mirror of https://github.com/AxioDL/metaforce.git
Vulkan AMD instancing shader fix
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@ -26,9 +26,10 @@ BOO_GLSL_BINDING_HEAD
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"SBINDING(0) out VertToFrag vtf;\n"
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"SBINDING(0) out VertToFrag vtf;\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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" vtf.color = colorIn;\n"
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" vec3 pos = posIn[gl_VertexID].xyz;\n"
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" vtf.uv = uvIn[gl_VertexID].xy;\n"
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" vtf.uv = uvIn[gl_VertexID].xy;\n"
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" gl_Position = xf * vec4(posIn[gl_VertexID].xyz, 1.0);\n"
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" vtf.color = colorIn;\n"
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" gl_Position = xf * vec4(pos, 1.0);\n"
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"}\n";
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"}\n";
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static const char* FS =
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static const char* FS =
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2
hecl
2
hecl
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@ -1 +1 @@
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Subproject commit 17b0a91e2911d9a88c1128f83f745dd6f88c1db6
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Subproject commit 7fe1cb8320ee23d115a222980bba96508a139920
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