Merge pull request #206 from lioncash/gen

CElementGen: Minor cleanup
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Phillip Stephens 2020-03-12 15:09:36 -07:00 committed by GitHub
commit bb8e33461d
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3 changed files with 75 additions and 67 deletions

View File

@ -249,28 +249,28 @@ void CElementGenShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Conte
const std::array<boo::ObjToken<boo::IGraphicsBuffer>, 1> uniforms{gen.m_uniformBuf.get()};
if (regPipeline != nullptr) {
for (size_t i = 0; i < std::size(gen.m_normalDataBind); ++i) {
for (size_t i = 0; i < gen.m_normalDataBind.size(); ++i) {
gen.m_normalDataBind[i] =
ctx.newShaderDataBinding((*regPipeline)[i], nullptr, gen.m_instBuf.get(), nullptr, uniforms.size(),
uniforms.data(), nullptr, texCount, textures.data(), nullptr, nullptr);
}
}
if (regPipelineSub != nullptr) {
for (size_t i = 0; i < std::size(gen.m_normalSubDataBind); ++i) {
for (size_t i = 0; i < gen.m_normalSubDataBind.size(); ++i) {
gen.m_normalSubDataBind[i] =
ctx.newShaderDataBinding((*regPipelineSub)[i], nullptr, gen.m_instBuf.get(), nullptr, uniforms.size(),
uniforms.data(), nullptr, texCount, textures.data(), nullptr, nullptr);
}
}
if (redToAlphaPipeline != nullptr) {
for (size_t i = 0; i < std::size(gen.m_redToAlphaDataBind); ++i) {
for (size_t i = 0; i < gen.m_redToAlphaDataBind.size(); ++i) {
gen.m_redToAlphaDataBind[i] =
ctx.newShaderDataBinding((*redToAlphaPipeline)[i], nullptr, gen.m_instBuf.get(), nullptr, uniforms.size(),
uniforms.data(), nullptr, texCount, textures.data(), nullptr, nullptr);
}
}
if (redToAlphaPipelineSub != nullptr) {
for (size_t i = 0; i < std::size(gen.m_redToAlphaSubDataBind); ++i) {
for (size_t i = 0; i < gen.m_redToAlphaSubDataBind.size(); ++i) {
gen.m_redToAlphaSubDataBind[i] = ctx.newShaderDataBinding(
(*redToAlphaPipelineSub)[i], nullptr, gen.m_instBuf.get(), nullptr, uniforms.size(), uniforms.data(),
nullptr, texCount, textures.data(), nullptr, nullptr);
@ -283,14 +283,14 @@ void CElementGenShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Conte
texCount = std::min(texCount, 1);
if (regPipelinePmus != nullptr) {
for (size_t i = 0; i < std::size(gen.m_normalDataBindPmus); ++i) {
for (size_t i = 0; i < gen.m_normalDataBindPmus.size(); ++i) {
gen.m_normalDataBindPmus[i] =
ctx.newShaderDataBinding((*regPipelinePmus)[i], nullptr, gen.m_instBufPmus.get(), nullptr, uniforms.size(),
uniforms.data(), nullptr, texCount, textures.data(), nullptr, nullptr);
}
}
if (redToAlphaPipelinePmus != nullptr) {
for (size_t i = 0; i < std::size(gen.m_redToAlphaDataBindPmus); ++i) {
for (size_t i = 0; i < gen.m_redToAlphaDataBindPmus.size(); ++i) {
gen.m_redToAlphaDataBindPmus[i] = ctx.newShaderDataBinding(
(*redToAlphaPipelinePmus)[i], nullptr, gen.m_instBufPmus.get(), nullptr, uniforms.size(), uniforms.data(),
nullptr, texCount, textures.data(), nullptr, nullptr);

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@ -16,7 +16,15 @@
#define MAX_GLOBAL_PARTICLES 2560
namespace urde {
static logvisor::Module Log("urde::CElementGen");
namespace {
logvisor::Module Log("urde::CElementGen");
constexpr std::array ShadClsSizes{
sizeof(SParticleInstanceTex),
sizeof(SParticleInstanceIndTex),
sizeof(SParticleInstanceNoTex),
};
} // Anonymous namespace
u16 CElementGen::g_GlobalSeed = 99;
bool CElementGen::g_subtractBlend = false;
@ -45,12 +53,8 @@ void CElementGen::Initialize() {
void CElementGen::Shutdown() { CElementGenShaders::Shutdown(); }
static const size_t ShadClsSizes[] = {sizeof(SParticleInstanceTex), sizeof(SParticleInstanceIndTex),
sizeof(SParticleInstanceNoTex)};
CElementGen::CElementGen(const TToken<CGenDescription>& gen, EModelOrientationType orientType,
EOptionalSystemFlags flags)
: x1c_genDesc(gen), x2c_orientType(orientType), x27c_randState(x94_randomSeed) {
CElementGen::CElementGen(TToken<CGenDescription> gen, EModelOrientationType orientType, EOptionalSystemFlags flags)
: x1c_genDesc(std::move(gen)), x2c_orientType(orientType), x27c_randState(x94_randomSeed) {
CGenDescription* desc = x1c_genDesc.GetObj();
x28_loadedGenDesc = desc;
@ -212,11 +216,11 @@ CElementGen::CElementGen(const TToken<CGenDescription>& gen, EModelOrientationTy
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
if (!x26c_31_LINE) {
m_instBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex, ShadClsSizes[int(m_shaderClass)], maxInsts);
m_instBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex, ShadClsSizes[size_t(m_shaderClass)], maxInsts);
m_uniformBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(SParticleUniforms), 1);
}
if (desc->x45_24_x31_26_PMUS) {
m_instBufPmus = ctx.newDynamicBuffer(boo::BufferUse::Vertex, ShadClsSizes[int(m_shaderClass)], maxInsts);
m_instBufPmus = ctx.newDynamicBuffer(boo::BufferUse::Vertex, ShadClsSizes[size_t(m_shaderClass)], maxInsts);
m_uniformBufPmus = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(SParticleUniforms), 1);
}
CElementGenShaders::BuildShaderDataBinding(ctx, *this);
@ -366,7 +370,7 @@ void CElementGen::UpdateAdvanceAccessParameters(u32 activeParticleCount, u32 par
adv8->GetValue(particleFrame, arr[7]);
}
bool CElementGen::UpdateVelocitySource(u32 idx, u32 particleFrame, CParticle& particle) {
bool CElementGen::UpdateVelocitySource(size_t idx, u32 particleFrame, CParticle& particle) {
bool err;
if (x278_hasVMD[idx]) {
zeus::CVector3f localVel = x208_orientationInverse * particle.x1c_vel;
@ -433,9 +437,10 @@ void CElementGen::UpdateExistingParticles() {
++x25c_activeParticleCount;
for (int i = 0; i < 4; ++i) {
if (!x280_VELSources[i])
for (size_t i = 0; i < x280_VELSources.size(); ++i) {
if (!x280_VELSources[i]) {
break;
}
UpdateVelocitySource(i, particleFrame, particle);
}
@ -780,16 +785,17 @@ void CElementGen::BuildParticleSystemBounds() {
x2f0_systemBounds.accumulateBounds(aabb);
}
u32 CElementGen::GetSystemCount() {
u32 CElementGen::GetSystemCount() const {
u32 ret = 0;
for (const std::unique_ptr<CParticleGen>& child : x290_activePartChildren) {
if (child->Get4CharId() == FOURCC('PART'))
ret += static_cast<CElementGen&>(*child).GetSystemCount();
else
if (child->Get4CharId() == FOURCC('PART')) {
ret += static_cast<const CElementGen&>(*child).GetSystemCount();
} else {
ret += 1;
}
}
return (ret + (x25c_activeParticleCount != 0));
return ret + (x25c_activeParticleCount != 0);
}
void CElementGen::Render(const CActorLights* actorLights) {
@ -919,7 +925,7 @@ void CElementGen::RenderModels(const CActorLights* actorLights) {
zeus::CVector3f pmopVec;
auto matrixIt = x50_parentMatrices.begin();
for (int i = 0; i < x30_particles.size(); ++i) {
for (size_t i = 0; i < x30_particles.size(); ++i) {
CParticle& particle = x30_particles[i];
g_currentParticle = &particle;
@ -1118,7 +1124,7 @@ void CElementGen::RenderLines() {
m_lineRenderer->Reset();
for (int i = 0; i < x30_particles.size(); ++i) {
for (size_t i = 0; i < x30_particles.size(); ++i) {
CParticle& particle = x30_particles[i];
g_currentParticle = &particle;
@ -1221,9 +1227,9 @@ void CElementGen::RenderParticles() {
if (desc->x44_28_x30_28_SORT) {
sortItems.reserve(x30_particles.size());
for (int i = 0; i < x30_particles.size(); ++i) {
for (size_t i = 0; i < x30_particles.size(); ++i) {
const CParticle& particle = x30_particles[i];
sortItems.emplace_back(i);
sortItems.emplace_back(s16(i));
CParticleListItem& sortItem = sortItems.back();
sortItem.x4_viewPoint =
systemCameraMatrix * ((particle.x4_pos - particle.x10_prevPos) * x80_timeDeltaScale + particle.x10_prevPos);
@ -1297,18 +1303,19 @@ void CElementGen::RenderParticles() {
}
if (!x26c_29_ORNT) {
for (int i = 0; i < x30_particles.size(); ++i) {
int partIdx = desc->x44_28_x30_28_SORT ? sortItems[i].x0_partIdx : i;
for (size_t i = 0; i < x30_particles.size(); ++i) {
const int partIdx = desc->x44_28_x30_28_SORT ? sortItems[i].x0_partIdx : int(i);
CParticle& particle = x30_particles[partIdx];
g_currentParticle = &particle;
int partFrame = x74_curFrame - particle.x28_startFrame - 1;
const int partFrame = x74_curFrame - particle.x28_startFrame - 1;
zeus::CVector3f viewPoint;
if (desc->x44_28_x30_28_SORT)
if (desc->x44_28_x30_28_SORT) {
viewPoint = sortItems[i].x4_viewPoint;
else
} else {
viewPoint = systemCameraMatrix *
((particle.x4_pos - particle.x10_prevPos) * x80_timeDeltaScale + particle.x10_prevPos);
}
if (!constUVs) {
CParticleGlobals::instance()->SetParticleLifetime(particle.x0_endFrame - particle.x28_startFrame);
@ -1316,7 +1323,7 @@ void CElementGen::RenderParticles() {
texr->GetValueUV(partFrame, uvs);
}
float size = 0.5f * particle.x2c_lineLengthOrSize;
const float size = 0.5f * particle.x2c_lineLengthOrSize;
if (0.f == particle.x30_lineWidthOrRota) {
switch (m_shaderClass) {
case CElementGenShaders::EShaderClass::Tex: {
@ -1386,15 +1393,15 @@ void CElementGen::RenderParticles() {
}
}
} else {
for (int i = 0; i < x30_particles.size(); ++i) {
int partIdx = desc->x44_28_x30_28_SORT ? sortItems[i].x0_partIdx : i;
for (size_t i = 0; i < x30_particles.size(); ++i) {
const int partIdx = desc->x44_28_x30_28_SORT ? sortItems[i].x0_partIdx : int(i);
CParticle& particle = x30_particles[partIdx];
g_currentParticle = &particle;
int partFrame = x74_curFrame - particle.x28_startFrame - 1;
const int partFrame = x74_curFrame - particle.x28_startFrame - 1;
zeus::CVector3f viewPoint =
((particle.x4_pos - particle.x10_prevPos) * x80_timeDeltaScale + particle.x10_prevPos);
float width = !desc->x50_x3c_ROTA ? 1.f : particle.x30_lineWidthOrRota;
const float width = !desc->x50_x3c_ROTA ? 1.f : particle.x30_lineWidthOrRota;
zeus::CVector3f dir;
if (particle.x1c_vel.canBeNormalized()) {
dir = particle.x1c_vel.normalized();
@ -1489,13 +1496,13 @@ void CElementGen::RenderParticles() {
Log.report(logvisor::Fatal, fmt("unexpected particle shader class"));
break;
}
float mbspFac = 1.f / float(mbspVal);
for (int i = 0; i < x30_particles.size(); ++i) {
int partIdx = desc->x44_28_x30_28_SORT ? sortItems[i].x0_partIdx : i;
const float mbspFac = 1.f / float(mbspVal);
for (size_t i = 0; i < x30_particles.size(); ++i) {
const int partIdx = desc->x44_28_x30_28_SORT ? sortItems[i].x0_partIdx : int(i);
CParticle& particle = x30_particles[partIdx];
g_currentParticle = &particle;
int partFrame = x74_curFrame - particle.x28_startFrame - 1;
const int partFrame = x74_curFrame - particle.x28_startFrame - 1;
if (!constUVs) {
CParticleGlobals::instance()->SetParticleLifetime(particle.x0_endFrame - particle.x28_startFrame);
@ -1646,9 +1653,9 @@ void CElementGen::RenderParticlesIndirectTexture() {
if (desc->x44_28_x30_28_SORT) {
sortItems.reserve(x30_particles.size());
for (int i = 0; i < x30_particles.size(); ++i) {
for (size_t i = 0; i < x30_particles.size(); ++i) {
const CParticle& particle = x30_particles[i];
sortItems.emplace_back(i);
sortItems.emplace_back(s16(i));
CParticleListItem& sortItem = sortItems.back();
sortItem.x4_viewPoint =
systemCameraMatrix * ((particle.x4_pos - particle.x10_prevPos) * x80_timeDeltaScale + particle.x10_prevPos);
@ -1665,18 +1672,19 @@ void CElementGen::RenderParticlesIndirectTexture() {
if (!x30_particles.empty())
CGraphics::SetShaderDataBinding(m_normalDataBind[g_Renderer->IsThermalVisorHotPass()]);
for (int i = 0; i < x30_particles.size(); ++i) {
int partIdx = desc->x44_28_x30_28_SORT ? sortItems[i].x0_partIdx : i;
for (size_t i = 0; i < x30_particles.size(); ++i) {
const int partIdx = desc->x44_28_x30_28_SORT ? sortItems[i].x0_partIdx : int(i);
CParticle& particle = x30_particles[partIdx];
g_currentParticle = &particle;
int thisPartFrame = x74_curFrame - particle.x28_startFrame;
const int thisPartFrame = x74_curFrame - particle.x28_startFrame;
zeus::CVector3f viewPoint;
if (desc->x44_28_x30_28_SORT)
if (desc->x44_28_x30_28_SORT) {
viewPoint = sortItems[i].x4_viewPoint;
else
} else {
viewPoint =
systemCameraMatrix * ((particle.x4_pos - particle.x10_prevPos) * x80_timeDeltaScale + particle.x10_prevPos);
}
if (!constTexr) {
CTexture* tex = texr->GetValueTexture(thisPartFrame).GetObj();

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@ -19,13 +19,13 @@
#include <zeus/CVector3f.hpp>
namespace urde {
class CWarp;
class CLight;
class IGenDescription;
class CGenDescription;
class CParticleSwoosh;
class CParticleElectric;
class CActorLights;
class CGenDescription;
class CLight;
class CParticleElectric;
class CParticleSwoosh;
class CWarp;
class IGenDescription;
class CElementGen : public CParticleGen {
static u16 g_GlobalSeed;
@ -68,7 +68,7 @@ private:
int m_maxMAXP = 256;
u16 x94_randomSeed = g_GlobalSeed;
float x98_generatorRate = 1.f;
float x9c_externalVars[16] = {};
std::array<float, 16> x9c_externalVars{};
zeus::CVector3f xdc_translation;
zeus::CVector3f xe8_globalTranslation;
@ -110,9 +110,9 @@ private:
int x270_MBSP = 0;
int m_maxMBSP = 0;
ERglLightBits x274_backupLightActive = ERglLightBits::None;
bool x278_hasVMD[4] = {};
std::array<bool, 4> x278_hasVMD{};
CRandom16 x27c_randState;
CModVectorElement* x280_VELSources[4] = {};
std::array<CModVectorElement*, 4> x280_VELSources{};
std::vector<std::unique_ptr<CParticleGen>> x290_activePartChildren;
int x2a0_CSSD = 0;
@ -144,19 +144,19 @@ private:
void AccumulateBounds(const zeus::CVector3f& pos, float size);
public:
CElementGen(const TToken<CGenDescription>& gen, EModelOrientationType orientType = EModelOrientationType::Normal,
explicit CElementGen(TToken<CGenDescription> gen, EModelOrientationType orientType = EModelOrientationType::Normal,
EOptionalSystemFlags flags = EOptionalSystemFlags::One);
~CElementGen() override;
boo::ObjToken<boo::IShaderDataBinding> m_normalDataBind[2];
boo::ObjToken<boo::IShaderDataBinding> m_normalSubDataBind[2];
boo::ObjToken<boo::IShaderDataBinding> m_redToAlphaDataBind[2];
boo::ObjToken<boo::IShaderDataBinding> m_redToAlphaSubDataBind[2];
std::array<boo::ObjToken<boo::IShaderDataBinding>, 2> m_normalDataBind;
std::array<boo::ObjToken<boo::IShaderDataBinding>, 2> m_normalSubDataBind;
std::array<boo::ObjToken<boo::IShaderDataBinding>, 2> m_redToAlphaDataBind;
std::array<boo::ObjToken<boo::IShaderDataBinding>, 2> m_redToAlphaSubDataBind;
boo::ObjToken<boo::IGraphicsBufferD> m_instBuf;
boo::ObjToken<boo::IGraphicsBufferD> m_uniformBuf;
boo::ObjToken<boo::IShaderDataBinding> m_normalDataBindPmus[2];
boo::ObjToken<boo::IShaderDataBinding> m_redToAlphaDataBindPmus[2];
std::array<boo::ObjToken<boo::IShaderDataBinding>, 2> m_normalDataBindPmus;
std::array<boo::ObjToken<boo::IShaderDataBinding>, 2> m_redToAlphaDataBindPmus;
boo::ObjToken<boo::IGraphicsBufferD> m_instBufPmus;
boo::ObjToken<boo::IGraphicsBufferD> m_uniformBufPmus;
@ -171,7 +171,7 @@ public:
static void Shutdown();
void UpdateAdvanceAccessParameters(u32 activeParticleCount, u32 particleFrame);
bool UpdateVelocitySource(u32 idx, u32 particleFrame, CParticle& particle);
bool UpdateVelocitySource(size_t idx, u32 particleFrame, CParticle& particle);
void UpdateExistingParticles();
void CreateNewParticles(int);
void UpdatePSTranslationAndOrientation();
@ -180,7 +180,7 @@ public:
void UpdateLightParameters();
void BuildParticleSystemBounds();
u32 GetEmitterTime() const { return x74_curFrame; }
u32 GetSystemCount();
u32 GetSystemCount() const;
u32 GetCumulativeParticleCount() const { return x260_cumulativeParticles; }
u32 GetParticleCountAllInternal() const;
u32 GetParticleCountAll() const { return x264_recursiveParticleCount; }