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Vulkan AMD instancing shader fix
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@@ -26,9 +26,10 @@ BOO_GLSL_BINDING_HEAD
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"SBINDING(0) out VertToFrag vtf;\n"
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"void main()\n"
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"{\n"
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" vtf.color = colorIn;\n"
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" vec3 pos = posIn[gl_VertexID].xyz;\n"
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" vtf.uv = uvIn[gl_VertexID].xy;\n"
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" gl_Position = xf * vec4(posIn[gl_VertexID].xyz, 1.0);\n"
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" vtf.color = colorIn;\n"
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" gl_Position = xf * vec4(pos, 1.0);\n"
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"}\n";
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static const char* FS =
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2
hecl
2
hecl
Submodule hecl updated: 17b0a91e29...7fe1cb8320
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