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HMDL support added
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@@ -53,7 +53,7 @@ struct SurfaceHeader_1_2 : BigDNA
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Align<32> align;
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static constexpr bool UseMatrixSkinning() {return false;}
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constexpr atInt16 skinMatrixBankIdx() const {return -1;}
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static constexpr atInt16 skinMatrixBankIdx() {return -1;}
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};
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struct SurfaceHeader_3 : BigDNA
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@@ -1322,7 +1322,7 @@ bool WriteHMDLCMDL(const HECL::ProjectPath& outPath, const HECL::ProjectPath& in
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head.aabbMin = mesh.aabbMin.val;
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head.aabbMax = mesh.aabbMax.val;
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head.matSetCount = mesh.materialSets.size();
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head.secCount = head.matSetCount + 5 + mesh.surfaces.size();
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head.secCount = head.matSetCount + 4 + mesh.surfaces.size();
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head.secSizes.reserve(head.secCount);
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/* Lengths of padding to insert while writing */
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@@ -1484,6 +1484,9 @@ bool WriteHMDLCMDL(const HECL::ProjectPath& outPath, const HECL::ProjectPath& in
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++padIt;
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}
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/* Ensure final surface's alignment writes zeros */
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writer.seek(-1, Athena::Current);
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writer.writeUByte(0);
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writer.close();
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return true;
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}
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@@ -46,10 +46,7 @@ struct CMDL
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(conn, rs, pakRouter, entry, dataSpec, loadRp);
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conn.saveBlend();
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#if 1
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return true;
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#endif
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#if 0
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/* Cook and re-extract test */
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HECL::ProjectPath tempOut = outPath.getWithExtension(_S(".recook"), true);
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HECL::BlenderConnection::DataStream ds = conn.beginData();
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@@ -64,6 +61,16 @@ struct CMDL
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DNACMDL::ReadCMDLToBlender<PAKRouter<PAKBridge>, MaterialSet, std::pair<CSKR*,CINF*>, DNACMDL::SurfaceHeader_1_2, 2>
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(conn, reader, pakRouter, entry, dataSpec, loadRp);
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return conn.saveBlend();
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#elif 1
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/* HMDL cook test */
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HECL::ProjectPath tempOut = outPath.getWithExtension(_S(".recook"), true);
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HECL::BlenderConnection::DataStream ds = conn.beginData();
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DNACMDL::Mesh mesh = ds.compileMesh(HECL::TopologyTriStrips, 16);
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ds.close();
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DNACMDL::WriteHMDLCMDL<HMDLMaterialSet, DNACMDL::SurfaceHeader_1_2, 2>(tempOut, outPath, mesh);
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#endif
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return true;
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}
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static void Name(const SpecBase& dataSpec,
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@@ -1224,8 +1224,8 @@ HMDLMaterialSet::Material::Material(HECL::Frontend::Frontend& FE,
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continue;
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std::vector<atVec4f> gameArgs;
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gameArgs.reserve(inst.getChildCount() - 1);
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for (int i=1 ; i<inst.getChildCount() ; ++i)
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gameArgs.reserve(sourceInst.getChildCount() - 1);
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for (int i=1 ; i<sourceInst.getChildCount() ; ++i)
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{
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const HECL::Frontend::IR::Instruction& ci = sourceInst.getChildInst(heclIr, i);
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gameArgs.push_back(ci.getImmVec());
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