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Runtime/World: Replace bitfield unions with constructor initializers
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@@ -34,27 +34,37 @@ CActor::CActor(TUniqueId uid, bool active, std::string_view name, const CEntityI
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, x34_transform(xf)
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, x68_material(MakeActorMaterialList(list, params))
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, x70_materialFilter(CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {0ull}))
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, xc6_nextDrawNode(otherUid) {
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, xc6_nextDrawNode(otherUid)
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, xe4_24_nextNonLoopingSfxHandle(0)
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, xe4_27_notInSortedLists(true)
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, xe4_28_transformDirty(true)
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, xe4_29_actorLightsDirty(true)
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, xe4_30_outOfFrustum(false)
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, xe4_31_calculateLighting(true)
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, xe5_24_shadowEnabled(false)
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, xe5_25_shadowDirty(false)
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, xe5_26_muted(false)
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, xe5_27_useInSortedLists(true)
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, xe5_28_callTouch(true)
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, xe5_29_globalTimeProvider(params.x58_24_globalTimeProvider)
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, xe5_30_renderUnsorted(params.x58_26_renderUnsorted)
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, xe5_31_pointGeneratorParticles(false)
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, xe6_24_fluidCounter(0)
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, xe6_27_thermalVisorFlags(u8(params.x58_25_thermalHeat ? 2 : 1))
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, xe6_29_renderParticleDBInside(true)
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, xe6_30_enablePitchBend(false)
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, xe6_31_targetableVisorFlags(params.GetVisorParameters().GetMask())
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, xe7_27_enableRender(true)
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, xe7_28_worldLightingDirty(false)
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, xe7_29_drawEnabled(active)
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, xe7_30_doTargetDistanceTest(true)
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, xe7_31_targetable(true) {
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x90_actorLights = mData.IsNull() ? nullptr : params.x0_lightParms.MakeActorLights();
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if (mData.x10_animData || mData.x1c_normalModel)
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x64_modelData = std::make_unique<CModelData>(std::move(mData));
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xd0_damageMag = params.x64_thermalMag;
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xd8_nonLoopingSfxHandles.resize(2);
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xe4_27_notInSortedLists = true;
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xe4_28_transformDirty = true;
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xe4_29_actorLightsDirty = true;
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xe4_31_calculateLighting = true;
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xe5_27_useInSortedLists = true;
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xe5_28_callTouch = true;
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xe5_29_globalTimeProvider = params.x58_24_globalTimeProvider;
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xe5_30_renderUnsorted = params.x58_26_renderUnsorted;
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xe6_27_thermalVisorFlags = u8(params.x58_25_thermalHeat ? 2 : 1);
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xe6_29_renderParticleDBInside = true;
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xe6_31_targetableVisorFlags = params.GetVisorParameters().GetMask();
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xe7_27_enableRender = true;
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xe7_29_drawEnabled = active;
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xe7_30_doTargetDistanceTest = true;
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xe7_31_targetable = true;
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if (x64_modelData) {
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if (params.x44_xrayAssets.first.IsValid())
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x64_modelData->SetXRayModel(params.x44_xrayAssets);
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