild<View*>>& u : m_children)
|
||||||
c.m_view->draw(gfxQ);
|
for (ViewChild<View*>& c : u)
|
||||||
|
c.m_view->draw(gfxQ);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue